scummvm/queen/logic.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "queen/logic.h"
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QueenLogic::QueenLogic(QueenResource *resource)
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: _maxAnimatedFrame(0), _maxStaticFrame(0), _resource(resource) {
_jas = _resource->loadFile("QUEEN.JAS", 20);
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initialise();
}
QueenLogic::~QueenLogic() {
free (_jas);
//free(_graphicData);
}
void QueenLogic::initialise() {
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uint16 i;
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uint8 *ptr = _jas;
//_display->loadFont();
_numRooms = READ_BE_UINT16(ptr);
ptr += 2;
_numNames = READ_BE_UINT16(ptr);
ptr += 2;
_numObjects = READ_BE_UINT16(ptr);
ptr += 2;
_numDescriptions = READ_BE_UINT16(ptr);
ptr += 2;
//Object data
_objectData = new ObjectData[_numObjects + 1];
//clear first object
_objectData[0].name = 0;
_objectData[0].x = 0;
_objectData[0].y = 0;
_objectData[0].description = 0;
_objectData[0].entryObj = 0;
_objectData[0].room = 0;
_objectData[0].state = 0;
_objectData[0].image = 0;
for (i = 1; i < (_numObjects + 1); i++) {
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_objectData[i].name = (int16)READ_BE_UINT16(ptr);
ptr += 2;
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_objectData[i].x = READ_BE_UINT16(ptr);
ptr += 2;
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_objectData[i].y = READ_BE_UINT16(ptr);
ptr += 2;
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_objectData[i].description = READ_BE_UINT16(ptr);
ptr += 2;
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_objectData[i].entryObj = (int16)READ_BE_UINT16(ptr);
ptr += 2;
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_objectData[i].room = READ_BE_UINT16(ptr);
ptr += 2;
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_objectData[i].state = (int16)READ_BE_UINT16(ptr);
ptr += 2;
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_objectData[i].image = (int16)READ_BE_UINT16(ptr);
ptr += 2;
}
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//Room data
_roomData = new uint16[_numRooms + 2];
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for (i = 1; i < (_numRooms + 2); i++) {
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_roomData[i] = READ_BE_UINT16(ptr);
ptr += 2;
}
_roomData[_numRooms + 1] = _numObjects;
//SFX Name
// the following table isn't available in demo version
if (_resource->isDemo()) {
_sfxName = NULL;
}
else {
_sfxName = new uint16[_numRooms + 1];
for (i = 0; i < (_numRooms + 1); i++) {
_sfxName[i] = READ_BE_UINT16(ptr);
ptr += 2;
}
}
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//Item information
_numItems = READ_BE_UINT16(ptr);
ptr += 2;
_itemData = new uint16[_numItems + 1][5];
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for (i = 1; i < (_numItems + 1); i++) {
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_itemData[i][0] = READ_BE_UINT16(ptr);
ptr += 2;
for (uint16 j = 1; j < 5; j++) {
_itemData[i][j] = READ_BE_UINT16(ptr);
ptr += 2;
}
}
//Graphic Image Data
_numGraphics = READ_BE_UINT16(ptr);
ptr += 2;
_graphicData = new GraphicData[_numGraphics + 1];
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for (i = 1; i < (_numGraphics + 1); i++) {
_graphicData[i].x = READ_BE_UINT16(ptr);
ptr += 2;
_graphicData[i].y = READ_BE_UINT16(ptr);
ptr += 2;
_graphicData[i].firstFrame = (int16)READ_BE_UINT16(ptr);
ptr += 2;
_graphicData[i].lastFrame = (int16)READ_BE_UINT16(ptr);
ptr += 2;
_graphicData[i].speed = READ_BE_UINT16(ptr);
ptr += 2;
}
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_objMax = new uint16[_numRooms + 1];
_areaMax = new uint16[_numRooms + 1];
_area = new int16[_numRooms + 1][11][8];
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/*
for (uint16 i = 1; i < (_numRooms + 1); i++) {
_objMax[i] = READ_BE_UINT16(ptr);
ptr += 2;
_areaMax[i] = READ_BE_UINT16(ptr);
ptr += 2;
for (uint16 j = 1; j < (_areaMax[i] + 1); j++)
for (uint16 k = 0; k < 8; k++) {
_area[i][j][k] = READ_BE_UINT16(ptr);
