2016-06-17 19:59:42 +02:00
|
|
|
/* ResidualVM - A 3D game interpreter
|
|
|
|
*
|
|
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "common/scummsys.h"
|
|
|
|
|
|
|
|
#if defined(SDL_BACKEND)
|
|
|
|
|
|
|
|
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
|
2016-06-26 12:43:11 +02:00
|
|
|
|
2016-06-17 19:59:42 +02:00
|
|
|
#include "common/config-manager.h"
|
2016-06-26 12:43:11 +02:00
|
|
|
#include "engines/engine.h"
|
2016-06-17 19:59:42 +02:00
|
|
|
#include "graphics/pixelbuffer.h"
|
|
|
|
#include "graphics/opengl/context.h"
|
2016-06-26 12:43:11 +02:00
|
|
|
#include "graphics/opengl/framebuffer.h"
|
|
|
|
#include "graphics/opengl/surfacerenderer.h"
|
|
|
|
#include "graphics/opengl/system_headers.h"
|
|
|
|
#include "graphics/opengl/texture.h"
|
|
|
|
#include "graphics/opengl/tiledsurface.h"
|
2016-06-17 19:59:42 +02:00
|
|
|
|
2016-06-19 10:13:01 +02:00
|
|
|
OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window, const Capabilities &capabilities)
|
2016-06-17 19:59:42 +02:00
|
|
|
:
|
2016-06-19 10:13:01 +02:00
|
|
|
ResVmSdlGraphicsManager(sdlEventSource, window, capabilities),
|
2016-06-17 19:59:42 +02:00
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
_glContext(nullptr),
|
|
|
|
#endif
|
2016-06-18 07:56:24 +02:00
|
|
|
_overlayScreen(nullptr),
|
|
|
|
_overlayBackground(nullptr),
|
2016-06-17 19:59:42 +02:00
|
|
|
_gameRect(),
|
|
|
|
_frameBuffer(nullptr),
|
|
|
|
_surfaceRenderer(nullptr) {
|
|
|
|
ConfMan.registerDefault("antialiasing", 0);
|
|
|
|
|
|
|
|
_sideTextures[0] = _sideTextures[1] = nullptr;
|
|
|
|
|
|
|
|
// Don't start at zero so that the value is never the same as the surface graphics manager
|
|
|
|
_screenChangeCount = 1 << (sizeof(int) * 8 - 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() {
|
|
|
|
closeOverlay();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) {
|
|
|
|
return
|
|
|
|
(f == OSystem::kFeatureFullscreenMode) ||
|
|
|
|
(f == OSystem::kFeatureOpenGL) ||
|
2016-11-20 13:12:14 +01:00
|
|
|
(f == OSystem::kFeatureVSync) ||
|
2016-06-18 07:56:24 +02:00
|
|
|
(f == OSystem::kFeatureAspectRatioCorrection) ||
|
|
|
|
(f == OSystem::kFeatureOverlaySupportsAlpha && _overlayFormat.aBits() > 3);
|
2016-06-17 19:59:42 +02:00
|
|
|
}
|
|
|
|
|
2016-11-20 13:12:14 +01:00
|
|
|
bool OpenGLSdlGraphicsManager::getFeatureState(OSystem::Feature f) {
|
|
|
|
switch (f) {
|
|
|
|
case OSystem::kFeatureVSync:
|
|
|
|
return isVSyncEnabled();
|
|
|
|
default:
|
|
|
|
return ResVmSdlGraphicsManager::getFeatureState(f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-06-17 19:59:42 +02:00
|
|
|
void OpenGLSdlGraphicsManager::setupScreen(uint gameWidth, uint gameHeight, bool fullscreen, bool accel3d) {
|
|
|
|
assert(accel3d);
|
|
|
|
closeOverlay();
|
|
|
|
|
|
|
|
_antialiasing = ConfMan.getInt("antialiasing");
|
|
|
|
_fullscreen = fullscreen;
|
|
|
|
_lockAspectRatio = ConfMan.getBool("aspect_ratio");
|
2016-11-20 13:12:14 +01:00
|
|
|
_vsync = ConfMan.getBool("vsync");
|
2016-06-17 19:59:42 +02:00
|
|
|
|
|
|
|
