scummvm/tools/create_lure/create_lure_dat.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* This is a utility for extracting needed resource data from the Lure of the Temptress
* lure.exe file into a new file lure.dat - this file is required for the ScummVM
* Lure of the Temptress module to work properly
*
* TODO:
* Some of the field values, such as hotspot tick proc offsets, will vary with
* different language versions. These will need to be remapped to a language independant
* value once I've fully implemented the English version.
* Some areas of the data segment are still to be decoded
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "create_lure_dat.h"
File lure_exe;
uint16 animOffsets[MAX_NUM_ANIM_RECORDS];
int animIndex = 0;
uint16 actionOffsets[MAX_NUM_ACTION_RECORDS];
int actionIndex = 0;
void add_anim_record(uint16 offset) {
for (int ctr = 0; ctr < animIndex; ++ctr)
if (animOffsets[ctr] == offset) return;
if (animIndex == MAX_NUM_ANIM_RECORDS) {
printf("Animation record offset table size exceeded\n");
exit(1);
}
animOffsets[animIndex++] = offset;
}
void add_action_list(uint16 offset) {
for (int ctr = 0; ctr < actionIndex; ++ctr)
if (actionOffsets[ctr] == offset) return;
if (actionIndex == MAX_NUM_ACTION_RECORDS) {
printf("Action record offset table size exceeded\n");
exit(1);
}
actionOffsets[actionIndex++] = offset;
}
void read_basic_palette(byte *&data, uint16 &totalSize) {
totalSize = PALETTE_SIZE;
lure_exe.seek(PALETTE_OFFSET);
data = (byte *) malloc(PALETTE_SIZE);
lure_exe.read(data, totalSize);
}
#define ALT_PALETTE_1 0x1757
#define ALT_PALETTE_1_SIZE 180
#define ALT_PALETTE_2 0x180B
#define ALT_PALETTE_2_SIZE 24
void read_replacement_palette(byte *&data, uint16 &totalSize) {
totalSize = ALT_PALETTE_1_SIZE + ALT_PALETTE_2_SIZE;
data = (byte *) malloc(totalSize);
lure_exe.seek(DATA_SEGMENT + ALT_PALETTE_1);
lure_exe.read(data, ALT_PALETTE_1_SIZE);
lure_exe.seek(DATA_SEGMENT + ALT_PALETTE_2);
lure_exe.read(data + ALT_PALETTE_1_SIZE, ALT_PALETTE_2_SIZE);
}
void read_dialog_data(byte *&data, uint16 &totalSize) {
totalSize = DIALOG_SIZE;
lure_exe.seek(DIALOG_OFFSET);
data = (byte *) malloc(DIALOG_SIZE);
lure_exe.read(data, totalSize);
}
void read_talk_dialog_data(byte *&data, uint16 &totalSize) {
totalSize = TALK_DIALOG_SIZE;
lure_exe.seek(TALK_DIALOG_OFFSET, SEEK_SET);
data = (byte *) malloc(TALK_DIALOG_SIZE);
lure_exe.read(data, totalSize);
}
void read_room_data(byte *&data, uint16 &totalSize)
{
data = (byte *) malloc(MAX_DATA_SIZE);
memset(data, 0, MAX_DATA_SIZE);
uint16 *offsetPtr = (uint16 *) data;
uint16 offset = (ROOM_NUM_ENTRIES + 1) * sizeof(uint16);
uint16 pixelOffset;
RoomResource buffer;
int outputIndex = 0;
RoomHeaderEntry headerEntry;
RoomRectIn bounds;
for (int index = 0; index < ROOM_NUM_ENTRIES; ++index) {
lure_exe.seek(DATA_SEGMENT + ROOM_TABLE + index * 9);
lure_exe.read(&headerEntry, sizeof(RoomHeaderEntry));
if ((FROM_LE_16(headerEntry.offset) != 0) &&
(FROM_LE_16(headerEntry.offset) != 0xffff) &&
(FROM_LE_16(headerEntry.roomNumber) != 0xc09) &&
(FROM_LE_16(headerEntry.roomNumber) != 0)) {
// Store offset of room entry
*offsetPtr++ = TO_LE_16(offset);
// Copy over basic room details
lure_exe.seek(DATA_SEGMENT + headerEntry.offset);
lure_exe.read(&buffer, sizeof(RoomResource));
RoomResourceOutput *rec = (RoomResourceOutput *) (data + offset);
rec->roomNumber = headerEntry.roomNumber;
rec->descId = headerEntry.descId;
rec->numLayers = buffer.numLayers;
memcpy(rec->layers, buffer.layers, 8);
rec->sequenceOffset = buffer.sequenceOffset;
rec->clippingXStart = TO_LE_16(FROM_LE_16(buffer.clippingXStart) - 0x80);
rec->clippingXEnd = (FROM_LE_16(buffer.clippingXEnd) == 0) ? 0 :
TO_LE_16(FROM_LE_16(buffer.clippingXEnd) - 0x80);
rec->numExits = 0;
offset += sizeof(RoomResourceOutput);
// Copy over room exits
