scummvm/graphics/matrix4.cpp

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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*/
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#include "graphics/matrix4.h"
namespace Graphics {
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Matrix4::Matrix4() {
_pos.set(0.f, 0.f, 0.f);
_rot.setAsIdentity();
}
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void Matrix4::translate(float x, float y, float z) {
Vector3d v;
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v.set(x, y, z);
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_rot.transform(&v);
_pos += v;
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}
} // end of namespace Graphics