scummvm/engines/illusions/illusions.cpp

329 lines
8.9 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
#include "illusions/actor.h"
#include "illusions/actorresource.h"
#include "illusions/backgroundresource.h"
#include "illusions/camera.h"
2014-03-20 14:16:48 +01:00
#include "illusions/cursor.h"
#include "illusions/dictionary.h"
#include "illusions/fontresource.h"
#include "illusions/graphics.h"
#include "illusions/input.h"
#include "illusions/resourcesystem.h"
#include "illusions/screen.h"
#include "illusions/screentext.h"
#include "illusions/scriptresource.h"
#include "illusions/scriptman.h"
#include "illusions/sound.h"
#include "illusions/soundresource.h"
#include "illusions/specialcode.h"
#include "illusions/talkresource.h"
#include "illusions/thread.h"
#include "illusions/time.h"
#include "illusions/updatefunctions.h"
#include "illusions/talkthread.h"
#include "audio/audiostream.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/timer.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
namespace Illusions {
2014-04-08 19:43:17 +02:00
IllusionsEngine::IllusionsEngine(OSystem *syst, const IllusionsGameDescription *gd) :
Engine(syst), _gameDescription(gd) {
_random = new Common::RandomSource("illusions");
Engine::syncSoundSettings();
}
IllusionsEngine::~IllusionsEngine() {
delete _random;
}
void IllusionsEngine::updateEvents() {
Common::Event event;
while (_eventMan->pollEvent(event)) {
_input->processEvent(event);
switch (event.type) {
case Common::EVENT_QUIT:
quitGame();
break;
default:
break;
}
}
}
void IllusionsEngine::runUpdateFunctions() {
_updateFunctions->update();
}
Common::Point *IllusionsEngine::getObjectActorPositionPtr(uint32 objectId) {
Control *control = getObjectControl(objectId);
if (control && control->_actor)
return &control->_actor->_position;
return 0;
}
uint32 IllusionsEngine::getElapsedUpdateTime() {
uint32 result = 0;
uint32 currTime = getCurrentTime();
if (_resGetCtr <= 0 ) {
if (_unpauseControlActorFlag) {
_unpauseControlActorFlag = false;
result = 0;
} else {
result = currTime - _lastUpdateTime;
}
_lastUpdateTime = currTime;
} else {
result = _resGetTime - _lastUpdateTime;
_lastUpdateTime = _resGetTime;
}
return result;
}
int IllusionsEngine::updateActors(uint flags) {
// TODO Move to Controls class
uint32 deltaTime = getElapsedUpdateTime();
for (Controls::ItemsIterator it = _controls->_controls.begin(); it != _controls->_controls.end(); ++it) {
Control *control = *it;
if (control->_pauseCtr == 0 && control->_actor && control->_actor->_controlRoutine)
control->_actor->runControlRoutine(control, deltaTime);
}
return 1;
}
int IllusionsEngine::updateSequences(uint flags) {
// TODO Move to Controls class
for (Controls::ItemsIterator it = _controls->_controls.begin(); it != _controls->_controls.end(); ++it) {
Control *control = *it;
if (control->_pauseCtr == 0 && control->_actor && control->_actor->_seqCodeIp) {
control->sequenceActor();
}
}
return 1;
}
int IllusionsEngine::updateGraphics(uint flags) {
Common::Point panPoint(0, 0);
uint32 currTime = getCurrentTime();
_camera->update(currTime);
updateFader();
// TODO Move to BackgroundItems class
BackgroundItem *backgroundItem = _backgroundItems->findActiveBackground();
if (backgroundItem) {
BackgroundResource *bgRes = backgroundItem->_bgRes;
for (uint i = 0; i < bgRes->_bgInfosCount; ++i) {
BgInfo *bgInfo = &bgRes->_bgInfos[i];
uint32 priority = getPriorityFromBase(bgInfo->_priorityBase);
_screen->_drawQueue->insertSurface(backgroundItem->_surfaces[i],
bgInfo->_surfInfo._dimensions, backgroundItem->_panPoints[i], priority);
if (bgInfo->_flags & 1)
panPoint = backgroundItem->_panPoints[i];
}
}
// TODO Move to Controls class
for (Controls::ItemsIterator it = _controls->_controls.begin(); it != _controls->_controls.end(); ++it) {
Control *control = *it;
Actor *actor = control->_actor;