for (;;) {
RoomResourceExit1 *p = (RoomResourceExit1 *) (data + offset);
lure_exe.read(p, sizeof(RoomResourceExit1));
if (FROM_LE_16(p->xs) == 0xffff) break;
rec->numExits = TO_LE_16(FROM_LE_16(rec->numExits) + 1);
p->xs = TO_LE_16(FROM_LE_16(p->xs) - 0x80);
p->ys = TO_LE_16(FROM_LE_16(p->ys) - 0x80);
p->xe = TO_LE_16(FROM_LE_16(p->xe) - 0x80);
p->ye = TO_LE_16(FROM_LE_16(p->ye) - 0x80);
offset += sizeof(RoomResourceExit1);
RoomResourceExit2 *p2 = (RoomResourceExit2 *) (data + offset);
if (FROM_LE_16(p->sequenceOffset) == 0xffff) {
lure_exe.read(p2, sizeof(RoomResourceExit2));
p2->newRoomX = TO_LE_16(FROM_LE_16(p2->newRoomX) - 0x80);
p2->newRoomY = TO_LE_16(FROM_LE_16(p2->newRoomY) - 0x80);
} else {
p2->newRoom = 0;
p2->direction = 0;
p2->newRoomX = 0;
p2->newRoomY = 0;
}
offset += sizeof(RoomResourceExit2);
}
// Handle the random destination walk bounds for the room
lure_exe.seek(DATA_SEGMENT + WALK_AREAS_OFFSET +
buffer.walkBoundsIndex * sizeof(RoomRectIn));
lure_exe.read(&bounds, sizeof(RoomRectIn));
rec->walkBounds.xs = TO_LE_16(FROM_LE_16(bounds.xs) - 0x80);
rec->walkBounds.xe = TO_LE_16(FROM_LE_16(bounds.xe) - 0x80);
rec->walkBounds.ys = TO_LE_16(FROM_LE_16(bounds.ys) - 0x80);
rec->walkBounds.ye = TO_LE_16(FROM_LE_16(bounds.ye) - 0x80);
// If the room has a default pixel blocks list, add the references
if (buffer.pixelListOffset != 0) {
lure_exe.seek(DATA_SEGMENT + FROM_LE_16(buffer.pixelListOffset));
pixelOffset = lure_exe.readWord();
while (pixelOffset != 0) {
add_anim_record(pixelOffset);
pixelOffset = lure_exe.readWord();
}
}
}
}
WRITE_LE_UINT16(offsetPtr, 0xffff);
totalSize = offset;
}
void read_hotspot_data(byte *&data, uint16 &totalSize)
{
uint16 offsets[4] = {0x5d98, 0x5eb8, 0x623e, 0x63b1};
uint16 startId[4] = {0x3e8, 0x408, 0x2710, 0x7530};
int walkNumEntries = 0;
int walkCtr;
int numEntries;
HotspotWalkToRecord rec;
HotspotWalkToRecord *walkList;
HotspotHeaderEntry entryHeader;
HotspotResource entry;
uint16 dataSize;
HotspotResourceOutput *r;
CurrentActionInput action;
// Allocate enough space for output hotspot list
data = (byte *) malloc(MAX_HOTSPOTS * sizeof(HotspotResourceOutput));
// Determine number of hotspot walk to entries
lure_exe.seek(DATA_SEGMENT + HOTSPOT_WALK_TO_OFFSET);
do {
++walkNumEntries;
lure_exe.read(&rec, sizeof(HotspotWalkToRecord));
} while (TO_LE_16(rec.hotspotId) != 0);
--walkNumEntries;
dataSize = walkNumEntries * sizeof(HotspotWalkToRecord);
walkList = (HotspotWalkToRecord *) malloc(dataSize);
lure_exe.seek(DATA_SEGMENT + HOTSPOT_WALK_TO_OFFSET);
lure_exe.read(walkList, sizeof(HotspotWalkToRecord) * walkNumEntries);
// Main code for creating the hotspot list
r = (HotspotResourceOutput *) data;
numEntries = 0;
for (int tableNum = 0; tableNum < 4; ++tableNum) {
uint16 hotspotIndex = 0;
for (;;) {
lure_exe.seek(DATA_SEGMENT + offsets[tableNum] + hotspotIndex * 9);
lure_exe.read(&entryHeader, sizeof(HotspotHeaderEntry));
if (FROM_LE_16(entryHeader.offset) == 0xffff) break;
memset(r, 0, sizeof(HotspotResourceOutput));
r->hotspotId = TO_LE_16(startId[tableNum] + hotspotIndex);
r->nameId = TO_LE_16(FROM_LE_16(entryHeader.resourceId) & 0x1fff);
r->descId = TO_LE_16(FROM_LE_16(entryHeader.descId) & 0x1fff);
r->descId2 = TO_LE_16(FROM_LE_16(entryHeader.descId2) & 0x1fff);
r->hdrFlags = entryHeader.hdrFlags;
// Get the hotspot data
lure_exe.seek(DATA_SEGMENT + entryHeader.offset);
lure_exe.read(&entry, sizeof(HotspotResource));
r->actions = entry.actions;
r->roomNumber = entry.roomNumber;
r->startX = TO_LE_16(FROM_LE_16(entry.startX) - 0x80);
r->startY = TO_LE_16(FROM_LE_16(entry.startY) - 0x80);
r->width = entry.width;
r->height = entry.height;
r->widthCopy = entry.widthCopy;
r->heightCopy = entry.heightCopy;
r->yCorrection = entry.yCorrection;
r->talkX = entry.talkX;
r->talkY = entry.talkY;