bool engineSupportsArbitraryResolutions = g_engine && g_engine->hasFeature(Engine::kSupportsArbitraryResolutions);
|
|
|
|
|
|
|
|
// Select how the game screen is going to be drawn
|
|
|
|
GameRenderTarget gameRenderTarget = selectGameRenderTarget(_fullscreen, true, engineSupportsArbitraryResolutions,
|
2016-06-21 07:16:16 +02:00
|
|
|
_capabilities.openGLFrameBuffer, _lockAspectRatio);
|
2016-06-17 19:59:42 +02:00
|
|
|
|
|
|
|
// Choose the effective window size or fullscreen mode
|
|
|
|
uint effectiveWidth;
|
|
|
|
uint effectiveHeight;
|
|
|
|
if (_fullscreen && canUsePreferredResolution(gameRenderTarget, engineSupportsArbitraryResolutions)) {
|
|
|
|
Common::Rect fullscreenResolution = getPreferredFullscreenResolution();
|
|
|
|
effectiveWidth = fullscreenResolution.width();
|
|
|
|
effectiveHeight = fullscreenResolution.height();
|
|
|
|
} else {
|
|
|
|
effectiveWidth = gameWidth;
|
|
|
|
effectiveHeight = gameHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Compute the rectangle where to draw the game inside the effective screen
|
|
|
|
_gameRect = computeGameRect(gameRenderTarget, gameWidth, gameHeight, effectiveWidth, effectiveHeight);
|
|
|
|
|
2016-06-18 07:41:09 +02:00
|
|
|
if (!createScreen(effectiveWidth, effectiveHeight, gameRenderTarget)) {
|
2016-06-17 19:59:42 +02:00
|
|
|
warning("Error: %s", SDL_GetError());
|
|
|
|
g_system->quit();
|
|
|
|
}
|
|
|
|
|
|
|
|
int glflag;
|
|
|
|
const GLubyte *str;
|
|
|
|
|
|
|
|
// apply atribute again for sure based on SDL docs
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
|
|
|
|
|
|
|
str = glGetString(GL_VENDOR);
|
|
|
|
debug("INFO: OpenGL Vendor: %s", str);
|
|
|
|
str = glGetString(GL_RENDERER);
|
|
|
|
debug("INFO: OpenGL Renderer: %s", str);
|
|
|
|
str = glGetString(GL_VERSION);
|
|
|
|
debug("INFO: OpenGL Version: %s", str);
|
|
|
|
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &glflag);
|
|
|
|
debug("INFO: OpenGL Red bits: %d", glflag);
|
|
|
|
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &glflag);
|
|
|
|
debug("INFO: OpenGL Green bits: %d", glflag);
|
|
|
|
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &glflag);
|
|
|
|
debug("INFO: OpenGL Blue bits: %d", glflag);
|
|
|
|
SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &glflag);
|
|
|
|
debug("INFO: OpenGL Alpha bits: %d", glflag);
|
|
|
|
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &glflag);
|
|
|
|
debug("INFO: OpenGL Z buffer depth bits: %d", glflag);
|
|
|
|
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &glflag);
|
|
|
|
debug("INFO: OpenGL Double Buffer: %d", glflag);
|
|
|
|
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &glflag);
|
|
|
|
debug("INFO: OpenGL Stencil buffer bits: %d", glflag);
|
|
|
|
|
|
|
|
#ifdef USE_GLEW
|
|
|
|
debug("INFO: GLEW Version: %s", glewGetString(GLEW_VERSION));
|
|
|
|
GLenum err = glewInit();
|
|
|
|
if (err != GLEW_OK) {
|
|
|
|
warning("Error: %s", glewGetErrorString(err));
|
|
|
|
g_system->quit();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef USE_OPENGL_SHADERS
|
|
|
|
debug("INFO: GLSL version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
|
