2014-02-25 09:21:19 -05:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_SCENE_DATA_H
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#define MADS_SCENE_DATA_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "mads/assets.h"
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namespace MADS {
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2014-02-25 19:52:35 -05:00
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class MADSEngine;
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class Scene;
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2014-02-25 09:21:19 -05:00
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enum {
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VERB_LOOK = 3,
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VERB_TAKE = 4,
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VERB_PUSH = 5,
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VERB_OPEN = 6,
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VERB_PUT = 7,
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VERB_TALKTO = 8,
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VERB_GIVE = 9,
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VERB_PULL = 10,
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VERB_CLOSE = 11,
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VERB_THROW = 12,
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VERB_WALKTO = 13
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};
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class VerbInit {
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public:
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int _id;
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int _action1;
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int _action2;
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VerbInit() {}
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VerbInit(int id, int action1, int action2): _id(id), _action1(action1), _action2(action2) {}
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};
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class ScreenObjects {
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public:
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int _v8333C;
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int _v832EC;
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int _yp;
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};
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enum SpriteType {
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ST_NONE = 0, ST_FOREGROUND = 1, ST_BACKGROUND = -4,
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ST_FULL_SCREEN_REFRESH = -2, ST_EXPIRED = -1
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};
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class SpriteSlot {
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public:
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SpriteType _spriteType;
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int _seqIndex;
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int _spritesIndex;
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int _frameNumber;
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Common::Point _position;
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int _depth;
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int _scale;
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public:
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SpriteSlot();
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SpriteSlot(SpriteType type, int seqIndex);
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};
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2014-02-25 19:52:35 -05:00
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class SpriteSlots: public Common::Array<SpriteSlot> {
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private:
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MADSEngine *_vm;
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public:
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SpriteSlots(MADSEngine *vm): _vm(vm) {}
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/**
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* Clears any pending slot data and schedules a full screen refresh.
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* @param flag Also reset sprite list
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*/
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void clear(bool flag);
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/**
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* Delete any sprites used by the player
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*/
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void releasePlayerSprites();
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/**
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* Delete a sprite entry
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* @param index Specifies the index in the array
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*/
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void deleteEntry(int index);
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};
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2014-02-25 09:21:19 -05:00
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class TextDisplay {
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public:
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bool _active;
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int _spacing;
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Common::Rect _bounds;
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int _expire;
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int _col1;
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int _col2;
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Common::String _fontName;
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Common::String _msg;
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TextDisplay();
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};
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class DynamicHotspot {
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public:
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int _seqIndex;
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Common::Rect _bounds;
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Common::Point _feetPos;
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int _facing;
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int _descId;
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int _field14;
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int _articleNumber;
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int _cursor;
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DynamicHotspot();
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};
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class SequenceEntry {
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public:
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int _spritesIndex;
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int _flipped;
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int _frameIndex;
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int _frameStart;
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int _numSprites;
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int _animType;
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int _frameInc;
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int _depth;
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int _scale;
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int _dynamicHotspotIndex;
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Common::Point _msgPos;
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int _triggerCountdown;
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bool _doneFlag;
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struct {
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int _count;
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int _mode[5];
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int _frameIndex[5];
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int _abortVal[5];
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} _entries;
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int _abortMode;
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int _actionNouns[3];
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int _numTicks;
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int _extraTicks;
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int _timeout;
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SequenceEntry();
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};
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class KernelMessage {
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public:
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int _flags;
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int _seqInex;
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char _asciiChar;
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char _asciiChar2;
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int _colors;
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Common::Point _posiition;
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int _msgOffset;
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int _numTicks;
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int _frameTimer2;
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int _frameTimer;
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int _timeout;
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int _field1C;
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int _abortMode;
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int _nounList[3];
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Common::String _msg;
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KernelMessage();
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};
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class Hotspot {
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public:
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Common::Rect _bounds;
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Common::Point _feetPos;
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int _facing;
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int _articleNumber;
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int _cursor;
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int _vocabId;
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int _verbId;
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Hotspot();
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Hotspot(Common::SeekableReadStream &f);
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};
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class SceneLogic {
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protected:
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Scene *_scene;
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public:
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/**
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* Constructor
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*/
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SceneLogic(Scene *scene): _scene(scene) {}
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/**
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* Called to initially setup a scene
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*/
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virtual void setup() = 0;
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/**
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* Called as the scene is entered (made active)
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*/
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virtual void enter() = 0;
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/**
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* Called one per frame
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*/
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virtual void step() = 0;
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/**
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* Called before an action is started
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*/
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virtual void preActions() = 0;
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/**
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* Handles scene actions
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*/
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virtual void actions() = 0;
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/**
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* Post-action handling
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*/
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virtual void postActions() = 0;
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};
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} // End of namespace MADS
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#endif /* MADS_SCENE_DATA_H */
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