2014-03-10 17:49:08 +01:00
|
|
|
/* ScummVM - Graphic Adventure Engine
|
|
|
|
*
|
|
|
|
* ScummVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "illusions/input.h"
|
|
|
|
|
|
|
|
namespace Illusions {
|
|
|
|
|
|
|
|
Input::Input() {
|
|
|
|
_buttonStates = 0;
|
|
|
|
_newButtons = 0;
|
2014-03-25 19:57:21 +01:00
|
|
|
_buttonsDown = 0;
|
|
|
|
_newKeys = 0;
|
2014-03-10 17:49:08 +01:00
|
|
|
_enabledButtons = 0xFFFF;
|
|
|
|
_cursorPos.x = 0;
|
|
|
|
_cursorPos.y = 0;
|
|
|
|
_prevCursorPos.x = 0;
|
|
|
|
_prevCursorPos.y = 0;
|
2014-03-25 19:57:21 +01:00
|
|
|
initKeys();
|
2014-03-10 17:49:08 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void Input::processEvent(Common::Event event) {
|
|
|
|
// TODO
|
2014-03-25 19:57:21 +01:00
|
|
|
switch (event.type) {
|
|
|
|
case Common::EVENT_KEYDOWN:
|
|
|
|
handleKey(event.kbd.keycode, MOUSE_NONE, true);
|
|
|
|
break;
|
|
|
|
case Common::EVENT_KEYUP:
|
|
|
|
handleKey(event.kbd.keycode, MOUSE_NONE, false);
|
|
|
|
break;
|
|
|
|
case Common::EVENT_MOUSEMOVE:
|
|
|
|
_cursorPos.x = event.mouse.x;
|
|
|
|
_cursorPos.y = event.mouse.y;
|
|
|
|
break;
|
|
|
|
case Common::EVENT_LBUTTONDOWN:
|
|
|
|
handleMouseButton(MOUSE_BUTTON0, true);
|
|
|
|
break;
|
|
|
|
case Common::EVENT_LBUTTONUP:
|
|
|
|
handleMouseButton(MOUSE_BUTTON0, false);
|
|
|
|
break;
|
|
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
|
|
handleMouseButton(MOUSE_BUTTON1, true);
|
|
|
|
break;
|
|
|
|
case Common::EVENT_RBUTTONUP:
|
|
|
|
handleMouseButton(MOUSE_BUTTON1, false);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
2014-03-10 17:49:08 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
bool Input::pollButton(uint buttons) {
|
|
|
|
if (lookButtonStates(buttons)) {
|
|
|
|
_buttonStates &= ~buttons;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Input::lookButtonStates(uint buttons) {
|
|
|
|
return (buttons & (_buttonStates & _enabledButtons)) != 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Input::lookNewButtons(uint buttons) {
|
|
|
|
return (buttons & (_newButtons & _enabledButtons)) != 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Input::setButtonState(uint buttons) {
|
|
|
|
_buttonStates |= _enabledButtons & buttons;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Input::discardButtons(uint buttons) {
|
|
|
|
_buttonStates &= ~buttons;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Input::activateButton(uint buttons) {
|
|
|
|
_enabledButtons |= buttons;
|
|
|
|
_buttonStates &= ~buttons;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Input::deactivateButton(uint buttons) {
|
|
|
|
_enabledButtons &= ~buttons;
|
|
|
|
}
|
|
|
|
|
|
|
|
Common::Point Input::getCursorPosition() {
|
|
|
|
return _cursorPos;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Input::setCursorPosition(Common::Point mousePos) {
|
|
|
|
_prevCursorPos = _cursorPos = mousePos;