|
|
|
#endif
|
|
|
|
|
|
|
|
initializeOpenGLContext();
|
|
|
|
_surfaceRenderer = OpenGL::createBestSurfaceRenderer();
|
|
|
|
|
2017-08-25 06:44:24 +02:00
|
|
|
_overlayFormat = OpenGL::Texture::getRGBAPixelFormat();
|
2016-06-18 07:56:24 +02:00
|
|
|
_overlayScreen = new OpenGL::TiledSurface(effectiveWidth, effectiveHeight, _overlayFormat);
|
2016-06-17 19:59:42 +02:00
|
|
|
|
|
|
|
_overlayWidth = effectiveWidth;
|
|
|
|
_overlayHeight = effectiveHeight;
|
|
|
|
_screenFormat = _overlayFormat;
|
|
|
|
|
|
|
|
_screenChangeCount++;
|
|
|
|
|
|
|
|
#if !defined(AMIGAOS)
|
|
|
|
if (gameRenderTarget == kFramebuffer) {
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
|
|
_frameBuffer = createFramebuffer(gameWidth, gameHeight);
|
|
|
|
_frameBuffer->attach();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
Graphics::PixelBuffer OpenGLSdlGraphicsManager::getScreenPixelBuffer() {
|
|
|
|
error("Direct screen buffer access is not allowed when using OpenGL");
|
|
|
|
}
|
|
|
|
|
|
|
|
void OpenGLSdlGraphicsManager::initializeOpenGLContext() const {
|
|
|
|
OpenGL::ContextType type;
|
|
|
|
|
|
|
|
#ifdef USE_GLES2
|
|
|
|
type = OpenGL::kContextGLES2;
|
|
|
|
#else
|
|
|
|
type = OpenGL::kContextGL;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
OpenGLContext.initialize(type);
|
2016-11-20 13:12:14 +01:00
|
|
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
if (SDL_GL_SetSwapInterval(_vsync ? 1 : 0)) {
|
|
|
|
warning("Unable to %s VSync: %s", _vsync ? "enable" : "disable", SDL_GetError());
|
|
|
|
}
|
|
|
|
#endif
|
2016-06-17 19:59:42 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
OpenGLSdlGraphicsManager::OpenGLPixelFormat::OpenGLPixelFormat(uint screenBytesPerPixel, uint red, uint blue, uint green, uint alpha, int samples) :
|
|
|
|
bytesPerPixel(screenBytesPerPixel),
|
|
|
|
redSize(red),
|
|
|
|
blueSize(blue),
|
|
|
|
greenSize(green),
|
|
|
|
alphaSize(alpha),
|
|
|
|
multisampleSamples(samples) {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2016-06-18 07:41:09 +02:00
|
|
|
bool OpenGLSdlGraphicsManager::createScreen(uint effectiveWidth, uint effectiveHeight,
|
|
|
|
GameRenderTarget gameRenderTarget) {
|
2016-06-17 19:59:42 +02:00
|
|
|
// Build a list of OpenGL pixel formats usable by ResidualVM
|
|
|
|
Common::Array<OpenGLPixelFormat> pixelFormats;
|
|
|
|
if (_antialiasing > 0 && gameRenderTarget == kScreen) {
|
|
|
|
// Don't enable screen level multisampling when rendering to a framebuffer
|
|
|
|
pixelFormats.push_back(OpenGLPixelFormat(32, 8, 8, 8, 8, _antialiasing));
|
|
|
|
pixelFormats.push_back(OpenGLPixelFormat(16, 5, 5, 5, 1, _antialiasing));
|
|
|
|
pixelFormats.push_back(OpenGLPixelFormat(16, 5, 6, 5, 0, _antialiasing));
|
|
|
|
}
|
|
|
|
pixelFormats.push_back(OpenGLPixelFormat(32, 8, 8, 8, 8, 0));
|
|
|
|
pixelFormats.push_back(OpenGLPixelFormat(16, 5, 5, 5, 1, 0));
|
|
|
|
pixelFormats.push_back(OpenGLPixelFormat(16, 5, 6, 5, 0, 0));
|
|
|
|
|
|
|
|
// Unfortunatly, SDL does not provide a list of valid pixel formats
|
|
|
|
// for the current OpenGL implementation and hardware.
