2021-08-25 20:20:58 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_SCUMM_7_8
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#include "common/config-manager.h"
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#include "scumm/actor.h"
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#include "scumm/charset.h"
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#include "scumm/scumm_v8.h"
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#include "scumm/sound.h"
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#include "scumm/string_v7.h"
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namespace Scumm {
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2021-08-31 16:24:53 +02:00
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TextRenderer_v7::TextRenderer_v7(ScummEngine *vm, GlyphRenderer_v7 *gr) :
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_gameId(vm->_game.id),
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_lang(vm->_language),
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_2byteCharWidth(vm->_2byteWidth),
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_screenWidth(vm->_screenWidth),
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_useCJKMode(vm->_useCJKMode),
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_spacing(vm->_language != Common::JA_JPN ? 1 : 0),
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_lineBreakMarker(vm->_newLineCharacter),
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2021-09-03 17:16:59 +02:00
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_newStyle (gr->newStyleWrapping()),
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2021-08-31 16:24:53 +02:00
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_gr(gr) {
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2021-08-25 20:20:58 +02:00
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}
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int TextRenderer_v7::getStringWidth(const char *str, uint numBytesMax) {
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assert(str);
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if (!numBytesMax)
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return 0;
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int maxWidth = 0;
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int width = 0;
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while (*str && numBytesMax) {
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2021-09-03 17:16:59 +02:00
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if (_newStyle && *str == '^') {
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2021-08-28 17:38:38 +02:00
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if (str[1] == 'f') {
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2021-08-25 20:20:58 +02:00
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_gr->setFont(str[3] - '0');
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str += 4;
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2021-08-28 17:38:38 +02:00
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numBytesMax -= 4;
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continue;
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} else if (str[1] == 'c') {
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2021-08-25 20:20:58 +02:00
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str += 5;
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2021-08-28 17:38:38 +02:00
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numBytesMax -= 5;
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continue;
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} else if (str[1] == 'l') {
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str += 2;
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numBytesMax -= 2;
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continue;
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2021-08-25 20:20:58 +02:00
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}
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2021-09-03 17:16:59 +02:00
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} else if (!_newStyle && *str == '@') {
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str++;
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numBytesMax--;
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continue;
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2021-08-25 20:20:58 +02:00
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}
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if (is2ByteCharacter(_lang, *str)) {
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2021-08-28 17:38:38 +02:00
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width += _2byteCharWidth + _spacing;
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2021-08-25 20:20:58 +02:00
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++str;
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--numBytesMax;
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2021-09-03 17:16:59 +02:00
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} else if (_newStyle && *str == '\n') {
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2021-08-25 20:20:58 +02:00
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maxWidth = MAX<int>(width, maxWidth);
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width = 0;
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2021-09-03 17:16:59 +02:00
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} else if (!_newStyle && *str == '\r') {
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break;
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} else if (!_newStyle && *str == '\xff') {
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++str;
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--numBytesMax;
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if (*str == 0 || *str == 3 || *str == 9 || *str == 1 || *str == 2 /*|| *str == 8*/)
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return width;
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// No handling for this, atm, SCUMM7 does not have these anyway
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assert(*str != 8);
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} else if (*str != '\r' && !(_newStyle && *str == _lineBreakMarker)) {
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width += _gr->getCharWidth((uint8)*str);
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2021-08-25 20:20:58 +02:00
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}
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++str;
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--numBytesMax;
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}
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return MAX<int>(width, maxWidth);
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}
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int TextRenderer_v7::getStringHeight(const char *str, uint numBytesMax) {
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assert(str);
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if (!numBytesMax)
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return 0;
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int totalHeight = 0;
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int lineHeight = 0;
