scummvm/engines/sci/graphics/text32.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_TEXT32_H
#define SCI_GRAPHICS_TEXT32_H
#include "sci/graphics/celobj32.h"
#include "sci/graphics/frameout.h"
namespace Sci {
enum TextAlign {
kTextAlignLeft = 0,
kTextAlignCenter = 1,
kTextAlignRight = 2
};
/**
* This class handles text calculation and rendering for
* SCI32 games. The text calculation system in SCI32 is
* nearly the same as SCI16, which means this class behaves
* similarly. Notably, GfxText32 maintains drawing
* parameters across multiple calls.
*/
class GfxText32 {
private:
SegManager *_segMan;
GfxCache *_cache;
GfxScreen *_screen;
/**
* The resource ID of the default font used by the game.
*
* @todo Check all SCI32 games to learn what their
* default font is.
*/
static int16 _defaultFontId;
/**
* The width and height of the currently active text
* bitmap, in text-system coordinates.
*
* @note These are unsigned in the actual engine.
*/
int16 _width, _height;
/**
* The color used to draw text.
*/
uint8 _foreColor;
/**
* The background color of the text box.
*/
uint8 _backColor;
/**
* The transparent color of the text box. Used when
* compositing the bitmap onto the screen.
*/
uint8 _skipColor;
/**
* The rect where the text is drawn within the bitmap.
* This rect is clipped to the dimensions of the bitmap.
*/
Common::Rect _textRect;
/**
* The text being drawn to the currently active text
* bitmap.
*/
Common::String _text;
/**
* The font being used to draw the text.
*/
GuiResourceId _fontId;
/**
* The color of the text box border.
*/
int16 _borderColor;
/**
* TODO: Document
*/
bool _dimmed;
/**
* The text alignment for the drawn text.
*/
TextAlign _alignment;
/**
* The memory handle of the currently active bitmap.
*/
reg_t _bitmap;
int16 _field_20;
/**
* TODO: Document
*/
int16 _field_22;
int _field_2C, _field_30, _field_34, _field_38;
int16 _field_3C;
/**
* The position of the text draw cursor.
*/
Common::Point _drawPosition;
void drawFrame(const Common::Rect &rect, const int16 size, const uint8 color, const bool doScaling);
void drawTextBox();
void erase(const Common::Rect &rect, const bool doScaling);
void drawChar(const uint8 charIndex);
uint16 getCharWidth(const uint8 charIndex, const bool doScaling) const;
void drawText(const uint index, uint length);
inline int scaleUpWidth(int value) const {
const int scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
return (value * scriptWidth + _scaledWidth - 1) / _scaledWidth;
}
/**
* Gets the length of the longest run of text available
* within the currently loaded text, starting from the
* given `charIndex` and running for up to `maxWidth`
* pixels. Returns the number of characters that can be
* written, and mutates the value pointed to by
* `charIndex` to point to the index of the next
* character to render.
*/
uint getLongest(uint *charIndex, const int16 maxWidth);
/**
* Gets the pixel width of a substring of the currently
* loaded text, without scaling.
*/
int16 getTextWidth(const uint index, uint length) const;
/**
* Gets the pixel width of a substring of the currently
* loaded text, with scaling.
*/
int16 getTextWidth(const Common::String &text, const uint index, const uint length);
inline Common::Rect scaleRect(const Common::Rect &rect) {
Common::Rect scaledRect(rect);
int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
Ratio scaleX(_scaledWidth, scriptWidth);
Ratio scaleY(_scaledHeight, scriptHeight);
mul(scaledRect, scaleX, scaleY);
return scaledRect;
}
public:
GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen);
/**
* The size of the x-dimension of the coordinate system
* used by the text renderer.
*/
int16 _scaledWidth;
/**
* The size of the y-dimension of the coordinate system
* used by the text renderer.
*/
int16 _scaledHeight;
/**
* The currently active font resource used to write text
* into the bitmap.
*
* @note SCI engine builds the font table directly
* inside of FontMgr; we use GfxFont instead.
*/
GfxFont *_font;
reg_t createFontBitmap(int16 width, int16 height, const Common::Rect &rect, const Common::String &text, const uint8 foreColor, const uint8 backColor, const uint8 skipColor, const GuiResourceId fontId, TextAlign alignment, const int16 borderColor, bool dimmed, const bool doScaling, reg_t *outBitmapObject);
reg_t createTitledFontBitmap(CelInfo32 &celInfo, Common::Rect &rect, Common::String &text, int16 foreColor, int16 backColor, int font, int16 skipColor, int16 borderColor, bool dimmed, void *unknown1);
void disposeTextBitmap(reg_t hunkId);
/**
* Sets the font to be used for rendering and
* calculation of text dimensions.
*/
void setFont(const GuiResourceId fontId);
/**
* Retrieves the width and height of a block of text.
*/
Common::Rect getTextSize(const Common::String &text, const int16 maxWidth, bool doScaling);
/**
* Retrieves the width of a line of text.
*/
int16 getStringWidth(const Common::String &text);
};
} // End of namespace Sci
#endif