|
|
|
|
// SDL may not be able to create a screen with the preferred pixel format.
|
|
|
|
// Try all the pixel formats in the list until SDL returns a valid screen.
|
|
|
|
Common::Array<OpenGLPixelFormat>::const_iterator it = pixelFormats.begin();
|
|
|
|
for (; it != pixelFormats.end(); it++) {
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, it->redSize);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, it->greenSize);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, it->blueSize);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, it->alphaSize);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, it->multisampleSamples > 0);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, it->multisampleSamples);
|
2016-11-20 13:12:14 +01:00
|
|
|
#if !SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, _vsync ? 1 : 0);
|
|
|
|
#endif
|
2016-06-17 19:59:42 +02:00
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
#ifdef USE_GLES2
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
|
|
|
#else
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
uint32 sdlflags = SDL_WINDOW_OPENGL;
|
|
|
|
if (_fullscreen)
|
|
|
|
sdlflags |= SDL_WINDOW_FULLSCREEN;
|
|
|
|
|
2017-08-26 22:16:40 +02:00
|
|
|
if (_window->createOrUpdateWindow(effectiveWidth, effectiveHeight, sdlflags)) {
|
2016-06-17 19:59:42 +02:00
|
|
|
_glContext = SDL_GL_CreateContext(_window->getSDLWindow());
|
|
|
|
if (_glContext) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
_window->destroyWindow();
|
|
|
|
#else
|
|
|
|
uint32 sdlflags = SDL_OPENGL;
|
|
|
|
if (_fullscreen)
|
|
|
|
sdlflags |= SDL_FULLSCREEN;
|
|
|
|
|
|
|
|
SDL_Surface *screen = SDL_SetVideoMode(effectiveWidth, effectiveHeight, it->bytesPerPixel, sdlflags);
|
|
|
|
if (screen) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// Display a warning if the effective pixel format is not the preferred one
|
|
|
|
if (it != pixelFormats.begin() && it != pixelFormats.end()) {
|
|
|
|
bool wantsAA = pixelFormats.front().multisampleSamples > 0;
|
|
|
|
bool gotAA = it->multisampleSamples > 0;
|
|
|
|
|
|
|
|
warning("Couldn't create a %d-bit visual%s, using to %d-bit%s instead",
|
|
|
|
pixelFormats.front().bytesPerPixel,
|
|
|
|
wantsAA && !gotAA ? " with AA" : "",
|
|
|
|
it->bytesPerPixel,
|
|
|
|
wantsAA && !gotAA ? " without AA" : "");
|
|
|
|
}
|
|
|
|
|
|
|
|
return it != pixelFormats.end();
|
|
|
|
}
|
|
|
|
|
2016-11-20 13:12:14 +01:00
|
|
|
bool OpenGLSdlGraphicsManager::isVSyncEnabled() {
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
return SDL_GL_GetSwapInterval() != 0;
|
|
|
|
#else
|
|
|
|
int swapControl = 0;
|
|
|
|
SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &swapControl);
|
|
|
|
return swapControl != 0;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
2016-06-18 07:41:09 +02:00
|
|
|
void OpenGLSdlGraphicsManager::drawOverlay() {
|
2016-06-17 19:59:42 +02:00
|
|
|
glViewport(0, 0, _overlayWidth, _overlayHeight);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
|
|
|
|
|
|
_surfaceRenderer->prepareState();
|
