scummvm/engines/access/files.h

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2014-08-02 15:14:42 -04:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_FILES_H
#define ACCESS_FILES_H
#include "common/scummsys.h"
#include "common/file.h"
namespace Access {
class AccessEngine;
struct FileEntry {
uint32 _offset;
uint32 _nextOffset;
};
class FileManager {
private:
AccessEngine *_vm;
const char * const *_filenames;
void handleFile();
void decompressFile();
public:
int _fileNumber;
Common::File _file;
Common::SeekableReadStream *_stream;
Common::Array<FileEntry> _fileIndex;
uint32 _entryOffset;
uint32 _nextOffset;
public:
FileManager(AccessEngine *vm);
~FileManager();
void loadFile(int fileNum, int subfile);
void loadFile(const Common::String &filename);
/**
* Open up a sub-file container file
*/
void setAppended(int fileNum);
/**
* Open up a sub-file resource within an alrady opened container file.
*/
void gotoAppended(int subfile);
};
} // End of namespace Access
#endif /* ACCESS_FILES_H */