r->characterMode = entry.characterMode;
r->delayCtr = entry.delayCtr;
r->tickSequenceOffset = entry.tickSequenceOffset;
r->layer = entry.layer;
r->scriptLoadFlag = entry.scriptLoadFlag;
r->loadOffset = entry.loadOffset;
r->colourOffset = entry.colourOffset;
r->sequenceOffset = entry.sequenceOffset;
r->tickProcOffset = entry.tickProcOffset;
r->flags = entry.flags;
// Find the walk-to coordinates for the hotspot
walkCtr = 0;
while ((walkCtr < walkNumEntries) &&
(FROM_LE_16(walkList[walkCtr].hotspotId) != FROM_LE_16(r->hotspotId)))
++walkCtr;
if (walkCtr == walkNumEntries) {
r->walkX = 0;
r->walkY = 0;
} else {
r->walkX = TO_LE_16(FROM_LE_16(walkList[walkCtr].x) - 0x80);
uint16 y = FROM_LE_16(walkList[walkCtr].y);
r->walkY = TO_LE_16((y & 0x8000) | (uint16) ((int16) (y & 0x7fff) - 0x80));
}
// Use the offset of the animation data as a dummy Id for the data
r->animRecordId = entry.animOffset;
r->tickTimeout = entry.tickTimeout;
add_anim_record(FROM_LE_16(entry.animOffset));
// Add in the actions offset table
r->actionsOffset = entry.actionsOffset;
if (FROM_LE_16(entry.actionsOffset) != 0)
add_action_list(FROM_LE_16(entry.actionsOffset));
if (FROM_LE_16(r->hotspotId) >= 0x408) {
// Hotspot is not an NPC
r->npcSchedule = 0;
} else {
// Check for an NPC schedule
lure_exe.seek(DATA_SEGMENT + entryHeader.offset + 0x63);
lure_exe.read(&action, sizeof(CurrentActionInput));
if (action.action != 2)
r->npcSchedule = 0;
else {
r->npcSchedule = get_sequence_index(FROM_LE_16(action.dataOffset));
}
}
++hotspotIndex;
++r;
++numEntries;
if (numEntries == MAX_HOTSPOTS) {
printf("Ran out of stack spaces for hotspot copying\n");
exit(1);
}
}
}
r->hotspotId = TO_LE_16(0xffff);
totalSize = numEntries * sizeof(HotspotResourceOutput) + 2;
// Dispose of hotspot walk-to co-ordinate list
free(walkList);
}
void read_hotspot_override_data(byte *&data, uint16 &totalSize)
{
lure_exe.seek(DATA_SEGMENT + HOTSPOT_OVERRIDE_OFFSET);
int numOverrides = 0;
HotspotOverride rec;
// Determine number of hotspot overrides
do {
++numOverrides;
lure_exe.read(&rec, sizeof(HotspotOverride));
} while (FROM_LE_16(rec.hotspotId) != 0);
--numOverrides;
// Prepare output data and read in all entries at once
totalSize = numOverrides * sizeof(HotspotOverride) + 2;
data = (byte *) malloc(totalSize);
lure_exe.seek(DATA_SEGMENT + HOTSPOT_OVERRIDE_OFFSET);
lure_exe.read(data, totalSize - 2);
WRITE_LE_UINT16(data + totalSize - 2, 0xffff);
// Post-process the coordinates
HotspotOverride *p = (HotspotOverride *) data;
for (int overrideCtr = 0; overrideCtr < numOverrides; ++overrideCtr, ++p) {
p->xs = TO_LE_16(FROM_LE_16(p->xs) - 0x80);
p->xe = TO_LE_16(FROM_LE_16(p->xe) - 0x80);
p->ys = TO_LE_16(FROM_LE_16(p->ys) - 0x80);
p->ye = TO_LE_16(FROM_LE_16(p->ye) - 0x80);
}
}
void read_room_exits(byte *&data, uint16 &totalSize) {
RoomExitHotspotRecord rec;
uint16 offsets[NUM_ROOM_EXITS];
uint16 numEntries[NUM_ROOM_EXITS];
int roomCtr;
totalSize = (NUM_ROOM_EXITS + 1) * sizeof(uint16);
lure_exe.seek(DATA_SEGMENT + ROOM_EXITS_OFFSET);
for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr)
offsets[roomCtr] = lure_exe.readWord();
// First loop to find total of room exit records there are
for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) {
numEntries[roomCtr] = 0;
if (offsets[roomCtr] == 0) continue;
// Get number of exits for the room
lure_exe.seek(DATA_SEGMENT + offsets[roomCtr]);
lure_exe.read(&rec, sizeof(RoomExitHotspotRecord));
while (FROM_LE_16(rec.xs) != 0) {
totalSize += sizeof(RoomExitHotspotOutputRecord);
numEntries[roomCtr]++;
lure_exe.read(&rec, sizeof(RoomExitHotspotRecord));
}
totalSize += sizeof(uint16); // save room for room list end flag
}
// Alloacte the total needed space
data = (byte *) malloc(totalSize);
uint16 *offset = (uint16 *) data;
uint16 destIndex = (NUM_ROOM_EXITS + 1) * sizeof(uint16);