|
|
|
|
2016-06-18 07:56:24 +02:00
|
|
|
if (_overlayBackground) {
|
|
|
|
_overlayBackground->draw(_surfaceRenderer);
|
2016-06-17 19:59:42 +02:00
|
|
|
}
|
|
|
|
|
2016-06-18 07:56:24 +02:00
|
|
|
_surfaceRenderer->enableAlphaBlending(true);
|
|
|
|
_surfaceRenderer->setFlipY(true);
|
|
|
|
_overlayScreen->draw(_surfaceRenderer);
|
|
|
|
|
2016-06-17 19:59:42 +02:00
|
|
|
_surfaceRenderer->restorePreviousState();
|
|
|
|
}
|
|
|
|
|
2016-06-18 07:41:09 +02:00
|
|
|
void OpenGLSdlGraphicsManager::drawSideTextures() {
|
2016-06-17 19:59:42 +02:00
|
|
|
if (_fullscreen && _lockAspectRatio) {
|
2016-06-18 07:56:24 +02:00
|
|
|
_surfaceRenderer->setFlipY(true);
|
|
|
|
|
2016-06-17 19:59:42 +02:00
|
|
|
const Math::Vector2d nudge(1.0 / float(_overlayWidth), 0);
|
|
|
|
if (_sideTextures[0] != nullptr) {
|
|
|
|
float left = _gameRect.getBottomLeft().getX() - (float(_overlayHeight) / float(_sideTextures[0]->getHeight())) * _sideTextures[0]->getWidth() / float(_overlayWidth);
|
|
|
|
Math::Rect2d leftRect(Math::Vector2d(left, 0.0), _gameRect.getBottomLeft() + nudge);
|
2016-06-18 07:56:24 +02:00
|
|
|
_surfaceRenderer->render(_sideTextures[0], leftRect);
|
2016-06-17 19:59:42 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (_sideTextures[1] != nullptr) {
|
|
|
|
float right = _gameRect.getTopRight().getX() + (float(_overlayHeight) / float(_sideTextures[1]->getHeight())) * _sideTextures[1]->getWidth() / float(_overlayWidth);
|
|
|
|
Math::Rect2d rightRect(_gameRect.getTopRight() - nudge, Math::Vector2d(right, 1.0));
|
2016-06-18 07:56:24 +02:00
|
|
|
_surfaceRenderer->render(_sideTextures[1], rightRect);
|
2016-06-17 19:59:42 +02:00
|
|
|
}
|
2016-06-18 07:56:24 +02:00
|
|
|
|
|
|
|
_surfaceRenderer->setFlipY(false);
|
2016-06-17 19:59:42 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef AMIGAOS
|
|
|
|
OpenGL::FrameBuffer *OpenGLSdlGraphicsManager::createFramebuffer(uint width, uint height) {
|
|
|
|
#if !defined(USE_GLES2)
|
|
|
|
if (_antialiasing && OpenGLContext.framebufferObjectMultisampleSupported) {
|
|
|
|
return new OpenGL::MultiSampleFrameBuffer(width, height, _antialiasing);
|
|
|
|
} else
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
return new OpenGL::FrameBuffer(width, height);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif // AMIGAOS
|
|
|
|
|
|
|
|
void OpenGLSdlGraphicsManager::updateScreen() {
|
|
|
|
if (_frameBuffer) {
|
|
|
|
_frameBuffer->detach();
|
|
|
|
glViewport(0, 0, _overlayWidth, _overlayHeight);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
|
|
_surfaceRenderer->prepareState();
|
2016-06-18 07:41:09 +02:00
|
|
|
drawSideTextures();
|
2016-06-17 19:59:42 +02:00
|
|
|
_surfaceRenderer->render(_frameBuffer, _gameRect);
|
|
|
|
_surfaceRenderer->restorePreviousState();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_overlayVisible) {
|
2016-06-18 07:56:24 +02:00
|
|
|
_overlayScreen->update();
|
|
|
|
|
|
|
|
if (_overlayBackground) {
|
|
|
|
_overlayBackground->update();
|
2016-06-17 19:59:42 +02:00
|
|
|
}
|
|
|
|
|
2016-06-18 07:41:09 +02:00
