2014-03-08 22:54:34 +01:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "illusions/illusions.h"
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2014-03-10 11:50:35 +01:00
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#include "illusions/resourcesystem.h"
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2014-03-10 13:12:21 +01:00
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#include "illusions/backgroundresource.h"
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2014-03-10 17:49:08 +01:00
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#include "illusions/camera.h"
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2014-03-10 14:56:55 +01:00
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#include "illusions/graphics.h"
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2014-03-10 17:49:08 +01:00
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#include "illusions/input.h"
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2014-03-11 12:10:31 +01:00
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#include "illusions/updatefunctions.h"
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2014-03-11 14:13:32 +01:00
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#include "illusions/spritedrawqueue.h"
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2014-03-11 15:23:55 +01:00
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#include "illusions/spritedecompressqueue.h"
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2014-03-08 22:54:34 +01:00
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#include "audio/audiostream.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/timer.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/font.h"
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#include "graphics/fontman.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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namespace Illusions {
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IllusionsEngine::IllusionsEngine(OSystem *syst, const ADGameDescription *gd) :
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Engine(syst), _gameDescription(gd) {
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_random = new Common::RandomSource("illusions");
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Engine::syncSoundSettings();
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}
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IllusionsEngine::~IllusionsEngine() {
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delete _random;
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}
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Common::Error IllusionsEngine::run() {
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2014-03-10 13:12:21 +01:00
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// Init search paths
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "music");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resource");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resrem");
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SearchMan.addSubDirectoryMatching(gameDataDir, "savegame");
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SearchMan.addSubDirectoryMatching(gameDataDir, "sfx");
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SearchMan.addSubDirectoryMatching(gameDataDir, "video");
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SearchMan.addSubDirectoryMatching(gameDataDir, "voice");
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2014-03-08 22:54:34 +01:00
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Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0);
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initGraphics(640, 480, true, &pixelFormat16);
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2014-03-10 13:12:21 +01:00
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_resSys = new ResourceSystem();
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_resSys->addResourceLoader(0x00110000, new BackgroundResourceLoader(this));
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2014-03-10 14:56:55 +01:00
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_resSys->loadResource(0x0011000B, 0, 0);
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BackgroundItem *backgroundItem = *(_backgroundItems.begin());
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_system->copyRectToScreen(backgroundItem->_surfaces[0]->getPixels(), backgroundItem->_surfaces[0]->pitch,
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0, 0, 640, 480);
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_system->updateScreen();
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2014-03-08 22:54:34 +01:00
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while (!shouldQuit()) {
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updateEvents();
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}
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2014-03-10 13:12:21 +01:00
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delete _resSys;
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2014-03-08 22:54:34 +01:00
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return Common::kNoError;
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}
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bool IllusionsEngine::hasFeature(EngineFeature f) const {
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return
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false;
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/*
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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*/
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}
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void IllusionsEngine::updateEvents() {
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Common::Event event;
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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break;
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case Common::EVENT_KEYUP:
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break;
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case Common::EVENT_MOUSEMOVE:
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break;
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case Common::EVENT_LBUTTONDOWN:
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break;
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case Common::EVENT_LBUTTONUP:
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break;
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case Common::EVENT_RBUTTONDOWN:
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break;
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case Common::EVENT_RBUTTONUP:
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break;
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case Common::EVENT_QUIT:
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quitGame();
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break;
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default:
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break;
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}
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}
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}
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2014-03-10 14:56:55 +01:00
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BackgroundItem *IllusionsEngine::allocBackgroundItem() {
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BackgroundItem *backgroundItem = new BackgroundItem(this);
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_backgroundItems.push_back(backgroundItem);
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return backgroundItem;
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}
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Graphics::Surface *IllusionsEngine::allocSurface(int16 width, int16 height) {
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// TODO Use screen pixel format?
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Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0);
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Graphics::Surface *surface = new Graphics::Surface();
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surface->create(width, height, pixelFormat16);
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return surface;
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}
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Graphics::Surface *IllusionsEngine::allocSurface(SurfInfo &surfInfo) {
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return allocSurface(surfInfo._dimensions._width, surfInfo._dimensions._height);
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}
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2014-03-11 14:13:32 +01:00
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bool IllusionsEngine::isDisplayOn() {
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// TODO Move this outside into a screen class
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return true;
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}
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uint16 IllusionsEngine::getColorKey2() {
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// TODO Move this outside into a screen class
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return 0;
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}
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Graphics::Surface *IllusionsEngine::getBackSurface() {
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// TODO Move this outside into a screen class
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return 0;
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}
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2014-03-08 22:54:34 +01:00
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} // End of namespace Illusions
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