scummvm/audio/midiplayer.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SOUND_MIDIPLAYER_H
#define SOUND_MIDIPLAYER_H
#include "common/scummsys.h"
#include "common/mutex.h"
#include "audio/mididrv.h"
class MidiParser;
namespace Audio {
/**
* Simple MIDI playback class.
*
* @note Currently incomplete, as it lacks play() methods. This is just a
* start of the real thing, which tries to include code replicated between
* several of our engines.
*
* Eventually, this should offer ways to start playback of SMF and XMIDI
* data (and possibly make it easy to add further playback methods),
* should be able to automatically instantiate _driver as needed,
* should perform memory management on the MidiParser object(s) being
* used, and possibly more.
*
* Also, care should be taken to ensure that mutex locking is done right;
* currently, it isn't: That is, many engines have (and already had before
* this class was introduced) various potential deadlocks hiding in their
* MIDI code, caused by a thread trying to lock a mutex twice -- this may
* work on some systems, but on others is a sure way towards a deadlock.
*
* @todo Document origin of this class. It is based on code shared by
* several engines (e.g. DRACI says it copied it from MADE, which took
* it from SAGE).
*/
class MidiPlayer : public MidiDriver_BASE {
public:
MidiPlayer();
~MidiPlayer();
// TODO: Implement ways to actually play stuff
//virtual void play(TODO);
// TODO: Document these
virtual void stop();
virtual void pause();
virtual void resume();
bool isPlaying() const { return _isPlaying; }
int getVolume() const { return _masterVolume; }
virtual void setVolume(int volume); // FIXME: Overloaded by Tinsel
void syncVolume();
bool hasNativeMT32() const { return _nativeMT32; }
// MidiDriver_BASE interface
virtual void send(uint32 b);
virtual void metaEvent(byte type, byte *data, uint16 length);
/**
* This method is invoked by send() after suitably filtering
* the message b.
*/
virtual void sendToChannel(byte channel, uint32 b);
/**
* This method is invoked by metaEvent when an end-of-track
* event arrives. By default, this tells the parser
* to jump to the start (if looping is enabled) resp.
* invokes stope():
* Overload this to customize behavior.
*/
virtual void endOfTrack();
protected:
#if 0
// TODO: Start to make use of these, once we figured
// out the right way :)
static void onTimer(void *data);
virtual void onTimer();
#endif
enum {
kNumChannels = 16
};
Common::Mutex _mutex;
MidiDriver *_driver;
MidiParser *_parser;
MidiChannel *_channelsTable[kNumChannels];
uint8 _channelsVolume[kNumChannels];
bool _isLooping;
bool _isPlaying;
int _masterVolume; // FIXME: byte or int ?
bool _nativeMT32;
};
} // End of namespace Audio
#endif