scummvm/engines/illusions/sound.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
#include "illusions/sound.h"
namespace Illusions {
// MusicPlayer
MusicPlayer::MusicPlayer(Audio::Mixer *mixer)
: _mixer(mixer), _musicId(0), _flags(0) {
_flags = 1; // TODO?
}
MusicPlayer::~MusicPlayer() {
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stop();
}
void MusicPlayer::play(uint32 musicId, bool looping, int16 volume, int16 pan) {
debug("MusicPlayer::play(%08X)", musicId);
if (_flags & 1) {
stop();
_musicId = musicId;
_flags |= 2;
_flags &= ~4;
if (looping) {
_flags |= 8;
} else {
_flags &= ~8;
}
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Common::String filename = Common::String::format("%08x.wav", _musicId);
Common::File *fd = new Common::File();
fd->open(filename);
Audio::AudioStream *audioStream = Audio::makeLoopingAudioStream(Audio::makeWAVStream(fd, DisposeAfterUse::YES), looping ? 0 : 1);
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, audioStream, -1, volume, pan);
}
}
void MusicPlayer::stop() {
debug("MusicPlayer::stop()");
if ((_flags & 1) && (_flags & 2)) {
if (_mixer->isSoundHandleActive(_soundHandle))
_mixer->stopHandle(_soundHandle);
_flags &= ~2;
_flags &= ~4;
_flags &= ~8;
_musicId = 0;
}
}
bool MusicPlayer::isPlaying() {
return (_flags & 1) && (_flags & 2) && _mixer->isSoundHandleActive(_soundHandle);
}
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// VoicePlayer
VoicePlayer::VoicePlayer(Audio::Mixer *mixer)
: _mixer(mixer) {
}
VoicePlayer::~VoicePlayer() {
stop();
}
bool VoicePlayer::cue(const char *voiceName) {
debug("VoicePlayer::cue(%s)", voiceName);
_voiceName = voiceName;
_voiceStatus = 2;
if (!isEnabled()) {
_voiceStatus = 3;
return false;
}
return true;
}
void VoicePlayer::stopCueing() {
_voiceStatus = 3;
}
void VoicePlayer::start(int16 volume, int16 pan) {
Common::String filename = Common::String::format("%s.wav", _voiceName.c_str());
Common::File *fd = new Common::File();
fd->open(filename);
Audio::AudioStream *audioStream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, audioStream, -1, volume, pan);
_voiceStatus = 4;
}
void VoicePlayer::stop() {
if (_mixer->isSoundHandleActive(_soundHandle))
_mixer->stopHandle(_soundHandle);
_voiceStatus = 1;
_voiceName.clear();
}
bool VoicePlayer::isPlaying() {
return _mixer->isSoundHandleActive(_soundHandle);
}
bool VoicePlayer::isEnabled() {
// TODO
return true;
}
bool VoicePlayer::isCued() {
return _voiceStatus == 2;
}
// SoundMan
SoundMan::SoundMan(IllusionsEngine *vm)
: _vm(vm), _musicNotifyThreadId(0) {
_musicPlayer = new MusicPlayer(_vm->_mixer);
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_voicePlayer = new VoicePlayer(_vm->_mixer);
}
SoundMan::~SoundMan() {
delete _musicPlayer;
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delete _voicePlayer;
}
void SoundMan::update() {
// TODO voc_testCued();
if (_musicNotifyThreadId && !_musicPlayer->isPlaying())
_vm->notifyThreadId(_musicNotifyThreadId);
}
void SoundMan::playMusic(uint32 musicId, int16 type, int16 volume, int16 pan, uint32 notifyThreadId) {
_vm->notifyThreadId(_musicNotifyThreadId);
_musicPlayer->play(musicId, type == 2, volume, pan);
_musicNotifyThreadId = notifyThreadId;
}
void SoundMan::stopMusic() {
_musicPlayer->stop();
}
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bool SoundMan::cueVoice(const char *voiceName) {
return _voicePlayer->cue(voiceName);
}
void SoundMan::stopCueingVoice() {
_voicePlayer->stopCueing();
}
void SoundMan::startVoice(int16 volume, int16 pan) {
_voicePlayer->start(volume, pan);
}
void SoundMan::stopVoice() {
_voicePlayer->stop();
}
bool SoundMan::isVoicePlaying() {
return _voicePlayer->isPlaying();
}
bool SoundMan::isVoiceEnabled() {
return _voicePlayer->isEnabled();
}
bool SoundMan::isVoiceCued() {
return _voicePlayer->isCued();
}
} // End of namespace Illusions