|
|
|
drawOverlay();
|
2016-06-17 19:59:42 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
SDL_GL_SwapWindow(_window->getSDLWindow());
|
|
|
|
#else
|
|
|
|
SDL_GL_SwapBuffers();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (_frameBuffer) {
|
|
|
|
_frameBuffer->attach();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int16 OpenGLSdlGraphicsManager::getHeight() {
|
|
|
|
// ResidualVM specific
|
|
|
|
if (_frameBuffer)
|
|
|
|
return _frameBuffer->getHeight();
|
|
|
|
else
|
|
|
|
return _overlayHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
int16 OpenGLSdlGraphicsManager::getWidth() {
|
|
|
|
// ResidualVM specific
|
|
|
|
if (_frameBuffer)
|
|
|
|
return _frameBuffer->getWidth();
|
|
|
|
else
|
|
|
|
return _overlayWidth;
|
|
|
|
}
|
|
|
|
|
|
|
|
#pragma mark -
|
|
|
|
#pragma mark --- Overlays ---
|
|
|
|
#pragma mark -
|
|
|
|
|
2016-06-18 08:14:40 +02:00
|
|
|
void OpenGLSdlGraphicsManager::suggestSideTextures(Graphics::Surface *left, Graphics::Surface *right) {
|
2016-06-17 19:59:42 +02:00
|
|
|
delete _sideTextures[0];
|
|
|
|
_sideTextures[0] = nullptr;
|
|
|
|
delete _sideTextures[1];
|
|
|
|
_sideTextures[1] = nullptr;
|
|
|
|
if (left) {
|
|
|
|
_sideTextures[0] = new OpenGL::Texture(*left);
|
|
|
|
}
|
|
|
|
if (right) {
|
|
|
|
_sideTextures[1] = new OpenGL::Texture(*right);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-06-18 07:56:24 +02:00
|
|
|
void OpenGLSdlGraphicsManager::showOverlay() {
|
|
|
|
if (_overlayVisible) {
|
2016-06-17 19:59:42 +02:00
|
|
|
return;
|
2016-06-18 07:56:24 +02:00
|
|
|
}
|
|
|
|
_overlayVisible = true;
|
2016-06-17 19:59:42 +02:00
|
|
|
|
2016-06-18 07:56:24 +02:00
|
|
|
delete _overlayBackground;
|
|
|
|
_overlayBackground = nullptr;
|
2016-06-17 19:59:42 +02:00
|
|
|
|
2016-06-18 07:56:24 +02:00
|
|
|
if (g_engine) {
|
|
|
|
// If there is a game running capture the screen, so that it can be shown "below" the overlay.
|
|
|
|
_overlayBackground = new OpenGL::TiledSurface(_overlayWidth, _overlayHeight, _overlayFormat);
|
|
|
|
Graphics::Surface *background = _overlayBackground->getBackingSurface();
|
|
|
|
glReadPixels(0, 0, background->w, background->h, GL_RGBA, GL_UNSIGNED_BYTE, background->getPixels());
|
|
|
|
}
|
2016-06-17 19:59:42 +02:00
|
|
|
}
|
|
|
|
|
2016-06-18 07:56:24 +02:00
|
|
|
void OpenGLSdlGraphicsManager::hideOverlay() {
|
|
|
|
if (!_overlayVisible) {
|
2016-06-17 19:59:42 +02:00
|
|
|
return;
|
|
|
|
}
|
2016-06-18 07:56:24 +02:00
|
|
|
_overlayVisible = false;
|
2016-06-17 19:59:42 +02:00
|
|
|
|
2016-06-18 07:56:24 +02:00
|
|
|
delete _overlayBackground;
|
|
|
|
_overlayBackground = nullptr;
|
|
|
|
}
|
2016-06-17 19:59:42 +02:00
|
|
|
|
2016-06-18 07:56:24 +02:00
|
|
|
void OpenGLSdlGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
|
|
|
|
_overlayScreen->copyRectToSurface(buf, pitch, x, y, w, h);
|
|
|
|
}
|
2016-06-17 19:59:42 +02:00
|
|
|
|
2016-06-18 07:56:24 +02:00
|
|
|
void OpenGLSdlGraphicsManager::clearOverlay() {
|
|
|
|
_overlayScreen->fill(0);
|
|
|
|
}
|
2016-06-17 19:59:42 +02:00