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while (*str && numBytesMax) {
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2021-09-03 17:16:59 +02:00
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if (_newStyle && *str == '^') {
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2021-08-28 17:38:38 +02:00
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if (str[1] == 'f') {
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2021-08-25 20:20:58 +02:00
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_gr->setFont(str[3] - '0');
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str += 4;
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2021-08-28 17:38:38 +02:00
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numBytesMax -= 4;
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continue;
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} else if (str[1] == 'c') {
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2021-08-25 20:20:58 +02:00
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str += 5;
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2021-08-28 17:38:38 +02:00
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numBytesMax -= 5;
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continue;
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} else if (str[1] == 'l') {
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str += 2;
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numBytesMax -= 2;
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continue;
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2021-08-25 20:20:58 +02:00
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}
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}
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if (*str == '\n') {
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totalHeight += (lineHeight ? lineHeight : _gr->getFontHeight()) + 1;
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lineHeight = 0;
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} else if (*str != '\r' && *str != _lineBreakMarker) {
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lineHeight = MAX<int>(lineHeight, _gr->getCharHeight(*str));
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if (is2ByteCharacter(_lang, *str)) {
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++str;
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--numBytesMax;
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}
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}
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++str;
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--numBytesMax;
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}
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return totalHeight + (lineHeight ? lineHeight : _gr->getFontHeight()) + 1;
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}
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void TextRenderer_v7::drawSubstring(const char *str, uint numBytesMax, byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 &col) {
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if (_lang == Common::HE_ISR) {
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for (int i = numBytesMax; i > 0; i--) {
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x += _gr->drawChar(buffer, clipRect, x, y, pitch, col, str[i - 1]);
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}
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} else {
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for (int i = 0; str[i] != 0 && numBytesMax; ++i) {
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2021-09-03 17:16:59 +02:00
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if (_newStyle && str[i] == '^') {
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2021-08-28 17:38:38 +02:00
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if (str[i + 1] == 'f') {
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2021-08-25 20:20:58 +02:00
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_gr->setFont(str[i + 3] - '0');
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2021-08-28 17:38:38 +02:00
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i += 3;
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numBytesMax -= 4;
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continue;
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} else if (str[i + 1] == 'c') {
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col = str[i + 4] - '0' + 10 *(str[i + 3] - '0');
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2021-08-25 20:20:58 +02:00
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i += 4;
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2021-08-28 17:38:38 +02:00
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numBytesMax -= 5;
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continue;
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} else if (str[i + 1] == 'l') {
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i++;
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numBytesMax -= 2;
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continue;
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2021-08-25 20:20:58 +02:00
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}
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}
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if (is2ByteCharacter(_lang, str[i])) {
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x += _gr->draw2byte(buffer, clipRect, x, y, pitch, col, (byte)str[i] + 256 * (byte)str[i + 1]);
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++i;
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--numBytesMax;
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} else if (str[i] != '\n' && str[i] != _lineBreakMarker) {
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x += _gr->drawChar(buffer, clipRect, x, y, pitch, col, str[i]);
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}
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--numBytesMax;
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}
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}
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}
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#define SCUMM7_MAX_STRINGS 80
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void TextRenderer_v7::drawString(const char *str, byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, bool center) {
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debugC(DEBUG_GENERAL, "TextRenderer_v7::drawString(str: '%s', x: %d, y: %d, col: %d, clipRect: (%d, %d, %d, %d), center: %d)", str, x, y, col, clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, center);
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int totalLen = (int)strlen(str);
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int lineStart = 0;
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// COMI always does this for CJK strings (before any other possible yPos fixes).
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if (_gameId == GID_CMI) {
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if (_useCJKMode)
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y += 2;
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// No idea whether it is actually used. We currently don't handle this flag.
