scummvm/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl

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##################################################################################################################
@WorkingEngines = qw(
scumm agos sky queen gob saga
kyra lure agi
);
@TestingEngines = qw(
cine cruise touche parallaction
drascula igor made m4
);
@BrokenEngines = qw(
sword1
sword2
);
@EnablableEngines = (@WorkingEngines, @TestingEngines);
@EnablableSubEngines = qw(
scumm_7_8
he
);
%UseableFeatures = (
'zlib' => 'zlib.lib',
'mad' => 'libmad.lib',
'tremor' => 'libtremor.lib',
'mpeg2' => 'libmpeg2.lib'
);
# these are normally enabled for each variation
$DefaultFeatures = qw(zlib tremor);
#$DefaultFeatures = qw(zlib mad tremor);
# you can use these below for speed & clarity or override with custom settings
$DefaultTopMacros = "
MACRO USE_ZLIB // LIB:zlib.lib
//MACRO USE_MAD // LIB:libmad.lib
MACRO USE_TREMOR // LIB:libtremor.lib
";
$DefaultBottomMacros = "
MACRO DISABLE_SWORD1 // LIB:scummvm_sword1.lib
MACRO DISABLE_SWORD2 // LIB:scummvm_sword2.lib
";
##################################################################################################################
##
## General system information, based on $COMPUTERNAME, so this way
## you can use the same LocalSettings.pl file on multiple machines!
##
##################################################################################################################
if ($ENV{'COMPUTERNAME'} eq "PC-21") #########################################################################
{
# might use this string for file/dir naming in the future :)
$Producer = "SumthinWicked";
$RedirectSTDERR = 0;
$HaltOnError = 0;
$SkipExistingPackages = 0;
$ReallyQuiet = 0;
$DevBase = "C:\\S";
# specify an optional FTP server to upload to after each Build+Package (can leave empty)
2007-12-09 21:44:21 +00:00
#$FTP_Host = "host.com";
$FTP_User = "something";
$FTP_Pass = "password";
$FTP_Dir = "cvsbuilds";
# What Platform SDKs are installed on this machine?
# possible SDKs: ("UIQ2", UIQ3", "S60v1", "S60v2", "S60v3", "S80", "S90")
# Note1: the \epoc32 directory needs to be in these rootdirs
# Note2: these paths do NOT end in a backslash!
# $SDK_RootDirs{'UIQ2'} = "$DevBase\\UIQ_21";
$SDK_RootDirs{'UIQ3'} = "$DevBase\\UIQ3";
# $SDK_RootDirs{'S60v1'} = "$DevBase\\S60v1";
# $SDK_RootDirs{'S60v2'} = "$DevBase\\S60v2";
$SDK_RootDirs{'S60v3'} = "$DevBase\\S60v3";
# $SDK_RootDirs{'S80'} = "$DevBase\\S80";
# $SDK_RootDirs{'S90'} = "$DevBase\\S90";
$SDK_ToolchainDirs{'S60v3'} = "$DevBase\\arm-symbianelf\\bin";
$SDK_ToolchainDirs{'UIQ2'} = "$DevBase\\ECompXL\\bin"; # only needed for UIQ2/UIQ3
$SDK_ToolchainDirs{'UIQ3'} = "$DevBase\\ECompXL\\bin"; # only needed for UIQ2/UIQ3
# these supporting libraries get built first, then all the Variations
# Note: the string {'xxx.lib'} is used in checking in build success: so needs to be accurate!
if (0) # so we can turn them on/off easily
{
## Standard libraries
$SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "$DevBase\\zlib-1.2.2\\epoc";
#$SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "$DevBase\\libmad-0.15.1b\\group";
$SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "$DevBase\\tremor\\epoc";
## SDL 1.2.12 / AnotherGuest / Symbian version
my $SdlBase = "$DevBase\\SDL-1.2.12-ag\\Symbian";
#$SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = "$SdlBase\\S60"; // unsupported?
#$SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = "$SdlBase\\S60v2";
$SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "$SdlBase\\S60v3";
#$SDK_LibraryDirs{'S80'}{'esdl.lib'} = "$SdlBase\\S80";
#$SDK_LibraryDirs{'S90'}{'esdl.lib'} = "$SdlBase\\S90";
#$SDK_LibraryDirs{'UIQ2'}{'esdl.lib'} = "$SdlBase\\UIQ2"
#$SDK_LibraryDirs{'UIQ3'}{'esdl.lib'} = "$SdlBase\\UIQ3";
## HardlySupported(TM) :P
#$SDK_LibraryDirs{'ALL'}{'libmpeg2.lib'} = "$DevBase\\mpeg2dec-0.4.0\\epoc";
}
# now you can add $VariationSets only built on this PC below this line :)
#$VariationSets{'ALL'}{'scumm'} = "$DefaultFeatures scumm scumm_7_8 he";
#$VariationSets{'ALL'}{'all'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines";
}
elsif ($ENV{'COMPUTERNAME'} eq "TSSLND0106") #################################################################
{
$Producer = "AnotherGuest";
$RedirectSTDERR = 1;
$HaltOnError = 0;
$SkipExistingPackages = 0;
$ReallyQuiet = 0;
2007-12-09 21:44:21 +00:00
#$FTP_Host = "host.com";
#$FTP_User = "ag@host.com";
#$FTP_Pass = "password";
#$FTP_Dir = "cvsbuilds";
#$SDK_RootDirs{'UIQ2'}= "C:\\UIQ2";
$SDK_RootDirs{'UIQ3'}= "C:\\UIQ3";
#$SDK_RootDirs{'S60v1'}= "C:\\S60v1";
$SDK_RootDirs{'S60v2'}= "C:\\S60v2";
$SDK_RootDirs{'S60v3'}= "C:\\S60v3";
#$SDK_RootDirs{'S80'}= "C:\\S80";
#$SDK_RootDirs{'S90'}= "C:\\S90";
$ECompXL_BinDir= "C:\\ECompXL\\";
if (0) # so we can turn them on/off easily
{