if (control->_pauseCtr == 0 && actor && (actor->_flags & 1) && !(actor->_flags & 0x0200)) {
Common::Point drawPosition = control->calcPosition(panPoint);
if (actor->_flags & 0x2000) {
Frame *frame = &(*actor->_frames)[actor->_frameIndex - 1];
_screen->_decompressQueue->insert(&actor->_drawFlags, frame->_flags,
frame->_surfInfo._pixelSize, frame->_surfInfo._dimensions,
frame->_compressedPixels, actor->_surface);
actor->_flags &= ~0x2000;
}
/* Unused
if (actor->_flags & 0x4000) {
nullsub_1(&actor->drawFlags);
actor->flags &= ~0x4000;
}
*/
if (actor->_surfInfo._dimensions._width && actor->_surfInfo._dimensions._height) {
uint32 priority = control->getPriority();
_screen->_drawQueue->insertSprite(&actor->_drawFlags, actor->_surface,
actor->_surfInfo._dimensions, drawPosition, control->_position,
2014-03-30 10:46:12 +02:00
priority, actor->_scale, actor->_spriteFlags);
}
}
}
if (_screenText->_surface) {
int16 priority = getPriorityFromBase(99);
_screen->_drawQueue->insertTextSurface(_screenText->_surface, _screenText->_dimensions,
_screenText->_position, priority);
}
return 1;
}
int IllusionsEngine::updateSprites(uint flags) {
_screen->updateSprites();
_screen->updatePalette();
return 1;
}
int IllusionsEngine::updateSoundMan(uint flags) {
_soundMan->update();
return 1;
}
int IllusionsEngine::getRandom(int max) {
return _random->getRandomNumber(max - 1);
}
int IllusionsEngine::convertPanXCoord(int16 x) {
// TODO
return 0;
}
bool IllusionsEngine::calcPointDirection(Common::Point &srcPt, Common::Point &dstPt, uint &facing) {
facing = 0;
uint xd = 0, yd = 0;
if (srcPt.x < dstPt.x)
xd = 0x40;
else if (srcPt.x > dstPt.x)
xd = 0x04;
else
xd = 0x00;
if (srcPt.y < dstPt.y)
yd = 0x01;
else if (srcPt.y > dstPt.y)
yd = 0x10;
else
yd = 0x00;
if (!xd && !yd)
facing = 0;
else if (!yd && xd)
facing = xd;
else if (yd && !xd)
facing = yd;
else if (xd == 0x04 && yd == 0x01)
facing = 0x02;
else if (xd == 0x40 && yd == 0x01)
facing = 0x80;
else if (xd == 0x04 && yd == 0x10)
facing = 0x08;
else if (xd == 0x40 && yd == 0x10)
facing = 0x20;
return facing != 0;
}
void IllusionsEngine::playVideo(uint32 videoId, uint32 objectId, uint32 priority, uint32 threadId) {
2014-03-22 02:32:44 +01:00
// TODO
}
bool IllusionsEngine::isSoundActive() {
// TODO
return true;
}
void IllusionsEngine::updateFader() {
if (_fader && !_fader->_paused && _fader->_active) {
int32 currTime = getCurrentTime();
int32 currDuration = currTime - _fader->_startTime;
if (currDuration) {
int newValue;
if (currDuration >= _fader->_duration) {
newValue = _fader->_maxValue;
} else {
newValue = (currDuration * (_fader->_maxValue - _fader->_minValue) / _fader->_duration) + _fader->_minValue;
}
if (_fader->_currValue != newValue) {
_fader->_currValue = newValue;
_screen->setFader(newValue, _fader->_firstIndex, _fader->_lastIndex);
}
if (_fader->_currValue == _fader->_maxValue) {
_fader->_active = false;
notifyThreadId(_fader->_notifyThreadId);
}
}
}
}
void IllusionsEngine::setCurrFontId(uint32 fontId) {
_fontId = fontId;
}
bool IllusionsEngine::checkActiveTalkThreads() {
return _threads->isActiveThread(kMsgQueryTalkThreadActive);
}
uint32 IllusionsEngine::clipTextDuration(uint32 duration) {
switch (_field8) {
case 2:
if (duration == 0)
duration = 240;
break;
case 3:
if (duration < _fieldA)
duration = _fieldA;
break;
case 4:
if (duration > _fieldA)
duration = _fieldA;
break;
}
return duration;
}
void IllusionsEngine::getDefaultTextDimensions(WidthHeight &dimensions) {
dimensions = _defaultTextDimensions;
}
void IllusionsEngine::setDefaultTextDimensions(WidthHeight &dimensions) {
_defaultTextDimensions = dimensions;
}
void IllusionsEngine::getDefaultTextPosition(Common::Point &position) {
position = _defaultTextPosition;
}
void IllusionsEngine::setDefaultTextPosition(Common::Point &position) {
_defaultTextPosition = position;
}
} // End of namespace Illusions