uint16 entryCtr;
// Loop to build up the result table
for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) {
if (offsets[roomCtr] == 0) {
*offset++ = 0; // No entries
} else {
// Read in the entries for the room
*offset++ = TO_LE_16(destIndex);
RoomExitHotspotOutputRecord *destP = (RoomExitHotspotOutputRecord *)
(data + destIndex);
lure_exe.seek(DATA_SEGMENT + offsets[roomCtr]);
for (entryCtr = 0; entryCtr < numEntries[roomCtr]; ++entryCtr, ++destP) {
lure_exe.read(&rec, sizeof(RoomExitHotspotRecord));
// Copy over the record
destP->xs = TO_LE_16(FROM_LE_16(rec.xs) - 0x80);
destP->xe = TO_LE_16(FROM_LE_16(rec.xe) - 0x80);
destP->ys = TO_LE_16(FROM_LE_16(rec.ys) - 0x80);
destP->ye = TO_LE_16(FROM_LE_16(rec.ye) - 0x80);
destP->hotspotId = rec.hotspotId;
destP->cursorNum = rec.cursorNum;
destP->destRoomNumber = rec.destRoomNumber;
}
destIndex += numEntries[roomCtr] * sizeof(RoomExitHotspotOutputRecord);
WRITE_LE_UINT16(data + destIndex, 0xffff);
destIndex += sizeof(uint16);
}
}
WRITE_LE_UINT16(offset, 0xffff);
}
void read_room_exit_joins(byte *&data, uint16 &totalSize) {
RoomExitHotspotJoinRecord rec, *p;
lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET);
int numRecords = 0;
uint32 unused;
lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET);
do {
lure_exe.read(&rec, sizeof(RoomExitHotspotJoinRecord));
lure_exe.read(&unused, sizeof(uint32));
++numRecords;
} while (FROM_LE_16(rec.hotspot1Id) != 0);
--numRecords;
// Allocate the data and read in all the records
totalSize = (numRecords * sizeof(RoomExitHotspotJoinRecord)) + 2;
data = (byte *) malloc(totalSize);
lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET);
p = (RoomExitHotspotJoinRecord *) data;
for (int recordCtr = 0; recordCtr < numRecords; ++recordCtr)
{
lure_exe.read(p, sizeof(RoomExitHotspotJoinRecord));
lure_exe.read(&unused, sizeof(uint32));
++p;
}
WRITE_LE_UINT16(p, 0xffff);
}
// This next method reads in the animation and movement data. At the moment I
// figure out which animations have valid movement record sets by finding
// animations whose four direction offsets are near each other. There's
// probably a better method than this, but it'll do for now
void read_anim_data(byte *&data, uint16 &totalSize) {
// Add special pixel records
add_anim_record(0x5c95);
// Get the animation data records
AnimRecord inRec;
MovementRecord move;
MovementRecord *destMove;
uint16 offset, moveOffset;
uint16 startOffset;
int ctr, dirCtr;
int movementSize = 0;
bool *includeAnim = (bool *) malloc(animIndex);
// Loop to figure out the total number of movement records there are
for (ctr = 0; ctr < animIndex; ++ctr) {
lure_exe.seek(DATA_SEGMENT + animOffsets[ctr]);
lure_exe.read(&inRec, sizeof(AnimRecord));
if ((FROM_LE_16(inRec.leftOffset) < 0x5000) ||
(FROM_LE_16(inRec.rightOffset) < 0x5000) ||
(abs(FROM_LE_16(inRec.leftOffset)-FROM_LE_16(inRec.rightOffset)) > 0x800) ||
(abs(FROM_LE_16(inRec.rightOffset)-FROM_LE_16(inRec.upOffset)) > 0x800) ||
(abs(FROM_LE_16(inRec.upOffset)-FROM_LE_16(inRec.downOffset)) > 0x800)) {
// Animation doesn't have valid movement data
includeAnim[ctr] = false;
} else {
includeAnim[ctr] = true;
for (dirCtr=0; dirCtr<4; ++dirCtr) {
switch (dirCtr) {
case 0:
offset = FROM_LE_16(inRec.leftOffset);
break;
case 1:
offset = FROM_LE_16(inRec.rightOffset);
break;
case 2:
offset = FROM_LE_16(inRec.upOffset);
break;
default:
offset = FROM_LE_16(inRec.downOffset);
}
if (offset != 0) {
lure_exe.seek(DATA_SEGMENT + offset);
lure_exe.read(&move, sizeof(MovementRecord));
while (FROM_LE_16(move.frameNumber) != 0xffff) {
movementSize += sizeof(MovementRecord);
lure_exe.read(&move, sizeof(MovementRecord));
}
movementSize += 2;
}
}
}
}
totalSize = animIndex * sizeof(AnimRecordOutput) + 2 + movementSize;
AnimRecordOutput *rec = (AnimRecordOutput *) malloc(totalSize);
