2013-06-17 13:52:44 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2013-06-17 11:57:27 +02:00
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2013-06-17 13:52:44 +02:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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2013-06-17 10:38:38 +02:00
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/*
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<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
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<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
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<EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
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SEQUENCE The sequencer. */
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#define __sequence_implementation__
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#include "sequence.h"
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/*#include "Gyro.h"*/
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/*#include "Timeout.h"*/
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/*#include "Celer.h"*/
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/*#include "Trip5.h"*/
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2013-06-17 15:45:25 +02:00
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namespace Avalanche {
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2013-06-17 10:38:38 +02:00
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void then_show(byte what)
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{
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byte fv;
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;
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for( fv=1; fv <= seq_length; fv ++)
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if (seq[fv]==0)
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{;
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seq[fv]=what;
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return;
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}
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}
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void first_show(byte what)
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{;
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/* First, we need to blank out the entire array. */
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fillchar(seq,sizeof(seq),'\0');
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/* Then it's just the same as then_show. */
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then_show(what);
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}
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void then_flip(byte where,byte ped)
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{;
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then_show(now_flip);
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dna.flip_to_where=where;
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dna.flip_to_ped=ped;
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}
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void start_to_close()
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{;
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lose_timer(reason_sequencer);
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set_up_timer(7,procsequence,reason_sequencer);
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}
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void start_to_open()
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{;
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dna.user_moves_avvy=false; /* They can't move. */
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stopwalking; /* And they're not moving now. */
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start_to_close(); /* Apart from that, it's the same thing. */
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}
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void call_sequencer();
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/* This proc is called by Timeout when it's time to do another frame. */
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static void shove_left()
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{;
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move(seq[2],seq[1],seq_length-1); /* Shift everything to the left. */
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}
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void call_sequencer()
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{;
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switch (seq[1]) {
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case 0: return; break; /* No more routines. */
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case 1 ... 176: {; /* Show a frame. */
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show_one(seq[1]);
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shove_left();
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}
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break;
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case 177: {;
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user_moves_avvy=true;
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fliproom(flip_to_where,flip_to_ped); /* 177 = Flip room. */
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if (seq[1]==177) shove_left();
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}
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break;
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}
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start_to_close(); /* Make sure this proc gets called again. */
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}
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2013-06-17 15:45:25 +02:00
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} // End of namespace Avalanche.
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