173 lines
3.9 KiB
C++
173 lines
3.9 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "audio/midiplayer.h"
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#include "audio/midiparser.h"
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#include "common/config-manager.h"
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namespace Audio {
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MidiPlayer::MidiPlayer() :
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_driver(0),
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_parser(0),
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_isLooping(false),
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_isPlaying(false),
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_masterVolume(0),
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_nativeMT32(false) {
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memset(_channelsTable, 0, sizeof(_channelsTable));
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memset(_channelsVolume, 127, sizeof(_channelsVolume));
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// TODO
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}
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MidiPlayer::~MidiPlayer() {
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// TODO
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}
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void MidiPlayer::setVolume(int volume) {
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volume = CLIP(volume, 0, 255);
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if (_masterVolume == volume)
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return;
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Common::StackLock lock(_mutex);
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_masterVolume = volume;
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for (int i = 0; i < kNumChannels; ++i) {
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if (_channelsTable[i]) {
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_channelsTable[i]->volume(_channelsVolume[i] * _masterVolume / 255);
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}
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}
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}
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void MidiPlayer::syncVolume() {
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int volume = ConfMan.getInt("music_volume");
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if (ConfMan.getBool("mute")) {
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volume = -1;
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}
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setVolume(volume);
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}
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void MidiPlayer::send(uint32 b) {
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byte channel = (byte)(b & 0x0F);
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if ((b & 0xFFF0) == 0x07B0) {
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// Adjust volume changes by master volume
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byte volume = (byte)((b >> 16) & 0x7F);
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_channelsVolume[channel] = volume;
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volume = volume * _masterVolume / 255;
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b = (b & 0xFF00FFFF) | (volume << 16);
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} else if ((b & 0xFFF0) == 0x007BB0) {
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// Only respond to All Notes Off if this channel
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// has currently been allocated
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if (!_channelsTable[channel])
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return;
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}
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sendToChannel(channel, b);
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}
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void MidiPlayer::sendToChannel(byte channel, uint32 b) {
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if (!_channelsTable[channel]) {
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_channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
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// TODO: Some engines overload this method to insert code at this
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// point which calls the channel's volume() method.
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// Does this make sense, and should we maybe do it in general?
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}
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if (_channelsTable[channel])
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_channelsTable[channel]->send(b);
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}
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void MidiPlayer::metaEvent(byte type, byte *data, uint16 length) {
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switch (type) {
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case 0x2F: // End of Track
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endOfTrack();
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break;
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default:
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//warning("Unhandled meta event: %02x", type);
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break;
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}
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}
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void MidiPlayer::endOfTrack() {
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if (_isLooping) {
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assert(_parser);
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_parser->jumpToTick(0);
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} else
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stop();
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}
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#if 0
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void MidiPlayer::onTimer(void *data) {
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assert(data);
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((MidiPlayer *)data)->onTimer();
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}
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void MidiPlayer::onTimer() {
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Common::StackLock lock(_mutex);
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// FIXME: There are various alternatives for this function:
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#if 0
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if (_parser) {
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_parser->onTimer();
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}
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#elif 0
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if (_isPlaying) {
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assert(_parser);
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_parser->onTimer();
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}
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#endif
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}
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#endif
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void MidiPlayer::stop() {
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Common::StackLock lock(_mutex);
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_isPlaying = false;
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if (_parser) {
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_parser->unloadMusic();
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_parser = NULL;
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}
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}
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void MidiPlayer::pause() {
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// debugC(2, kDraciSoundDebugLevel, "Pausing track %d", _track);
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setVolume(-1); // FIXME: This should be 0, shouldn't it?
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_isPlaying = false;
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}
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void MidiPlayer::resume() {
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// debugC(2, kDraciSoundDebugLevel, "Resuming track %d", _track);
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syncVolume();
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_isPlaying = true;
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}
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} // End of namespace Audio
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