data = (byte *) rec;
moveOffset = animIndex * sizeof(AnimRecordOutput) + 2;
// Loop to get in the animation records
for (ctr = 0; ctr < animIndex; ++ctr, ++rec) {
lure_exe.seek(DATA_SEGMENT + animOffsets[ctr]);
lure_exe.read(&inRec, sizeof(AnimRecord));
rec->animRecordId = animOffsets[ctr];
rec->animId = inRec.animId;
rec->flags = TO_LE_16(inRec.flags);
rec->leftOffset = 0;
rec->rightOffset = 0;
rec->upOffset = 0;
rec->downOffset = 0;
rec->upFrame = inRec.upFrame;
rec->downFrame = inRec.downFrame;
rec->leftFrame = inRec.leftFrame;
rec->rightFrame = inRec.rightFrame;
if (includeAnim[ctr]) {
// Loop to get movement records
uint16 *inDirs[4] = {&inRec.leftOffset, &inRec.rightOffset,
&inRec.upOffset, &inRec.downOffset};
uint16 *outDirs[4] = {&rec->leftOffset, &rec->rightOffset,
&rec->upOffset, &rec->downOffset};
for (dirCtr=0; dirCtr<4; ++dirCtr) {
offset = READ_LE_UINT16(inDirs[dirCtr]);
if (offset == 0) {
startOffset = 0;
} else {
startOffset = moveOffset;
lure_exe.seek(DATA_SEGMENT + offset);
lure_exe.read(&move, sizeof(MovementRecord));
destMove = (MovementRecord *) (data + moveOffset);
while (FROM_LE_16(move.frameNumber) != 0xffff) {
destMove->frameNumber = move.frameNumber;
destMove->xChange = move.xChange;
destMove->yChange = move.yChange;
moveOffset += sizeof(MovementRecord);
++destMove;
lure_exe.read(&move, sizeof(MovementRecord));
}
destMove->frameNumber = TO_LE_16(0xffff);
moveOffset += 2;
}
WRITE_LE_UINT16(outDirs[dirCtr], startOffset);
}
}
}
rec->animRecordId = TO_LE_16(0xffff);
delete includeAnim;
}
void read_script_data(byte *&data, uint16 &totalSize) {
lure_exe.seek(SCRIPT_SEGMENT);
totalSize = SCRIPT_SEGMENT_SIZE;
data = (byte *) malloc(totalSize);
lure_exe.read(data, totalSize);
}
void read_script2_data(byte *&data, uint16 &totalSize) {
lure_exe.seek(SCRIPT2_SEGMENT);
totalSize = SCRIPT2_SEGMENT_SIZE;
data = (byte *) malloc(totalSize);
lure_exe.read(data, totalSize);
}
void read_hotspot_script_offsets(byte *&data, uint16 &totalSize) {
lure_exe.seek(DATA_SEGMENT + HOTSPOT_SCRIPT_LIST);
totalSize = HOTSPOT_SCRIPT_SIZE;
data = (byte *) malloc(totalSize);
lure_exe.read(data, totalSize);
}
void read_messages_segment(byte *&data, uint16 &totalSize) {
lure_exe.seek(MESSAGES_SEGMENT);
totalSize = MESSAGES_SEGMENT_SIZE;
data = (byte *) malloc(totalSize);
lure_exe.read(data, totalSize);
}
// Reads in the list of actions used
void read_actions_list(byte *&data, uint16 &totalSize) {
// Allocate enough space for output action list
data = (byte *) malloc(MAX_DATA_SIZE);
HotspotActionsRecord *header = (HotspotActionsRecord *) data;
uint16 offset = actionIndex * sizeof(HotspotActionsRecord) + sizeof(uint16);
for (int ctr = 0; ctr < actionIndex; ++ctr) {
header->recordId = actionOffsets[ctr];
header->offset = offset;
++header;
lure_exe.seek(DATA_SEGMENT + actionOffsets[ctr]);
uint16 *numItems = (uint16 *) (data + offset);
lure_exe.read(numItems, sizeof(uint16));
offset += 2;
if (READ_UINT16(numItems) > 0) {
lure_exe.read(data + offset, READ_UINT16(numItems) * 3);
offset += READ_UINT16(numItems) * 3;
}
}
header->recordId = TO_LE_16(0xffff);
}
// Reads in the talk data
#define TALK_OFFSET 0x505c
#define TALK_NUM_ENTRIES 28
#define MAX_TALK_LISTS 300
uint16 talkOffsets[MAX_TALK_LISTS];
int talkOffsetIndex = 0;
void add_talk_offset(uint16 offset) {
for (int ctr = 0; ctr < talkOffsetIndex; ++ctr)
if (talkOffsets[ctr] == offset) return;
if (talkOffsetIndex == MAX_TALK_LISTS) {
printf("Exceeded maximum talk offset list size\n");
exit(1);
}
talkOffsets[talkOffsetIndex++] = offset;
}
struct TalkEntry {
uint16 hotspotId;
uint16 offset;
};
void read_talk_headers(byte *&data, uint16 &totalSize) {
TalkEntry entries[TALK_NUM_ENTRIES];
uint16 sortedOffsets[TALK_NUM_ENTRIES+1];
int entryCtr, subentryCtr;
lure_exe.seek(DATA_SEGMENT + TALK_OFFSET);
