2009-05-26 14:22:57 +00:00
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/* Residual - A 3D game interpreter
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2008-06-13 14:57:47 +00:00
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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2006-04-02 14:20:45 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*/
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2004-02-25 08:21:31 +00:00
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2009-05-25 10:41:21 +00:00
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#include "graphics/matrix4.h"
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2003-08-28 01:55:48 +00:00
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2009-05-25 12:13:35 +00:00
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namespace Graphics {
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2004-12-09 23:55:43 +00:00
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Matrix4::Matrix4() {
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_pos.set(0.f, 0.f, 0.f);
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_rot.setAsIdentity();
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2003-08-28 01:55:48 +00:00
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}
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2004-02-25 08:45:56 +00:00
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void Matrix4::translate(float x, float y, float z) {
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2003-08-28 01:55:48 +00:00
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Vector3d v;
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2004-02-25 08:45:56 +00:00
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v.set(x, y, z);
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2004-12-09 23:55:43 +00:00
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_rot.transform(&v);
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_pos += v;
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2003-08-28 02:01:48 +00:00
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}
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2009-05-25 12:13:35 +00:00
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} // end of namespace Graphics
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