2014-04-18 22:08:34 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "illusions/illusions.h"
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#include "illusions/sound.h"
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namespace Illusions {
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// MusicPlayer
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MusicPlayer::MusicPlayer(Audio::Mixer *mixer)
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: _mixer(mixer), _musicId(0), _flags(0) {
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_flags = 1; // TODO?
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}
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MusicPlayer::~MusicPlayer() {
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2014-04-18 23:12:10 +02:00
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stop();
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2014-04-18 22:08:34 +02:00
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}
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void MusicPlayer::play(uint32 musicId, bool looping, int16 volume, int16 pan) {
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debug("MusicPlayer::play(%08X)", musicId);
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if (_flags & 1) {
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stop();
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_musicId = musicId;
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_flags |= 2;
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_flags &= ~4;
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if (looping) {
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_flags |= 8;
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} else {
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_flags &= ~8;
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}
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2014-04-18 23:12:10 +02:00
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Common::String filename = Common::String::format("%08x.wav", _musicId);
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2014-04-18 22:08:34 +02:00
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Common::File *fd = new Common::File();
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fd->open(filename);
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Audio::AudioStream *audioStream = Audio::makeLoopingAudioStream(Audio::makeWAVStream(fd, DisposeAfterUse::YES), looping ? 0 : 1);
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_mixer->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, audioStream, -1, volume, pan);
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}
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}
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void MusicPlayer::stop() {
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debug("MusicPlayer::stop()");
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if ((_flags & 1) && (_flags & 2)) {
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if (_mixer->isSoundHandleActive(_soundHandle))
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_mixer->stopHandle(_soundHandle);
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_flags &= ~2;
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_flags &= ~4;
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_flags &= ~8;
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_musicId = 0;
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}
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}
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bool MusicPlayer::isPlaying() {
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return (_flags & 1) && (_flags & 2) && _mixer->isSoundHandleActive(_soundHandle);
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}
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2014-04-18 23:12:10 +02:00
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// VoicePlayer
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VoicePlayer::VoicePlayer(Audio::Mixer *mixer)
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: _mixer(mixer) {
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}
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VoicePlayer::~VoicePlayer() {
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stop();
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}
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bool VoicePlayer::cue(const char *voiceName) {
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debug("VoicePlayer::cue(%s)", voiceName);
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_voiceName = voiceName;
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_voiceStatus = 2;
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if (!isEnabled()) {
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_voiceStatus = 3;
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return false;
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}
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return true;
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}
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void VoicePlayer::stopCueing() {
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_voiceStatus = 3;
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}
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void VoicePlayer::start(int16 volume, int16 pan) {
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Common::String filename = Common::String::format("%s.wav", _voiceName.c_str());
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Common::File *fd = new Common::File();
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fd->open(filename);
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Audio::AudioStream *audioStream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
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_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, audioStream, -1, volume, pan);
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_voiceStatus = 4;
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}
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void VoicePlayer::stop() {
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if (_mixer->isSoundHandleActive(_soundHandle))
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_mixer->stopHandle(_soundHandle);
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_voiceStatus = 1;
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_voiceName.clear();
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}
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bool VoicePlayer::isPlaying() {
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return _mixer->isSoundHandleActive(_soundHandle);
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}
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bool VoicePlayer::isEnabled() {
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// TODO
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return true;
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}
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bool VoicePlayer::isCued() {
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return _voiceStatus == 2;
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}
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2014-04-18 22:08:34 +02:00
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// SoundMan
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SoundMan::SoundMan(IllusionsEngine *vm)
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: _vm(vm), _musicNotifyThreadId(0) {
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_musicPlayer = new MusicPlayer(_vm->_mixer);
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2014-04-18 23:12:10 +02:00
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_voicePlayer = new VoicePlayer(_vm->_mixer);
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2014-04-18 22:08:34 +02:00
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}
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SoundMan::~SoundMan() {
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delete _musicPlayer;
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2014-04-18 23:12:10 +02:00
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delete _voicePlayer;
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2014-04-18 22:08:34 +02:00
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}
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void SoundMan::update() {
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// TODO voc_testCued();
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if (_musicNotifyThreadId && !_musicPlayer->isPlaying())
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_vm->notifyThreadId(_musicNotifyThreadId);
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}
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void SoundMan::playMusic(uint32 musicId, int16 type, int16 volume, int16 pan, uint32 notifyThreadId) {
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_vm->notifyThreadId(_musicNotifyThreadId);
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_musicPlayer->play(musicId, type == 2, volume, pan);
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_musicNotifyThreadId = notifyThreadId;
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}
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void SoundMan::stopMusic() {
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_musicPlayer->stop();
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}
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2014-04-18 23:12:10 +02:00
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bool SoundMan::cueVoice(const char *voiceName) {
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return _voicePlayer->cue(voiceName);
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}
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void SoundMan::stopCueingVoice() {
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_voicePlayer->stopCueing();
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}
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void SoundMan::startVoice(int16 volume, int16 pan) {
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_voicePlayer->start(volume, pan);
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}
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void SoundMan::stopVoice() {
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_voicePlayer->stop();
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}
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bool SoundMan::isVoicePlaying() {
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return _voicePlayer->isPlaying();
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}
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bool SoundMan::isVoiceEnabled() {
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return _voicePlayer->isEnabled();
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}
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bool SoundMan::isVoiceCued() {
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return _voicePlayer->isCued();
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}
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2014-04-18 22:08:34 +02:00
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} // End of namespace Illusions
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