scummvm/engines/mads/scene_data.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/scene_data.h"
#include "mads/mads.h"
#include "mads/nebular/nebular_scenes.h"
namespace MADS {
SpriteSlot::SpriteSlot() {
_spriteType = ST_NONE;
_seqIndex = 0;
_spritesIndex = 0;
_frameNumber = 0;
_depth = 0;
_scale = 0;
}
SpriteSlot::SpriteSlot(SpriteType type, int seqIndex) {
_spriteType = type;
_seqIndex = seqIndex;
_spritesIndex = 0;
_frameNumber = 0;
_depth = 0;
_scale = 0;
}
/*------------------------------------------------------------------------*/
void SpriteSlots::clear(bool flag) {
_vm->_game->_scene._textDisplay.clear();
if (flag)
_vm->_game->_scene._sprites.clear();
Common::Array<SpriteSlot>::clear();
push_back(SpriteSlot(ST_FULL_SCREEN_REFRESH, -1));
}
/**
* Releases any sprites used by the player
*/
void SpriteSlots::releasePlayerSprites() {
Player &player = _vm->_game->player();
if (player._spritesLoaded && player._numSprites > 0) {
int spriteEnd = player._spritesStart + player._numSprites - 1;
do {
deleteEntry(spriteEnd);
} while (--spriteEnd >= player._spritesStart);
}
}
void SpriteSlots::deleteEntry(int index) {
remove_at(index);
}
/*------------------------------------------------------------------------*/
TextDisplay::TextDisplay() {
_active = false;
_spacing = 0;
_expire = 0;
_col1 = _col2 = 0;
}
/*------------------------------------------------------------------------*/
DynamicHotspot::DynamicHotspot() {
_seqIndex = 0;
_facing = 0;
_descId = 0;
_field14 = 0;
_articleNumber = 0;
_cursor = 0;
}
/*------------------------------------------------------------------------*/
SequenceEntry::SequenceEntry() {
_spritesIndex = 0;
_flipped =0;
_frameIndex = 0;
_frameStart = 0;
_numSprites = 0;
_animType = 0;
_frameInc = 0;
_depth = 0;
_scale = 0;
_dynamicHotspotIndex = -1;
_triggerCountdown = 0;
_doneFlag = 0;
_entries._count = 0;
_abortMode = 0;
_actionNouns[0] = _actionNouns[1] = _actionNouns[2] = 0;
_numTicks = 0;
_extraTicks = 0;
_timeout = 0;
}
KernelMessage::KernelMessage() {
_flags = 0;
_seqInex = 0;
_asciiChar = '\0';
_asciiChar2 = '\0';
_colors = 0;
Common::Point _posiition;
_msgOffset = 0;
_numTicks = 0;
_frameTimer2 = 0;
_frameTimer = 0;
_timeout = 0;
_field1C = 0;
_abortMode = 0;
_nounList[0] = _nounList[1] = _nounList[2] = 0;
}
/*------------------------------------------------------------------------*/
Hotspot::Hotspot() {
_facing = 0;
_articleNumber = 0;
_cursor = 0;
_vocabId = 0;
_verbId = 0;
}
Hotspot::Hotspot(Common::SeekableReadStream &f) {
_bounds.left = f.readSint16LE();
_bounds.top = f.readSint16LE();
_bounds.right = f.readSint16LE();
_bounds.bottom = f.readSint16LE();
_feetPos.x = f.readSint16LE();
_feetPos.y = f.readSint16LE();
_facing = f.readByte();
_articleNumber = f.readByte();
f.skip(1);
_cursor = f.readByte();
_vocabId = f.readUint16LE();
_verbId = f.readUint16LE();
}
} // End of namespace MADS