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/*if (flags & 0x40)
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y -= (getStringHeight(str, totalLen) / 2);*/
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}
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int y2 = y;
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int maxWidth = 0;
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for (int pos = 0; pos <= totalLen; ++pos) {
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if (str[pos] != '\0' && str[pos] != '\n')
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continue;
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int len = pos - lineStart;
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int height = getStringHeight(str + lineStart, len);
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if (y < clipRect.bottom) {
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int width = getStringWidth(str + lineStart, len);
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maxWidth = MAX<int>(maxWidth, width);
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drawSubstring(str + lineStart, len, buffer, clipRect, center ? (x - width / 2) : x, y, pitch, col);
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y += height;
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}
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lineStart = pos + 1;
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}
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2021-08-28 17:38:38 +02:00
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clipRect.left = center ? x - maxWidth / 2: x;
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2021-08-25 20:20:58 +02:00
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clipRect.right = MIN<int>(clipRect.right, clipRect.left + maxWidth);
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clipRect.top = y2;
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clipRect.bottom = y;
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}
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void TextRenderer_v7::drawStringWrap(const char *str, byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, bool center) {
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debugC(DEBUG_GENERAL, "TextRenderer_v7::drawStringWrap(str: '%s', x: %d, y: %d, col: %d, clipRect: (%d, %d, %d, %d), center: %d)", str, x, y, col, clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, center);
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// This implementation is from COMI. Things are done a bit differently than in the older implementations.
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// In particular, the older version would insert '\0' chars into the string to cut off the sub strings
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// before calling getStringWidth(), getStringHeight() or drawSubstring() and replace these chars with the
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// original values afterwards. COMI allows a byte length limitation in all the functions so that the sub
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// string length can be passed and no cut off '\0' chars are needed.
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int len = (int)strlen(str);
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Common::String spaceSeparators(Common::String::format(" %c", (char)_lineBreakMarker));
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Common::String breakSeparators(Common::String::format(" \n%c", (char)_lineBreakMarker));
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2021-09-03 17:16:59 +02:00
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// This wouldn't work properly (at least not without careful extra work) with old style escape codes.
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// I doubt very much that any SCUMM7 game would have them, since they don't always work properly when
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// combined with speech playback and they also would be difficult to maintain with language bundles.
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// Let's check for these, so I'll definitely notice during my tests...
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if (!_newStyle) {
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Common::String invalidChars("@\xff\x03\x09\x01\x02\x08");
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for (int i = 0; i < len; ++i)
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if (invalidChars.contains(str[i]))
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assert(true == false);
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}
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2021-08-25 20:20:58 +02:00
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int16 substrByteLength[SCUMM7_MAX_STRINGS];
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memset(substrByteLength, 0, sizeof(substrByteLength));
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int16 substrWidths[SCUMM7_MAX_STRINGS];
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memset(substrWidths, 0, sizeof(substrWidths));
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int16 substrStart[SCUMM7_MAX_STRINGS];
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memset(substrStart, 0, sizeof(substrStart));
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int16 numSubstrings = 0;
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int height = 0;
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int lastSubstrHeight = 0;
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int maxWidth = 0;
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int curWidth = 0;
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int curPos = -1;
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// COMI does this for CJK strings (before any other possible yPos fixes, see lines 343 - 355).
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if (_gameId == GID_CMI && _useCJKMode)
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y += 2;
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while (curPos < len) {
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int textStart = curPos + 1;
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while (str[textStart] && spaceSeparators.contains(str[textStart]))
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++textStart;
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int separatorWidth = curPos > 0 ? getStringWidth(str + curPos, textStart - curPos) : 0;
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int nextSeparatorPos = textStart;
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while (!breakSeparators.contains(str[nextSeparatorPos])) {
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if (++nextSeparatorPos == len)
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break;
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}
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int wordWidth = getStringWidth(str + textStart, nextSeparatorPos - textStart);
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int newWidth = curWidth + separatorWidth + wordWidth;
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if (curWidth && newWidth > clipRect.width()) {
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if (numSubstrings < SCUMM7_MAX_STRINGS) {
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substrWidths[numSubstrings] = curWidth;
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substrByteLength[numSubstrings] = curPos - substrStart[numSubstrings];
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numSubstrings++;
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}
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newWidth = wordWidth;
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substrStart[numSubstrings] = textStart;
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}
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curWidth = newWidth;
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curPos = nextSeparatorPos;
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if (!spaceSeparators.contains(str[curPos])) {
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// This one is only triggered by '\n' (which frequently happens in COMI/English).