lure_exe.read(&entries[0], sizeof(TalkEntry) * TALK_NUM_ENTRIES);
// Sort the entry offsets into a list - this is used to figure out each entry's size
int currVal, prevVal = 0;
for (entryCtr = 0; entryCtr < TALK_NUM_ENTRIES; ++entryCtr) {
currVal = 0xffff;
for (subentryCtr = 0; subentryCtr < TALK_NUM_ENTRIES; ++subentryCtr) {
if ((FROM_LE_16(entries[subentryCtr].offset) < currVal) &&
(FROM_LE_16(entries[subentryCtr].offset) > prevVal))
currVal = FROM_LE_16(entries[subentryCtr].offset);
}
if (currVal == 0xffff) break;
sortedOffsets[entryCtr] = currVal;
prevVal = currVal;
}
sortedOffsets[entryCtr] = 0x5540; // end for end record
data = (byte *) malloc(MAX_DATA_SIZE);
TalkEntry *entry = (TalkEntry *) data;
uint16 offset = TALK_NUM_ENTRIES * sizeof(TalkEntry) + sizeof(uint16);
for (int entryCtr = 0; entryCtr < TALK_NUM_ENTRIES; ++entryCtr) {
entry->hotspotId = entries[entryCtr].hotspotId;
entry->offset = TO_LE_16(offset);
++entry;
// Find the following offset in a sorted list
int startOffset = FROM_LE_16(entries[entryCtr].offset);
int nextOffset = 0;
for (subentryCtr = 0; subentryCtr < TALK_NUM_ENTRIES; ++subentryCtr) {
if (sortedOffsets[subentryCtr] == startOffset) {
nextOffset = sortedOffsets[subentryCtr+1];
break;
}
}
if (nextOffset == 0)
exit(1);
// Read in line entries into the data
lure_exe.seek(DATA_SEGMENT + startOffset);
int size = nextOffset - startOffset;
uint16 *talkOffset = (uint16 *) (data + offset);
lure_exe.read(talkOffset, size);
while (size > 0) {
if (READ_UINT16(talkOffset) != 0)
add_talk_offset(READ_UINT16(talkOffset));
size -= sizeof(uint16);
offset += sizeof(uint16);
talkOffset++;
}
WRITE_LE_UINT16(talkOffset, 0xffff);
offset += 2;
}
add_talk_offset(0xffff);
entry->hotspotId = TO_LE_16(0xffff);
totalSize = offset + 2;
}
// Reads in the contents of the previously loaded talk lists
struct TalkRecord {
uint16 recordId;
uint16 listOffset;
uint16 responsesOffset;
};
uint16 giveTalkIds[6] = {0xCF5E, 0xCF14, 0xCF90, 0xCFAA, 0xCFD0, 0xCFF6};
void read_talk_data(byte *&data, uint16 &totalSize) {
uint16 responseOffset;
int talkCtr, subentryCtr;
uint16 size;
for (talkCtr = 0; talkCtr < 6; ++talkCtr)
add_talk_offset(giveTalkIds[talkCtr]);
data = (byte *) malloc(MAX_DATA_SIZE);
TalkRecord *header = (TalkRecord *) data;
uint16 offset = talkOffsetIndex * sizeof(TalkRecord) + sizeof(uint16);
uint16 *sortedList = (uint16 *) malloc((talkOffsetIndex+1) * sizeof(uint16));
memset(sortedList, 0, (talkOffsetIndex+1) * sizeof(uint16));
// Sort the entry offsets into a list - this is used to figure out each entry's size
int currVal, prevVal = 0;
for (talkCtr = 0; talkCtr < talkOffsetIndex; ++talkCtr) {
currVal = 0xffff;
for (subentryCtr = 0; subentryCtr < talkOffsetIndex; ++subentryCtr) {
if ((talkOffsets[subentryCtr] < currVal) &&
(talkOffsets[subentryCtr] > prevVal))
currVal = talkOffsets[subentryCtr];
}
if (currVal == 0xffff) break;
sortedList[talkCtr] = currVal;
prevVal = currVal;
}
sortedList[talkCtr] = 0xf010;
int numTalks = talkCtr;
// Loop through the talk list
for (talkCtr = 0; talkCtr < numTalks; ++talkCtr) {
uint16 startOffset = sortedList[talkCtr];
uint16 nextOffset = sortedList[talkCtr+1];
header->recordId = startOffset;
header->listOffset = offset;
lure_exe.seek(DATA_SEGMENT + startOffset);
responseOffset = lure_exe.readWord();
startOffset += 2;
// Special handling for entry at 0d930h
if (responseOffset == 0x8000) continue;
// Calculate talk data size - if response is within record range,
// use simple calculation size. Otherwise, read in full data until
// end of record
if ((responseOffset < startOffset) || (responseOffset >= nextOffset))
size = nextOffset - startOffset;
else
size = responseOffset - startOffset;
if ((size % 6) == 2) size -= 2;
if ((size % 6) != 0) {
printf("Failure reading talk data\n");
exit(1);
}