ptr += 2;
}
}
_objectBox = new uint16[_numObjects + 1][4];
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for (uint16 i = 1; i < (_numObjects + 1); i++)
for (uint16 j = 0; j < 4; j++) {
_objectBox[i][j] = READ_BE_UINT16(ptr);
ptr += 2;
}
*/
_numWalkOffs = 0;
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}
uint16 QueenLogic::currentRoom() {
return _currentRoom;
}
void QueenLogic::currentRoom(uint16 room) {
_currentRoom = room;
}
void QueenLogic::oldRoom(uint16 room) {
_oldRoom = room;
}
ObjectData* QueenLogic::objectData(int index) {
return &_objectData[index];
}
uint16 QueenLogic::roomData(int room) {
return _roomData[room];
}
uint16 QueenLogic::objMax(int room) {
return _objMax[room];
}
int16 *QueenLogic::area(int index, int subIndex) {
return _area[index][subIndex];
}
uint16 QueenLogic::walkOffCount() {
return _numWalkOffs;
}
uint16 *QueenLogic::walkOffData(int index) {
return _walkOffData[index];
}
GraphicData* QueenLogic::findGraphic(int index) {
return &_graphicData[index];
}
uint16 QueenLogic::findBob(uint16 obj) {
uint16 i;
uint16 bobnum = 0;
uint16 bobtype = 0; // 1 for animated, 0 for static
if (obj > _numObjects)
error("Object index (%i) > _numObjects (%i)", obj, _numObjects);
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uint16 room = _objectData[obj].room;
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if (room >= _numRooms) {
warning("room (%i) > _numRooms (%i)", room, _numRooms);
}
int16 img = _objectData[obj].image;
if(img != 0) {
if(img == -3 || img == -4) {
// a person object
for(i = _roomData[room] + 1; i <= obj; ++i) {
img = _objectData[i].image;
if(img == -3 || img == -4) {
++bobnum;
}
}
}
else {
if(img <= -10) {
// object has been turned off, but the image order hasn't been updated
if(_graphicData[-(img + 10)].lastFrame != 0) {
bobtype = 1;
}
}
else if(img == -2) {
// -1 static, -2 animated
bobtype = 1;
}
else if(img > 0) {
if(_graphicData[img].lastFrame != 0) {
bobtype = 1;
}
}
uint16 idxAnimated = 0;
uint16 idxStatic = 0;
for(i = _roomData[room] + 1; i <= obj; ++i) {
img = _objectData[i].image;
if(img <= -10) {
if(_graphicData[-(img + 10)].lastFrame != 0) {
++idxAnimated;
}
else {
++idxStatic;
}
}
else if(img > 0) {
if(img > 5000) {
img -= 5000;
}
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if (img >= _numGraphics)
warning("img (%i) >= _numGraphics (%i)", img, _numGraphics);
if(_graphicData[img].lastFrame != 0) {
++idxAnimated;
}
else {
++idxStatic;
}
}
}
// FIXME: _max*Frame variables should initialized in SETUP_FURNITURE and DISP_ROOM
if(bobtype == 0) {
// static bob
bobnum = 19 + _maxStaticFrame + idxStatic;
}
else {
// animated bob
bobnum = 4 + _maxAnimatedFrame + idxAnimated;
}
}
}
return bobnum;
}
uint16 QueenLogic::findFrame(uint16 obj) {
uint16 i;
uint16 framenum = 0;
uint16 room = _objectData[obj].room;
int16 img = _objectData[obj].image;
if(img == -3 || img == -4) {
uint16 bobnum = 0;
for(i = _roomData[room] + 1; i <= obj; ++i) {
img = _objectData[i].image;
if(img == -3 || img == -4) {
++bobnum;
}
}
if(bobnum <= 3) {
framenum = 29 + FRAME_XTRA;
}
}
else {
uint16 idx = 0;
for(i = _roomData[room] + 1; i < obj; ++i) {
img = _objectData[i].image;
if(img <= -10) {
GraphicData* pgd = &_graphicData[-(img + 10)];
if(pgd->lastFrame != 0) {
// skip all the frames of the animation
idx += ABS(pgd->lastFrame) - pgd->firstFrame + 1;
}
else {
++idx;
}
}
else if(img == -1) {
++idx;
}
else if(img > 0) {
if(img > 5000) {
img -= 5000;
}
GraphicData* pgd = &_graphicData[img];
uint16 lastFrame = ABS(pgd->lastFrame);
if(pgd->firstFrame < 0) {
idx += lastFrame;
}
else if(lastFrame != 0) {
idx += (lastFrame - pgd->firstFrame) + 1;
}
else {
++idx;
}
}
}
img = _objectData[obj].image;
if(img <= -10) {
GraphicData* pgd = &_graphicData[-(img + 10)];
if(pgd->lastFrame != 0) {
idx += ABS(pgd->lastFrame - pgd->firstFrame) + 1;
}
else {
++idx;
}
}
else if(img == -1 || img > 0) {
++idx;
}
// calculate only if there are person frames
if(idx > 0) {
framenum = 36 + _maxStaticFrame + _maxAnimatedFrameLen + idx + FRAME_XTRA;
}
}
return framenum;
}