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if (numSubstrings < SCUMM7_MAX_STRINGS) {
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substrWidths[numSubstrings] = curWidth;
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substrByteLength[numSubstrings] = curPos - substrStart[numSubstrings];
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numSubstrings++;
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substrStart[numSubstrings] = curPos + 1;
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}
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curWidth = 0;
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}
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}
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if (curWidth && numSubstrings < SCUMM7_MAX_STRINGS) {
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substrWidths[numSubstrings] = curWidth;
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substrByteLength[numSubstrings] = curPos - substrStart[numSubstrings];
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numSubstrings++;
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}
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for (int i = 0; i < numSubstrings; ++i) {
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maxWidth = MAX<int>(maxWidth, substrWidths[i]);
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lastSubstrHeight = substrByteLength[i] > 0 ? getStringHeight(str + substrStart[i], substrByteLength[i]) : 0;
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height += lastSubstrHeight;
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}
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// I have verified these y-corrections for DIG (English and Chinese), COMI (English and Chinese) and FT (English).
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// In COMI there seem to be more text flags which we don't support and for which I haven't seen use cases yet. I
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// put some commented-out code in here as a reminder...
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int clipHeight = height + lastSubstrHeight / 2;
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|
|
|
/*if (_vm->_game.id == GID_CMI && (flags & 0x40))
|
|
|
|
y -= (lastSubstrHeight / 2);*/
|
|
|
|
|
|
|
|
if (y > clipRect.bottom - clipHeight /*&& !(_vm->_game.id == GID_CMI && (flags & 0x100))*/)
|
|
|
|
y = clipRect.bottom - clipHeight;
|
|
|
|
|
|
|
|
if (y < clipRect.top)
|
|
|
|
y = clipRect.top;
|
|
|
|
|
2021-09-03 17:16:59 +02:00
|
|
|
if (_newStyle) {
|
|
|
|
if (center) {
|
|
|
|
if (x + (maxWidth >> 1) > clipRect.right)
|
|
|
|
x = clipRect.right - (maxWidth >> 1);
|
|
|
|
if (x - (maxWidth >> 1) < clipRect.left)
|
|
|
|
x = clipRect.left + (maxWidth >> 1);
|
|
|
|
} else {
|
|
|
|
if (x > clipRect.right - maxWidth)
|
|
|
|
x = clipRect.right - maxWidth;
|
|
|
|
if (x < clipRect.left)
|
|
|
|
x = clipRect.left;
|
|
|
|
}
|
2021-08-25 20:20:58 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
int y2 = y;
|
|
|
|
|
|
|
|
for (int i = 0; i < numSubstrings; i++) {
|
|
|
|
int xpos = center ? x - substrWidths[i] / 2 : x;