# $SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "C:\\S\\zlib-1.2.2\\epoc";
# $SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "C:\\S\\libmad-0.15.1b\\group";
$SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "C:\\tremor\\epoc";
# $SDK_LibraryDirs{'UIQ2'}{'esdl.lib'} = $SDK_LibraryDirs{'UIQ3'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\UIQ";
# $SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S60";
# $SDK_LibraryDirs{'S80'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S80";
# $SDK_LibraryDirs{'S90'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S90";
#$SDK_LibraryDirs{'ALL'}{'libmpeg2.lib'} = "C:\\S\\mpeg2dec-0.4.0\\epoc";
}
# now you can add $VariationSets only built on this PC below this line :)
}
elsif ($ENV{'COMPUTERNAME'} eq "BIGMACHINE") #################################################################
{
$Producer = "AnotherGuest";
$RedirectSTDERR = 1;
$HaltOnError = 0;
$SkipExistingPackages = 1;
$ReallyQuiet = 1;
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#$FTP_Host = "host.com";
#$FTP_User = "ag@host.com";
#$FTP_Pass = "password";
#$FTP_Dir = "cvsbuilds";
#$SDK_RootDirs{'UIQ2'}= "E:\\UIQ2";
$SDK_RootDirs{'UIQ3'}= "E:\\UIQ3";
#$SDK_RootDirs{'S60v1'}= "E:\\S60v1";
#$SDK_RootDirs{'S60v2'}= "E:\\S60v2";
$SDK_RootDirs{'S60v3'}= "E:\\S60v3";
#$SDK_RootDirs{'S80'}= "E:\\S80";
#$SDK_RootDirs{'S90'}= "E:\\S90";
$ECompXL_BinDir= "E:\\ECompXL\\";
if (0) # so we can turn them on/off easily
{
# $SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "C:\\S\\zlib-1.2.2\\epoc";
# $SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "C:\\S\\libmad-0.15.1b\\group";
# $SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "C:\\tremor\\epoc";
$SDK_LibraryDirs{'UIQ2'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\UIQ";
$SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S60";
$SDK_LibraryDirs{'S80'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S80";
$SDK_LibraryDirs{'S90'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S90";
$SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S60\\S60V3";
$SDK_LibraryDirs{'UIQ3'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\UIQ\\UIQ3";
#$SDK_LibraryDirs{'ALL'}{'libmpeg2.lib'} = "C:\\S\\mpeg2dec-0.4.0\\epoc";
}
# now you can add $VariationSets only built on this PC below this line :)
}
else #########################################################################################################
{
print "ERROR: Computer name ".$ENV{'COMPUTERNAME'}." not recognized! Plz edit _LocalSettings.pl!";
exit 1;
}
##################################################################################################################
##
## Variation defines:
##
##################################################################################################################
# second hash index = literal string used in .sis file created.
# empty string also removes the trailing '_'. Some 051101 examples:
# $VariationSets{'UIQ2'}{''} would produce:
# scummvm-051101-SymbianUIQ2.sis
# $VariationSets{'S60v2'}{'agos'} would produce:
# scummvm-051101-SymbianS60v2_agos.sis
# $VariationSets{'ALL'}{'queen'} with all $SDK_RootDirs defined would produce:
# scummvm-051101-SymbianUIQ2_queen.sis
# scummvm-051101-SymbianUIQ3_queen.sis
# scummvm-051101-SymbianS60v1_queen.sis
# scummvm-051101-SymbianS60v2_queen.sis
# scummvm-051101-SymbianS60v3_queen.sis
# scummvm-051101-SymbianS80_queen.sis
# scummvm-051101-SymbianS90_queen.sis
# NOTE: empty $VariationSets{''} string instead of 'ALL' = easy way to disable pkg!
if (1) # all regular combo's
{
# the first one includes all SDKs & release-ready engines
$VariationSets{'ALL'}{'all'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines";
# now one for each ready-for-release engine
foreach (@WorkingEngines)
{
$VariationSets{'ALL'}{$_} = "$DefaultFeatures $_";
}
# for scumm, we need to add 2 features:
$VariationSets{'ALL'}{'scumm'} .= " scumm_7_8 he";
# now one for each not-ready-for-release-or-testing engine
foreach (@TestingEngines)
{
$VariationSets{'ALL'}{"test_$_"} = "$DefaultFeatures $_";
}
# below here you could specify weird & experimental combinations, non-ready engines
# a small version of the saga engine, because it is so big (no tremor,mad,zlib)
$VariationSets{'ALL'}{'saga_mini'} = "saga";
# a smaller version of scumm without support for v7, v8 and HE games
$VariationSets{'ALL'}{'scumm_no78he'} = "$DefaultFeatures scumm";
# maybe you feel lucky and want to test the sword engines? :P
#$VariationSets{'S60v2'}{'test_sword'} = "$DefaultFeatures mpeg2 sword1 sword2";
#$VariationSets{'UIQ2'}{'test_sword'} = "$DefaultFeatures mpeg2 sword1 sword2";
# for mega-fast-testing only plz! Warning: contains to engines!
#$VariationSets{'ALL'}{'fast_empty'} = "";
} # end quick-n-fast if (1|0)
##################################################################################################################
1;