// Read in the list of talk entries
lure_exe.read(data + offset, size);
offset += size;
memset(data + offset, 0xff, 2);
offset += 2;
// Handle the response data
header->responsesOffset = offset;
// Scan through the list of record offsets and find the offset of
// the following record. This is done because although the talk
// records and responses are normally sequential, it can also
// point into another record's talk responses
nextOffset = 0;
for (subentryCtr = 0; subentryCtr < numTalks; ++subentryCtr) {
if ((responseOffset >= sortedList[subentryCtr]) &&
(responseOffset < sortedList[subentryCtr+1])) {
// Found a record
nextOffset = sortedList[subentryCtr+1];
break;
}
}
if (nextOffset < responseOffset) {
printf("Failure reading talk data\n");
exit(1);
}
size = nextOffset - responseOffset;
if ((size % 6) != 0) size -= (size % 6);
if ((size % 6) != 0) {
printf("Failure reading talk data\n");
exit(1);
}
lure_exe.read(data + offset, size);
offset += size;
WRITE_LE_UINT16(data + offset, 0xffff);
offset += 2;
++header;
}
header->recordId = TO_LE_16(0xffff);
totalSize = offset;
free(sortedList);
}
void read_room_pathfinding_data(byte *&data, uint16 &totalSize) {
lure_exe.seek(DATA_SEGMENT + PATHFIND_OFFSET);
totalSize = PATHFIND_SIZE;
data = (byte *) malloc(totalSize);
lure_exe.read(data, totalSize);
}
void read_room_exit_coordinate_data(byte *&data, uint16 &totalSize)
{
// Read in the exit coordinates list
int roomNum, entryNum;
totalSize = EXIT_COORDINATES_NUM_ROOMS * sizeof(RoomExitCoordinateEntryResource) + 2;
data = (byte *) malloc(totalSize);
lure_exe.seek(DATA_SEGMENT + EXIT_COORDINATES_OFFSET);
lure_exe.read(data, totalSize - 2);
WRITE_LE_UINT16(data + totalSize - 2, 0xffff);
// Post process the list to adjust data
RoomExitCoordinateEntryResource *rec = (RoomExitCoordinateEntryResource *) data;
for (roomNum = 0; roomNum < EXIT_COORDINATES_NUM_ROOMS; ++roomNum, ++rec) {
for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++entryNum) {
if ((rec->entries[entryNum].x != 0) || (rec->entries[entryNum].y != 0)) {
rec->entries[entryNum].x = TO_LE_16(FROM_LE_16(rec->entries[entryNum].x) - 0x80);
uint16 tempY = FROM_LE_16(rec->entries[entryNum].y);
rec->entries[entryNum].y = TO_LE_16(
((tempY & 0xfff) - 0x80) | (tempY & 0xf000));
}
}
for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_ENTRY_NUM_ROOMS; ++entryNum) {
rec->roomIndex[entryNum] = TO_LE_16(FROM_LE_16(rec->roomIndex[entryNum]) / 6);
}
}
}
void read_room_exit_hotspots_data(byte *&data, uint16 &totalSize) {
totalSize = 0;
data = (byte *) malloc(MAX_DATA_SIZE);
RoomExitIndexedHotspotResource *rec = (RoomExitIndexedHotspotResource *) data;
lure_exe.seek(DATA_SEGMENT + EXIT_HOTSPOTS_OFFSET);
lure_exe.read(rec, sizeof(RoomExitIndexedHotspotResource));
while (FROM_LE_16(rec->roomNumber) != 0) {
++rec;
totalSize += sizeof(RoomExitIndexedHotspotResource);
lure_exe.read(rec, sizeof(RoomExitIndexedHotspotResource));
}
WRITE_LE_UINT16(rec, 0xffff);
totalSize += sizeof(uint16);
}
void getEntry(uint8 entryIndex, uint16 &resourceId, byte *&data, uint16 &size)
{
resourceId = 0x3f01 + entryIndex;
switch (entryIndex)
{
case 0:
// Copy the default palette to file
read_basic_palette(data, size);
break;
case 1:
// Copy the replacement palette fragments to file
read_replacement_palette(data, size);
break;
case 2:
// Copy the dialog segment data into the new vga file
read_dialog_data(data, size);
break;
case 3:
// Copy the talk dialog segment data into the new vga file
read_talk_dialog_data(data, size);
break;
case 4:
// Get the room info data
read_room_data(data, size);
break;
case 5:
// Get the action sequence set for NPC characters
read_action_sequence(data, size);
break;
case 6:
// Get the hotspot info data
read_hotspot_data(data, size);
break;
case 7:
// Get the hotspot override info data