|
2021-09-03 17:16:59 +02:00
|
|
|
if (!_newStyle)
|
|
|
|
xpos = CLIP<int>(xpos, clipRect.left, _screenWidth - substrWidths[i]);
|
2021-08-25 20:20:58 +02:00
|
|
|
len = substrByteLength[i] > 0 ? substrByteLength[i] : 0;
|
|
|
|
drawSubstring(str + substrStart[i], len, buffer, clipRect, xpos, y, pitch, col);
|
|
|
|
y += getStringHeight(str + substrStart[i], len);
|
|
|
|
}
|
|
|
|
|
|
|
|
clipRect.left = center ? x - maxWidth / 2 : x;
|
|
|
|
clipRect.right = MIN<int>(clipRect.right, clipRect.left + maxWidth);
|
|
|
|
clipRect.top = y2;
|
|
|
|
clipRect.bottom = y;
|
|
|
|
}
|
|
|
|
|
2021-09-07 19:06:36 +02:00
|
|
|
Common::Rect TextRenderer_v7::calcStringDimensions(const char *str, int x, int y, bool center) {
|
|
|
|
int wdth = getStringWidth(str);
|
|
|
|
if (_gameId == GID_CMI && _useCJKMode)
|
|
|
|
y += 2;
|
|
|
|
|
|
|
|
if (center)
|
|
|
|
x -= (wdth >> 1);
|
|
|
|
|
|
|
|
return Common::Rect(x, y, x + wdth, y + getStringHeight(str));
|
|
|
|
}
|
|
|
|
|
2021-08-25 20:20:58 +02:00
|
|
|
void ScummEngine_v7::createTextRenderer(GlyphRenderer_v7 *gr) {
|
|
|
|
assert(gr);
|
|
|
|
_textV7 = new TextRenderer_v7(this, gr);
|
|
|
|
}
|
|
|
|
|
2021-09-08 22:39:31 +02:00
|
|
|
#pragma mark -
|
|
|
|
#pragma mark --- V7 blast text queue code ---
|
|
|
|
#pragma mark -
|
|
|
|
|
2021-08-28 17:38:38 +02:00
|
|
|
void ScummEngine_v7::enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center, bool wrap) {
|
2021-08-25 20:20:58 +02:00
|
|
|
assert(_blastTextQueuePos + 1 <= ARRAYSIZE(_blastTextQueue));
|
|
|
|
|
|
|
|
if (_useCJKMode) {
|
|
|
|
// The Dig expressly checks for x == 160 && y == 189 && charset == 3. Usually, if the game wants to print CJK text at the bottom
|
2021-09-03 17:16:59 +02:00
|
|
|
// of the screen it will use y = 183. So maybe this is a hack to fix some script texts that were forgotten in the CJK converting
|
2021-08-25 20:20:58 +02:00
|
|
|
// process.
|
|
|
|
if (_game.id == GID_DIG && x == 160 && y == 189 && charset == 3)
|
|
|
|
y -= 6;
|
|
|
|
}
|
|
|
|
|
|
|
|
BlastText &bt = _blastTextQueue[_blastTextQueuePos];
|
|
|
|
convertMessageToString(text, bt.text, sizeof(bt.text));
|
2021-08-28 17:38:38 +02:00
|
|
|
|
|
|
|
// The original DIG interpreter expressly checks for " " strings here. And the game also sends these quite frequently...
|
|
|
|
if (!bt.text[0] || (bt.text[0] == (byte)' ' && !bt.text[1]))
|
2021-08-25 20:20:58 +02:00
|
|
|
return;
|
|
|
|
|
|
|
|
_blastTextQueuePos++;
|
|
|
|
bt.xpos = x;
|
|
|
|
bt.ypos = y;
|
|
|
|
bt.color = color;
|
|
|
|
bt.charset = charset;
|
|
|
|
bt.center = center;
|
2021-08-28 17:38:38 +02:00
|
|
|
bt.wrap = wrap;
|
2021-08-25 20:20:58 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void ScummEngine_v7::drawBlastTexts() {
|
|
|
|
VirtScreen *vs = &_virtscr[kMainVirtScreen];
|
|
|
|
|
|
|
|
for (int i = 0; i < _blastTextQueuePos; i++) {
|
|
|
|
BlastText &bt = _blastTextQueue[i];
|
|
|
|
|
|
|
|
_charset->setCurID(_blastTextQueue[i].charset);
|
|
|
|
|
|
|
|
if (bt.wrap) {
|
|
|
|
bt.rect = _wrappedTextClipRect;
|
2021-09-03 17:16:59 +02:00
|
|
|
|
|
|
|
// This is for the "narrow" paragraph wrapping type that the older interpreters (e. g. FT, DIG English) do.
