64 lines
2.2 KiB
C
64 lines
2.2 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
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* $Id: osys_psp.cpp 43618 2009-08-21 22:44:49Z joostp $
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*
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*/
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#ifndef PSP_INPUT_H
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#define PSP_INPUT_H
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#include "common/scummsys.h"
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#include "common/events.h"
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#include "backends/platform/psp/display_client.h"
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#include "backends/platform/psp/default_display_client.h"
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#include "backends/platform/psp/pspkeyboard.h"
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#include "backends/platform/psp/cursor.h"
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#include <pspctrl.h>
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class InputHandler {
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public:
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InputHandler() : _cursor(0), _keyboard(0), _prevButtons(0), _lastPadCheckTime(0), _buttonsChanged(0), _dpadX(0), _dpadY(0) {}
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void init();
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bool getAllInputs(Common::Event &event);
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void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; }
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void setCursor(Cursor *cursor) { _cursor = cursor; }
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private:
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Cursor *_cursor;
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PSPKeyboard *_keyboard;
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uint32 _prevButtons;
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uint32 _lastPadCheckTime;
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uint32 _buttonsChanged;
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int32 _dpadX, _dpadY;
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int32 _accelX, _accelY;
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bool getEvent(Common::Event &event, SceCtrlData &pad);
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bool getDpadEvent(Common::Event &event, SceCtrlData &pad);
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bool getButtonEvent(Common::Event &event, SceCtrlData &pad);
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bool getNubEvent(Common::Event &event, SceCtrlData &pad);
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int32 modifyNubAxisMotion(int32 input);
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Common::KeyCode translateDpad(int x, int y);
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};
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#endif /* PSP_INPUT_H */
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