scummvm/engines/illusions/illusions.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
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#include "illusions/resourcesystem.h"
#include "illusions/backgroundresource.h"
#include "illusions/camera.h"
#include "illusions/graphics.h"
#include "illusions/input.h"
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#include "illusions/updatefunctions.h"
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#include "illusions/spritedrawqueue.h"
#include "illusions/spritedecompressqueue.h"
#include "audio/audiostream.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/timer.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
namespace Illusions {
IllusionsEngine::IllusionsEngine(OSystem *syst, const ADGameDescription *gd) :
Engine(syst), _gameDescription(gd) {
_random = new Common::RandomSource("illusions");
Engine::syncSoundSettings();
}
IllusionsEngine::~IllusionsEngine() {
delete _random;
}
Common::Error IllusionsEngine::run() {
// Init search paths
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "music");
SearchMan.addSubDirectoryMatching(gameDataDir, "resource");
SearchMan.addSubDirectoryMatching(gameDataDir, "resrem");
SearchMan.addSubDirectoryMatching(gameDataDir, "savegame");
SearchMan.addSubDirectoryMatching(gameDataDir, "sfx");
SearchMan.addSubDirectoryMatching(gameDataDir, "video");
SearchMan.addSubDirectoryMatching(gameDataDir, "voice");
Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0);
initGraphics(640, 480, true, &pixelFormat16);
_resSys = new ResourceSystem();
_resSys->addResourceLoader(0x00110000, new BackgroundResourceLoader(this));
_resSys->loadResource(0x0011000B, 0, 0);
BackgroundItem *backgroundItem = *(_backgroundItems.begin());
_system->copyRectToScreen(backgroundItem->_surfaces[0]->getPixels(), backgroundItem->_surfaces[0]->pitch,
0, 0, 640, 480);
_system->updateScreen();
while (!shouldQuit()) {
updateEvents();
}
delete _resSys;
return Common::kNoError;
}
bool IllusionsEngine::hasFeature(EngineFeature f) const {
return
false;
/*
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
*/
}
void IllusionsEngine::updateEvents() {
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
break;
case Common::EVENT_KEYUP:
break;
case Common::EVENT_MOUSEMOVE:
break;
case Common::EVENT_LBUTTONDOWN:
break;
case Common::EVENT_LBUTTONUP:
break;
case Common::EVENT_RBUTTONDOWN:
break;
case Common::EVENT_RBUTTONUP:
break;
case Common::EVENT_QUIT:
quitGame();
break;
default:
break;
}
}
}
BackgroundItem *IllusionsEngine::allocBackgroundItem() {
BackgroundItem *backgroundItem = new BackgroundItem(this);
_backgroundItems.push_back(backgroundItem);
return backgroundItem;
}
Graphics::Surface *IllusionsEngine::allocSurface(int16 width, int16 height) {
// TODO Use screen pixel format?
Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0);
Graphics::Surface *surface = new Graphics::Surface();
surface->create(width, height, pixelFormat16);
return surface;
}
Graphics::Surface *IllusionsEngine::allocSurface(SurfInfo &surfInfo) {
return allocSurface(surfInfo._dimensions._width, surfInfo._dimensions._height);
}
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bool IllusionsEngine::isDisplayOn() {
// TODO Move this outside into a screen class
return true;
}
uint16 IllusionsEngine::getColorKey2() {
// TODO Move this outside into a screen class
return 0;
}
Graphics::Surface *IllusionsEngine::getBackSurface() {
// TODO Move this outside into a screen class
return 0;
}
} // End of namespace Illusions