2019-06-07 03:27:31 +05:30
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "hdb/hdb.h"
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namespace HDB {
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2019-06-07 17:19:23 +05:30
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Map::Map() {
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_mapLoaded = false;
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}
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2019-06-08 00:21:32 +05:30
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int Map::loadTiles() {
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int tile, temp;
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int skyIndex = 0;
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// Load all tiles
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for (uint j = 0; j < _height; j++) {
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for (uint i = 0; i < _width; i++) {
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tile = _background[j * _width + i];
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if ((temp = g_hdb->_drawMan->isSky(tile)) && !skyIndex) {
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skyIndex = temp;
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}
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g_hdb->_drawMan->getTile(tile);
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g_hdb->_drawMan->getTile(_foreground[j * _width + i]);
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}
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}
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return skyIndex;
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}
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2019-06-07 17:19:23 +05:30
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bool Map::load(Common::SeekableReadStream *stream) {
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if (_mapLoaded) {
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return false;
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}
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// Load MSM data header
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stream->read(_name, 32);
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_width = stream->readUint16LE();
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_height = stream->readUint16LE();
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_backgroundOffset = stream->readUint32LE();
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_foregroundOffset = stream->readUint32LE();
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_iconNum = stream->readUint16LE();
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_iconListOffset = stream->readUint32LE();
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_infoNum = stream->readUint16LE();
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_infoListOffset = stream->readUint32LE();
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// Reading Background
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_background = new uint16[_width * _height];
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stream->seek(_backgroundOffset);
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2019-06-07 18:11:25 +05:30
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for (int i = 0; i < _width * _height; i++) {
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2019-06-07 17:19:23 +05:30
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_background[i] = stream->readUint16LE();
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}
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// Reading Foreground
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_foreground = new uint16[_width * _height];
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stream->seek(_foregroundOffset);
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2019-06-07 18:11:25 +05:30
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for (int i = 0; i < _width * _height; i++) {
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2019-06-07 17:19:23 +05:30
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_foreground[i] = stream->readUint16LE();
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}
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// Reading Icon List
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_iconList = new MSMIcon[_iconNum];
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2019-06-07 17:48:42 +05:30
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for (uint i = 0; i < _iconNum; i++) {
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2019-06-07 17:19:23 +05:30
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_iconList[i].icon = stream->readUint16LE();
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_iconList[i].x = stream->readUint16LE();
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_iconList[i].y = stream->readUint16LE();
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2019-06-07 17:48:42 +05:30
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2019-06-07 17:19:23 +05:30
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stream->read(_iconList[i].funcInit, 32);
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stream->read(_iconList[i].funcAction, 32);
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stream->read(_iconList[i].funcUse, 32);
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_iconList[i].dir = stream->readUint16LE();
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_iconList[i].level = stream->readUint16LE();
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_iconList[i].value1 = stream->readUint16LE();
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_iconList[i].value2 = stream->readUint16LE();
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}
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/*
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TODO: Add the InfoList when it comes up
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*/
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2019-06-07 03:57:03 +05:30
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/*
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2019-06-07 18:11:25 +05:30
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TODO: Set the InMapName once its setup
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2019-06-07 03:57:03 +05:30
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*/
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2019-06-07 18:51:33 +05:30
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_mapExplosions = new byte[_width * _height];
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_mapExpBarrels = new byte[_width * _height];
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_mapLaserBeams = new byte[_width * _height];
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2019-06-07 17:19:23 +05:30
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2019-06-08 00:21:32 +05:30
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int sky = loadTiles();
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g_hdb->_drawMan->setSky(sky);
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2019-06-07 18:21:18 +05:30
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_mapX = _mapY = 0;
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2019-06-08 00:21:32 +05:30
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/*
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TODO: Add the animating tile lists
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*/
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2019-06-07 17:19:23 +05:30
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2019-06-07 18:11:25 +05:30
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_mapLoaded = true;
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2019-06-07 17:19:23 +05:30
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2019-06-07 18:11:25 +05:30
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return true;
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2019-06-07 03:27:31 +05:30
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}
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2019-06-07 17:48:42 +05:30
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}
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