|
|
|
|
if (!_newTextRenderStyle) {
|
|
|
|
bt.xpos = CLIP<int>(bt.xpos, 80, 240);
|
|
|
|
bt.ypos = CLIP<int>(bt.ypos, 1, 160);
|
|
|
|
int maxWidth = _string[0].right - bt.xpos - 1;
|
|
|
|
if (bt.center) {
|
|
|
|
if (maxWidth > bt.xpos)
|
|
|
|
maxWidth = bt.xpos;
|
|
|
|
bt.rect.left = MAX<int>(0, bt.xpos - maxWidth);
|
|
|
|
bt.rect.right = MIN<int>(_screenWidth, bt.xpos + maxWidth);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
_textV7->drawStringWrap((const char*)bt.text, (byte*)vs->getPixels(0, _screenTop), bt.rect, bt.xpos, bt.ypos, vs->pitch, bt.color, bt.center);
|
2021-08-25 20:20:58 +02:00
|
|
|
} else {
|
|
|
|
bt.rect = _defaultTextClipRect;
|
2021-09-03 17:16:59 +02:00
|
|
|
_textV7->drawString((const char*)bt.text, (byte*)vs->getPixels(0, _screenTop), bt.rect, bt.xpos, bt.ypos, vs->pitch, bt.color, bt.center);
|
2021-08-25 20:20:58 +02:00
|
|
|
}
|
|
|
|
|
2021-09-03 17:16:59 +02:00
|
|
|
bt.rect.top += _screenTop;
|
|
|
|
bt.rect.bottom += _screenTop;
|
|
|
|
bt.rect.left;
|
|
|
|
bt.rect.right;
|
2021-08-25 20:20:58 +02:00
|
|
|
markRectAsDirty(vs->number, bt.rect);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-09-08 22:39:31 +02:00
|
|
|
void ScummEngine_v7::removeBlastTexts() {
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < _blastTextQueuePos; i++) {
|
|
|
|
restoreBackground(_blastTextQueue[i].rect);
|
|
|
|
}
|
|
|
|
_blastTextQueuePos = 0;
|
|
|
|
}
|
|
|
|
|
2021-08-25 20:20:58 +02:00
|
|
|
void ScummEngine_v8::printString(int m, const byte *msg) {
|
|
|
|
if (m == 4) {
|
|
|
|
const StringTab &st = _string[m];
|
|
|
|
enqueueText(msg, st.xpos, st.ypos, st.color, st.charset, st.center, st.wrapping);
|
|
|
|
} else {
|
|
|
|
ScummEngine::printString(m, msg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#pragma mark -
|
|
|
|
#pragma mark --- V7 subtitle queue code ---
|
|
|
|
#pragma mark -
|
|
|
|
|
|
|
|
void ScummEngine_v7::processSubtitleQueue() {
|
|
|
|
for (int i = 0; i < _subtitleQueuePos; ++i) {
|
|
|
|
SubtitleText *st = &_subtitleQueue[i];
|
|
|
|
if (!st->actorSpeechMsg && (!ConfMan.getBool("subtitles") || VAR(VAR_VOICE_MODE) == 0))
|
|
|
|
// no subtitles and there's a speech variant of the message, don't display the text
|
|
|
|
continue;
|
2021-08-28 17:38:38 +02:00
|
|
|
enqueueText(st->text, st->xpos, st->ypos, st->color, st->charset, st->center, st->wrap);
|
2021-08-25 20:20:58 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-08-28 17:38:38 +02:00
|
|
|
void ScummEngine_v7::addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset, bool center, bool wrap) {
|
2021-08-25 20:20:58 +02:00
|
|
|
if (text[0] && strcmp((const char *)text, " ") != 0) {
|
|
|
|
assert(_subtitleQueuePos < ARRAYSIZE(_subtitleQueue));
|
|
|
|
SubtitleText *st = &_subtitleQueue[_subtitleQueuePos];
|
|
|
|
int i = 0;
|
|
|
|
while (1) {
|
|
|
|
st->text[i] = text[i];
|
|
|
|
if (!text[i])
|
|
|
|
break;
|
|
|
|
++i;
|
|
