scummvm/graphics/tinygl/tinygl.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_TINYGL_H
#define GRAPHICS_TINYGL_H
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "graphics/tinygl/gl.h"
#include "graphics/tinygl/zblit_public.h"
namespace TinyGL {
void createContext(int screenW, int screenH, Graphics::PixelFormat pixelFormat, int textureSize, bool enableStencilBuffer, bool dirtyRectsEnable = true);
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void destroyContext();
void presentBuffer();
void presentBuffer(Common::List<Common::Rect> &dirtyAreas);
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void getSurfaceRef(Graphics::Surface &surface);
Graphics::Surface *copyToBuffer(const Graphics::PixelFormat &dstFormat);
} // end of namespace TinyGL
#endif