|
|
|
|
2016-06-18 07:56:24 +02:00
|
|
|
void OpenGLSdlGraphicsManager::grabOverlay(void *buf, int pitch) {
|
|
|
|
const Graphics::Surface *overlayData = _overlayScreen->getBackingSurface();
|
2016-06-17 19:59:42 +02:00
|
|
|
|
2016-06-18 07:56:24 +02:00
|
|
|
const byte *src = (const byte *)overlayData->getPixels();
|
|
|
|
byte *dst = (byte *)buf;
|
2016-06-17 19:59:42 +02:00
|
|
|
|
2016-06-18 07:56:24 +02:00
|
|
|
for (uint h = overlayData->h; h > 0; --h) {
|
|
|
|
memcpy(dst, src, overlayData->w * overlayData->format.bytesPerPixel);
|
|
|
|
dst += pitch;
|
|
|
|
src += overlayData->pitch;
|
|
|
|
}
|
2016-06-17 19:59:42 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void OpenGLSdlGraphicsManager::closeOverlay() {
|
|
|
|
delete _sideTextures[0];
|
|
|
|
delete _sideTextures[1];
|
|
|
|
_sideTextures[0] = _sideTextures[1] = nullptr;
|
|
|
|
|
2016-06-18 07:56:24 +02:00
|
|
|
if (_overlayScreen) {
|
|
|
|
delete _overlayScreen;
|
|
|
|
_overlayScreen = nullptr;
|
2016-06-17 19:59:42 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
delete _surfaceRenderer;
|
|
|
|
_surfaceRenderer = nullptr;
|
|
|
|
|
|
|
|
delete _frameBuffer;
|
|
|
|
_frameBuffer = nullptr;
|
|
|
|
|
|
|
|
OpenGL::Context::destroy();
|
|
|
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
deinitializeRenderer();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void OpenGLSdlGraphicsManager::warpMouse(int x, int y) {
|
|
|
|
//ResidualVM specific
|
|
|
|
if (_frameBuffer) {
|
|
|
|
// Scale from game coordinates to screen coordinates
|
|
|
|
x = (x * _gameRect.getWidth() * _overlayWidth) / _frameBuffer->getWidth();
|
|
|
|
y = (y * _gameRect.getHeight() * _overlayHeight) / _frameBuffer->getHeight();
|
|
|
|
|
|
|
|
x += _gameRect.getTopLeft().getX() * _overlayWidth;
|
|
|
|
y += _gameRect.getTopLeft().getY() * _overlayHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
_window->warpMouseInWindow(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
void OpenGLSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) {
|
|
|
|
if (_overlayVisible || !_frameBuffer)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Scale from screen coordinates to game coordinates
|
|
|
|
point.x -= _gameRect.getTopLeft().getX() * _overlayWidth;
|
|
|
|
point.y -= _gameRect.getTopLeft().getY() * _overlayHeight;
|
|
|
|
|
|
|
|
point.x = (point.x * _frameBuffer->getWidth()) / (_gameRect.getWidth() * _overlayWidth);
|
|
|
|
point.y = (point.y * _frameBuffer->getHeight()) / (_gameRect.getHeight() * _overlayHeight);
|
|
|
|
|
|
|
|
// Make sure we only supply valid coordinates.
|
|
|
|
point.x = CLIP<int16>(point.x, 0, _frameBuffer->getWidth() - 1);
|
|
|
|
point.y = CLIP<int16>(point.y, 0, _frameBuffer->getHeight() - 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
void OpenGLSdlGraphicsManager::deinitializeRenderer() {
|
|
|
|
SDL_GL_DeleteContext(_glContext);
|
|
|
|
_glContext = nullptr;
|
|
|
|
|
|
|
|
_window->destroyWindow();
|
|
|
|
}
|
|
|
|
#endif // SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
|
|
|
|
#endif
|