scummvm/engines/avalanche/graphics.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef GRAPHICS_H
#define GRAPHICS_H
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#include "common/file.h"
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#include "graphics/surface.h"
namespace Avalanche {
class AvalancheEngine;
typedef byte manitype[2049]; // manitype = array[5..2053] of byte;
// Be aware!!!
typedef byte siltype[51][11]; /* 35, 4 */
class SpriteInfo {
public:
byte xw; /* x-width in bytes */
byte xl, yl; /* x & y lengths of pictures */
manitype *mani[24];
siltype *sil[24];
uint16 size; /* the size of one picture */
};
class Graphics {
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public:
static const int16 kScreenWidth = 640;
static const int16 kScreenHeight = 200;
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::Graphics::Surface _background;
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Graphics(AvalancheEngine *vm);
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void init();
~Graphics();
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void flesh_colours();
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byte *getPixel(int16 x, int16 y);
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void drawFrame(int16 x1, int16 y1, int16 x2, int16 y2, int16 color); // Solely for testing purposes!
void drawBar(int16 x1, int16 y1, int16 x2, int16 y2, int16 color);
void drawSprite(const SpriteInfo &sprite, byte picnum, int16 x, int16 y);
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// The caller has to .free() the returned Surfaces!!!
::Graphics::Surface loadPictureGraphic(Common::File &file); // Reads Graphic-planar EGA data.
::Graphics::Surface loadPictureRow(Common::File &file, uint16 width, uint16 height); // Reads Row-planar EGA data.
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// Further information about these two: http://www.shikadi.net/moddingwiki/Raw_EGA_data
void drawPicture(const ::Graphics::Surface &picture, uint16 destX, uint16 destY); // Can't call .free() here. See Lucerna::showscore() for example.
void refreshScreen();
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private:
AvalancheEngine *_vm;
::Graphics::Surface _surface;
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static const byte _egaPaletteIndex[16];
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byte _egaPalette[64][3];
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};
} // End of namespace Avalanche
#endif // GRAPHICS_H