scummvm/engines/titanic/pet_control/pet_load_save.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/pet_control/pet_load_save.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/core/project_item.h"
#include "titanic/titanic.h"
namespace Titanic {
int CPetLoadSave::_savegameSlotNum;
bool CPetLoadSave::setup(CPetControl *petControl, CPetGlyphs *owner) {
CPetGlyph::setup(petControl, owner);
_savegameSlotNum = -1;
for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) {
Rect slotRect = getSlotBounds(idx);
_slotNames[idx].setBounds(slotRect);
_slotNames[idx].resize(3);
_slotNames[idx].setMaxCharsPerLine(22);
_slotNames[idx].setHasBorder(false);
_slotNames[idx].setup();
}
Rect r1(0, 0, 68, 52);
r1.moveTo(496, 388);
_btnLoadSave.setBounds(r1);
Rect r2(0, 0, 168, 78);
r2.moveTo(309, 377);
_gutter.setBounds(r2);
return true;
}
bool CPetLoadSave::reset() {
highlightChange();
resetSlots();
CPetControl *pet = getPetControl();
if (pet) {
_gutter.reset("PetSaveGutter", pet, MODE_UNSELECTED);
}
return true;
}
void CPetLoadSave::draw2(CScreenManager *screenManager) {
_gutter.draw(screenManager);
for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx)
_slotNames[idx].draw(screenManager);
_btnLoadSave.draw(screenManager);
}
bool CPetLoadSave::MouseButtonDownMsg(const Point &pt) {
if (_btnLoadSave.MouseButtonDownMsg(pt))
return true;
checkSlotsHighlight(pt);
return false;
}
bool CPetLoadSave::KeyCharMsg(Common::KeyCode key) {
switch (key) {
case Common::KEYCODE_TAB:
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
if (_savegameSlotNum != -1) {
highlightSlot((_savegameSlotNum + 1) % 5);
getPetControl()->makeDirty();
}
return true;
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
if (_savegameSlotNum != -1) {
int slotNum = --_savegameSlotNum;
highlightSlot((slotNum == -1) ? SAVEGAME_SLOTS_COUNT - 1 : slotNum);
getPetControl()->makeDirty();
}
return true;
case Common::KEYCODE_RETURN:
case Common::KEYCODE_KP_ENTER:
execute();
return true;
default:
return false;
}
}
Rect CPetLoadSave::getSlotBounds(int index) {
return Rect(323, 376 + index * 16, 473, 392 + index * 16);
}
void CPetLoadSave::resetSlots() {
for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) {
_slotNames[idx].setText("Empty");
_slotInUse[idx] = false;
// Try and open up the savegame for access
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(
g_vm->generateSaveName(idx));
if (in) {
// Read in the savegame header data
CompressedFile file;
file.open(in);
TitanicSavegameHeader header;
if (CProjectItem::readSavegameHeader(&file, header)) {
_slotInUse[idx] = true;
_slotNames[idx].setText(header._saveName);
}
if (header._thumbnail) {
header._thumbnail->free();
delete header._thumbnail;
}
file.close();
}
}
highlightSlot(_savegameSlotNum);
}
void CPetLoadSave::highlightSlot(int index) {
unhighlightSave(_savegameSlotNum);
_savegameSlotNum = index;
highlightChange();
highlightSave(_savegameSlotNum);
}
void CPetLoadSave::highlightChange() {
CPetSection *section = getPetSection();
uint col = section ? section->getColor(3) : 0;
for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx)
_slotNames[idx].setColor(col);
if (_savegameSlotNum != -1) {
col = section ? section->getColor(4) : 0;
_slotNames[_savegameSlotNum].setLineColor(0, col);
}
}
bool CPetLoadSave::checkSlotsHighlight(const Point &pt) {
for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) {
if (isSlotHighlighted(idx, pt)) {
highlightSlot(idx);
return true;
}
}
return false;
}
bool CPetLoadSave::isSlotHighlighted(int index, const Point &pt) {
Rect r = getSlotBounds(index);
if (r.contains(pt)) {
highlightSlot(index);
return true;
} else {
return false;
}
}
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} // End of namespace Titanic