|
|
|
|
}
|
|
|
|
|
|
|
|
Common::Point Input::getCursorDelta() {
|
|
|
|
Common::Point deltaPos;
|
|
|
|
deltaPos.x = _prevCursorPos.x - _cursorPos.x;
|
|
|
|
deltaPos.y = _prevCursorPos.y - _cursorPos.y;
|
|
|
|
_prevCursorPos = _cursorPos;
|
|
|
|
return deltaPos;
|
|
|
|
}
|
|
|
|
|
2014-03-25 19:57:21 +01:00
|
|
|
void Input::initKeys() {
|
|
|
|
// NOTE Skipped debugging keys of the original engine, not sure if used
|
2014-04-12 18:46:53 +02:00
|
|
|
// TODO Move this to the engine class and tidy up methods (one for mouse buttons, one for keys)
|
2014-03-25 19:57:21 +01:00
|
|
|
addKeyMapping(Common::KEYCODE_INVALID, MOUSE_BUTTON0, 0x01);
|
|
|
|
addKeyMapping(Common::KEYCODE_RETURN, MOUSE_NONE, 0x01);
|
2014-03-27 18:55:41 +01:00
|
|
|
addKeyMapping(Common::KEYCODE_INVALID, MOUSE_BUTTON1, 0x02);
|
2014-03-25 19:57:21 +01:00
|
|
|
addKeyMapping(Common::KEYCODE_TAB, MOUSE_NONE, 0x04);
|
|
|
|
addKeyMapping(Common::KEYCODE_INVALID, MOUSE_BUTTON1, 0x04);
|
|
|
|
addKeyMapping(Common::KEYCODE_ESCAPE, MOUSE_NONE, 0x08);
|
|
|
|
addKeyMapping(Common::KEYCODE_SPACE, MOUSE_NONE, 0x10);
|
|
|
|
addKeyMapping(Common::KEYCODE_F1, MOUSE_NONE, 0x20);
|
|
|
|
addKeyMapping(Common::KEYCODE_UP, MOUSE_NONE, 0x40);
|
|
|
|
addKeyMapping(Common::KEYCODE_DOWN, MOUSE_NONE, 0x80);
|
|
|
|
addKeyMapping(Common::KEYCODE_INVALID, MOUSE_BUTTON1, 0x80);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Input::addKeyMapping(Common::KeyCode key, int mouseButton, uint bitMask) {
|
|
|
|
KeyMapping keyMapping;
|
|
|
|
keyMapping._key = key;
|
|
|
|
keyMapping._mouseButton = mouseButton;
|
|
|
|
keyMapping._bitMask = bitMask;
|
|
|
|
keyMapping._down = false;
|
|
|
|
_keyMap.push_back(keyMapping);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Input::handleKey(Common::KeyCode key, int mouseButton, bool down) {
|
|
|
|
for (KeyMap::iterator it = _keyMap.begin(); it != _keyMap.end(); ++it) {
|
|
|
|
KeyMapping &keyMapping = *it;
|
|
|
|
if ((keyMapping._key != Common::KEYCODE_INVALID && keyMapping._key == key) ||
|
|
|
|
(keyMapping._mouseButton != MOUSE_NONE && keyMapping._mouseButton == mouseButton)) {
|
|
|
|
if (down && !keyMapping._down) {
|
|
|
|
_newKeys |= keyMapping._bitMask;
|
|
|
|
keyMapping._down = true;
|
|
|
|
} else if (!down)
|
|
|
|
keyMapping._down = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
uint prevButtonStates = _buttonStates;
|
|
|
|
_buttonStates |= _newKeys;
|
|
|
|
_newKeys = 0;
|
|
|
|
_newButtons = ~prevButtonStates & _buttonStates;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Input::handleMouseButton(int mouseButton, bool down) {
|
|
|
|
if (down)
|
|
|
|
_buttonsDown |= mouseButton;
|
|
|
|
else
|
|
|
|
_buttonsDown &= ~mouseButton;
|
|
|
|
handleKey(Common::KEYCODE_INVALID, mouseButton, down);
|
|
|
|
}
|
|
|
|
|
2014-03-10 17:49:08 +01:00
|
|
|
} // End of namespace Illusions
|