2016-06-16 23:04:10 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MACVENTURE_SCRIPT_H
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#define MACVENTURE_SCRIPT_H
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2016-06-17 20:46:22 +02:00
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#include "macventure/container.h"
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2016-06-18 00:27:35 +02:00
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#include "macventure/world.h"
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2016-06-16 23:04:10 +02:00
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namespace MacVenture {
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2016-06-18 00:27:35 +02:00
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class Container;
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class World;
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2016-06-16 23:04:10 +02:00
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enum ControlAction {
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kNoCommand = 0,
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kStartOrResume = 1,
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kClose = 2,
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kTick = 3,
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kActivateObject = 4,
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kMoveObject = 5,
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kConsume = 6,
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kExamine = 7,
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kGo = 8,
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kHit = 9,
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kOpen = 10,
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kOperate = 11,
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kSpeak = 12,
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kBabble = 13,
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kTargetName = 14,
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kDebugObject = 15
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};
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typedef uint32 ObjID;
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2016-06-17 20:46:22 +02:00
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class ScriptAsset {
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public:
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2016-06-18 00:27:35 +02:00
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ScriptAsset(ObjID id, Container *container);
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~ScriptAsset() {}
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2016-06-17 20:46:22 +02:00
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2016-06-18 00:27:35 +02:00
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void reset();
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uint8 fecth();
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2016-06-17 20:46:22 +02:00
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2016-06-18 00:27:35 +02:00
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private:
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void loadInstructions();
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2016-06-17 20:46:22 +02:00
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private:
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ObjID _id;
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Container *_container;
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2016-06-18 00:27:35 +02:00
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Common::Array<uint8> _instructions;
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uint32 _ip; // Instruction pointer
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};
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struct EngineState {
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uint8 stack[0x80];
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uint8 sp;
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EngineState() {
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sp = 0x80;
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}
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};
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struct EngineFrame {
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ControlAction action;
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ObjID src;
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ObjID dest;
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int x;
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int y;
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EngineState state;
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Common::Array<ScriptAsset> scripts;
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uint32 familyIdx;
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bool haltedInFirst;
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bool haltedInFamily;
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bool haltedInSaves;
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};
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class ScriptEngine {
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public:
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ScriptEngine(World *world);
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~ScriptEngine();
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2016-06-18 00:27:35 +02:00
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public:
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bool runControl(ControlAction action, ObjID source, ObjID destination, Common::Point delta);
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bool resume(bool execAll);
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void reset();
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2016-06-16 23:04:10 +02:00
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2016-06-18 00:27:35 +02:00
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private:
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bool execFrame(bool execAll);
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bool loadScript(EngineFrame * frame, uint32 scriptID);
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bool resumeFunc(EngineFrame * frame);
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bool runFunc();
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2016-06-16 23:04:10 +02:00
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2016-06-18 00:27:35 +02:00
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private:
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World *_world;
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Common::Array<EngineFrame> _frames;
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Container *_scripts;
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2016-06-16 23:04:10 +02:00
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};
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} // End of namespace MacVenture
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#endif
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