scummvm/engines/asylum/eventhandler.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef ASYLUM_EVENTHANDLER_H
#define ASYLUM_EVENTHANDLER_H
#include "common/func.h"
#include "common/events.h"
namespace Asylum {
#define EVENT_ASYLUM 0xFFF0
enum AsylumMessages {
AsylumMessageUpdate,
AsylumMessageInit,
AsylumMessageDeInit,
};
struct AsylumEvent : public Common::Event {
// For events of type EVENT_ASYLUM, we check our custom event value
// Since we don't feed any custom message into the event manager,
// we can safely use our own custom event type.
AsylumMessages extra;
AsylumEvent(uint32 msgType, AsylumMessages customMessage) {
type = (Common::EventType)msgType;
extra = customMessage;
}
};
typedef Common::Functor1<const AsylumEvent &, void> MessageHandler;
#define MESSAGE_HANDLER(class, name, inst) \
Common::Functor1Mem<const AsylumEvent&, void, class>(inst, &class::name)
} // End of namespace Asylum
#endif // ASYLUM_EVENTHANDLER_H