read_hotspot_override_data(data, size);
break;
case 8:
// Get the list of room exits
read_room_exits(data, size);
break;
case 9:
// Get the list of room exit joins
read_room_exit_joins(data, size);
break;
case 10:
// Get the hotspot animation record data
read_anim_data(data, size);
break;
case 11:
// Get the script segment data
read_script_data(data, size);
break;
case 12:
// Get the second script segment data
read_script2_data(data, size);
break;
case 13:
// Get a list of hotspot script offsets
read_hotspot_script_offsets(data, size);
break;
case 14:
// Get the messages segment
read_messages_segment(data, size);
break;
case 15:
// Get the actions list
read_actions_list(data, size);
break;
case 16:
// Get the talk header information
read_talk_headers(data, size);
break;
case 17:
// Get the talk data
read_talk_data(data, size);
break;
case 18:
// Get the pathfinding data
read_room_pathfinding_data(data, size);
break;
case 19:
// Get the room exit coordinate list
read_room_exit_coordinate_data(data, size);
break;
case 20:
// Read the room exit hotspot list
read_room_exit_hotspots_data(data, size);
break;
default:
data = NULL;
size = 0;
resourceId = 0xffff;
break;
}
}
void createFile(const char *outFilename)
{
FileEntry rec;
uint32 startOffset, numBytes;
uint16 resourceId;
uint16 resourceSize;
byte *resourceData;
bool resourceFlag;
byte tempBuffer[32];
File f;
f.open(outFilename, kFileWriteMode);
memset(tempBuffer, 0, 32);
// Write header
f.write("heywow", 6);
f.writeWord(0);
startOffset = 0x600;
resourceFlag = true;
for (int resIndex=0; resIndex<0xBE; ++resIndex)
{
resourceData = NULL;
// Get next data entry
if (resourceFlag)
// Get resource details
getEntry(resIndex, resourceId, resourceData, resourceSize);
// Write out the next header entry
f.seek(8 + resIndex * 8);
if (resourceSize == 0)
{
// Unused entry
memset(&rec, 0xff, sizeof(FileEntry));
resourceFlag = false;
}
else
{
rec.id = TO_LE_16(resourceId);
rec.offset = TO_LE_16(startOffset >> 5);
rec.sizeExtension = (uint8) ((resourceSize >> 16) & 0xff);
rec.size = TO_LE_16(resourceSize & 0xffff);
rec.unused = 0xff;
}
f.write(&rec, sizeof(FileEntry));
// Write out the resource
if (resourceFlag)
{
f.seek(startOffset);
f.write(resourceData, resourceSize);
startOffset += resourceSize;
free(resourceData); // Free the data block
// Write out enough bytes to move to the next 32 byte boundary
numBytes = 0x20 * ((startOffset + 0x1f) / 0x20) - startOffset;
if (numBytes != 0)
{
f.write(tempBuffer, numBytes);
startOffset += numBytes;
}
}
}
// Store file version in final file slot
f.seek(0xBF * 8);
FileEntry fileVersion;
memset(&fileVersion, 0xff, sizeof(FileEntry));
fileVersion.unused = VERSION_MAJOR;
fileVersion.sizeExtension = VERSION_MINOR;
f.write(&fileVersion, sizeof(FileEntry));
f.close();
}
// validate_executable
// Validates that the correct executable is being used to generate the
// resource file. Eventually the resource file creator will need to work
// with the other language executables, but for now just make
#define NUM_BYTES_VALIDATE 1024
#define FILE_CHECKSUM 64880
void validate_executable() {
uint32 sumTotal = 0;
byte buffer[NUM_BYTES_VALIDATE];
lure_exe.read(buffer, NUM_BYTES_VALIDATE);
for (int ctr = 0; ctr < NUM_BYTES_VALIDATE; ++ctr)
sumTotal += buffer[ctr];
if (sumTotal != FILE_CHECKSUM) {
printf("Lure executable not correct English version\n");
exit(1);
}
}
int main(int argc, char *argv[])
{
const char *inFilename = (argc >= 2) ? argv[1] : "f:\\games\\lure\\lure.exe";
const char *outFilename = (argc == 3) ? argv[2] : "f:\\games\\lure\\lure.dat";
if (!lure_exe.open(inFilename))
{
if (argc == 1)
printf("Format: %s input_exe_filename output_filename\n");
else
printf("Could not open file: %s\n", inFilename);
}
else
{
validate_executable();
createFile(outFilename);
lure_exe.close();
}
}