2008-07-21 00:11:25 +00:00
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#include "backends/common/keymapper.h"
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#include "backends/common/keymap-manager.h"
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2008-07-21 15:55:25 +00:00
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#include "common/config-manager.h"
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2008-07-21 00:11:25 +00:00
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namespace Common {
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Keymapper::Keymapper(EventManager *evtMgr) {
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_eventMan = evtMgr;
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_keymapMan = new KeymapManager();
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_currentMap = 0;
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}
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void Keymapper::registerHardwareKeySet(HardwareKeySet *keys) {
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2008-07-24 10:00:56 +00:00
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_keymapMan->registerHardwareKeySet(keys);
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2008-07-21 00:11:25 +00:00
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}
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2008-07-21 15:55:25 +00:00
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void Keymapper::addGlobalKeyMap(const String& name, Keymap *keymap) {
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2008-07-21 00:11:25 +00:00
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_keymapMan->registerGlobalKeymap(name, keymap);
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}
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2008-07-21 15:55:25 +00:00
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void Keymapper::addGameKeyMap(const String& name, Keymap *keymap) {
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if (_gameId.size() == 0) {
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initGame();
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if (_gameId.size() == 0)
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return;
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}
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_keymapMan->registerGameKeymap(name, keymap);
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}
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void Keymapper::initGame() {
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if (ConfMan.getActiveDomain() == 0)
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2008-07-24 10:00:56 +00:00
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error("Call to Keymapper::initGame when no game loaded");
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2008-07-21 15:55:25 +00:00
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if (_gameId.size() > 0)
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2008-07-23 08:45:12 +00:00
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cleanupGame();
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2008-07-21 15:55:25 +00:00
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_gameId = ConfMan.getActiveDomainName();
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}
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2008-07-23 08:45:12 +00:00
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void Keymapper::cleanupGame() {
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_keymapMan->unregisterAllGameKeymaps();
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_gameId.clear();
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}
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bool Keymapper::switchKeymap(const String& name) {
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Keymap *new_map = _keymapMan->getKeymap(name);
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if (!new_map) {
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warning("Keymap '%s' not registered", name.c_str());
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2008-07-21 15:55:25 +00:00
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return false;
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}
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_currentMap = new_map;
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return true;
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2008-07-21 00:11:25 +00:00
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}
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2008-07-23 08:45:12 +00:00
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bool Keymapper::mapKeyDown(const KeyState& key) {
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return mapKey(key, true);
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}
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bool Keymapper::mapKeyUp(const KeyState& key) {
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return mapKey(key, false);
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}
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bool Keymapper::mapKey(const KeyState& key, bool isKeyDown) {
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if (!_currentMap) return false;
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UserAction *action = _currentMap->getMappedAction(key);
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if (!action) return false;
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List<Event>::iterator it;
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for (it = action->events.begin(); it != action->events.end(); it++) {
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Event evt = *it;
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bool pushEvent = true;
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switch (evt.type) {
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case EVENT_KEYDOWN:
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if (!isKeyDown) evt.type = EVENT_KEYUP;
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break;
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case EVENT_KEYUP:
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if (isKeyDown) evt.type = EVENT_KEYDOWN;
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break;
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case EVENT_LBUTTONDOWN:
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if (!isKeyDown) evt.type = EVENT_LBUTTONUP;
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break;
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case EVENT_LBUTTONUP:
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if (isKeyDown) evt.type = EVENT_LBUTTONDOWN;
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break;
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case EVENT_RBUTTONDOWN:
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if (!isKeyDown) evt.type = EVENT_RBUTTONUP;
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break;
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case EVENT_RBUTTONUP:
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if (isKeyDown) evt.type = EVENT_RBUTTONDOWN;
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break;
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case EVENT_MBUTTONDOWN:
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if (!isKeyDown) evt.type = EVENT_MBUTTONUP;
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break;
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case EVENT_MBUTTONUP:
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if (isKeyDown) evt.type = EVENT_MBUTTONDOWN;
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break;
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default:
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// don't deliver other events on key up
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if (!isKeyDown) pushEvent = false;
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}
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if (pushEvent) _eventMan->pushEvent(evt);
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}
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return true;
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}
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2008-07-21 00:11:25 +00:00
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} // end of namespace Common
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