scummvm/backends/platform/ds/osystem_ds.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef _OSYSTEM_DS_H_
#define _OSYSTEM_DS_H_
// Allow use of stuff in <nds.h>
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
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#include "backends/base-backend.h"
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#include "backends/events/ds/ds-events.h"
#include "nds.h"
#include "audio/mixer_intern.h"
#include "graphics/surface.h"
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#include "graphics/palette.h"
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enum {
GFX_NOSCALE = 0,
GFX_HWSCALE = 1,
GFX_SWSCALE = 2
};
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class OSystem_DS : public BaseBackend, public PaletteManager {
protected:
Audio::MixerImpl *_mixer;
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Graphics::Surface _framebuffer, _overlay, _cursor;
bool _graphicsEnable, _isOverlayShown;
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int _graphicsMode, _stretchMode;
static OSystem_DS *_instance;
u16 _palette[256];
u16 _cursorPalette[256];
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u16 *_cursorSprite;
Common::Point _cursorPos;
int _cursorHotX;
int _cursorHotY;
byte _cursorKey;
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bool _cursorVisible;
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DSEventSource *_eventSource;
Graphics::Surface *createTempFrameBuffer();
bool _disableCursorPalette;
public:
typedef int (*TimerProc)(int interval);
OSystem_DS();
virtual ~OSystem_DS();
static OSystem_DS *instance() { return _instance; }
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
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virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
virtual const GraphicsMode *getSupportedStretchModes() const;
virtual int getDefaultStretchMode() const;
virtual bool setStretchMode(int mode);
virtual int getStretchMode() const;
virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format);
virtual int16 getHeight();
virtual int16 getWidth();
virtual PaletteManager *getPaletteManager() { return this; }
protected:
// PaletteManager API
virtual void setPalette(const byte *colors, uint start, uint num);
virtual void grabPalette(byte *colors, uint start, uint num) const;
public:
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual void updateScreen();
virtual void setShakePos(int shakeXOffset, int shakeYOffset);
virtual void showOverlay();
virtual void hideOverlay();
virtual bool isOverlayVisible() const;
virtual void clearOverlay();
virtual void grabOverlay(void *buf, int pitch);
virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
virtual Graphics::PixelFormat getOverlayFormat() const;
Common::Point transformPoint(uint16 x, uint16 y);
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, u32 keycolor, bool dontScale, const Graphics::PixelFormat *format);
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virtual uint32 getMillis(bool skipRecord = false);
virtual void delayMillis(uint msecs);
virtual void getTimeAndDate(TimeDate &t) const;
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virtual Common::EventSource *getDefaultEventSource() { return _eventSource; }
virtual Common::HardwareInputSet *getHardwareInputSet();
virtual MutexRef createMutex(void);
virtual void lockMutex(MutexRef mutex);
virtual void unlockMutex(MutexRef mutex);
virtual void deleteMutex(MutexRef mutex);
virtual void quit();
virtual void setFocusRectangle(const Common::Rect& rect);
virtual void clearFocusRectangle();
virtual void engineInit();
virtual void engineDone();
virtual void initBackend();
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual Audio::Mixer *getMixer() { return _mixer; }
static int timerHandler(int t);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
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void refreshCursor(u16 *dst, const Graphics::Surface &src, const uint16 *palette);
virtual void logMessage(LogMessageType::Type type, const char *message);
};
#endif