|
|
}
|
|
|
|
st->xpos = pos.x;
|
|
|
|
st->ypos = pos.y;
|
|
|
|
st->color = color;
|
|
|
|
st->charset = charset;
|
|
|
|
st->actorSpeechMsg = _haveActorSpeechMsg;
|
2021-08-28 17:38:38 +02:00
|
|
|
st->center = center;
|
|
|
|
st->wrap = wrap;
|
2021-08-25 20:20:58 +02:00
|
|
|
++_subtitleQueuePos;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScummEngine_v7::clearSubtitleQueue() {
|
|
|
|
memset(_subtitleQueue, 0, sizeof(_subtitleQueue));
|
|
|
|
_subtitleQueuePos = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScummEngine_v7::CHARSET_1() {
|
|
|
|
if (_game.id == GID_FT) {
|
|
|
|
ScummEngine::CHARSET_1();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
processSubtitleQueue();
|
|
|
|
|
|
|
|
if (!_haveMsg)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Actor *a = NULL;
|
|
|
|
if (getTalkingActor() != 0xFF)
|
|
|
|
a = derefActorSafe(getTalkingActor(), "CHARSET_1");
|
|
|
|
|
|
|
|
StringTab saveStr = _string[0];
|
|
|
|
if (a && _string[0].overhead) {
|
|
|
|
int s;
|
2021-09-03 17:16:59 +02:00
|
|
|
_string[0].xpos = a->getPos().x - _virtscr[kMainVirtScreen].xstart;
|
2021-08-25 20:20:58 +02:00
|
|
|
s = a->_scalex * a->_talkPosX / 255;
|
|
|
|
_string[0].xpos += (a->_talkPosX - s) / 2 + s;
|
|
|
|
|
2021-09-03 17:16:59 +02:00
|
|
|
_string[0].ypos = a->getPos().y - a->getElevation() - _screenTop;
|
2021-08-25 20:20:58 +02:00
|
|
|
s = a->_scaley * a->_talkPosY / 255;
|
|
|
|
_string[0].ypos += (a->_talkPosY - s) / 2 + s;
|
|
|
|
}
|
|
|
|
|
|
|
|
_charset->setColor(_charsetColor);
|
2021-08-28 17:38:38 +02:00
|
|
|
_charset->setCurID(_string[0].charset);
|
2021-08-25 20:20:58 +02:00
|
|
|
|
|
|
|
if (_talkDelay)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (VAR(VAR_HAVE_MSG)) {
|
|
|
|
if ((_sound->_sfxMode & 2) == 0) {
|
|
|
|
stopTalk();
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (a && !_string[0].no_talk_anim) {
|
|
|
|
a->runActorTalkScript(a->_talkStartFrame);
|
|
|
|
}
|
|
|
|
|
2021-08-28 17:38:38 +02:00
|
|
|
if (!_keepText)
|
2021-08-25 20:20:58 +02:00
|
|
|
clearSubtitleQueue();
|
|
|
|
|
|
|
|
_talkDelay = VAR(VAR_DEFAULT_TALK_DELAY);
|
2021-08-28 17:38:38 +02:00
|
|
|
int newPos = _charsetBufPos;
|
|
|
|
while (_charsetBuffer[newPos++])
|
2021-08-25 20:20:58 +02:00
|
|
|
_talkDelay += VAR(VAR_CHARINC);
|
|
|
|
|
2021-08-28 17:38:38 +02:00
|
|
|
Common::Point subtitlePos(_string[0].xpos, _string[0].ypos);
|
|
|
|
addSubtitleToQueue(_charsetBuffer + _charsetBufPos, subtitlePos, _charsetColor, _charset->getCurID(), _string[0].center, _string[0].wrapping);
|
|
|
|
_charsetBufPos = newPos;
|
2021-08-25 20:20:58 +02:00
|
|
|
|
2021-08-28 17:38:38 +02:00
|
|
|
_haveMsg = VAR(VAR_HAVE_MSG) = (_game.version == 8 && _string[0].no_talk_anim) ? 2 : 1;
|
2021-08-25 20:20:58 +02:00
|
|
|
_keepText = false;
|
|
|
|
_string[0] = saveStr;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace Scumm
|
|
|
|
|
|
|
|
#endif
|