2020-05-29 13:11:53 +02:00
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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2020-05-19 16:23:53 +02:00
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#include "base_surface_opengl3d.h"
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2020-05-19 18:32:27 +02:00
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#include "../base_image.h"
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#include "base_render_opengl3d.h"
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2020-05-22 00:49:03 +02:00
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#include "graphics/transparent_surface.h"
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2020-05-19 18:32:27 +02:00
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2020-06-01 12:42:14 +02:00
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namespace Wintermute {
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BaseSurfaceOpenGL3D::BaseSurfaceOpenGL3D(BaseGame *game, BaseRenderOpenGL3D *renderer)
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2020-05-29 13:11:53 +02:00
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: BaseSurface(game), tex(nullptr), renderer(renderer), pixelOpReady(false) {
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2020-05-19 16:23:53 +02:00
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::invalidate() {
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2020-06-01 12:51:58 +02:00
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warning("BaseSurfaceOpenGL3D::invalidate not yet implemented");
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::displayHalfTrans(int x, int y, Rect32 rect) {
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2020-06-01 12:51:58 +02:00
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warning("BaseSurfaceOpenGL3D::displayHalfTrans not yet implemented");
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::isTransparentAt(int x, int y) {
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2020-06-01 12:51:58 +02:00
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warning("BaseSurfaceOpenGL3D::isTransparentAt not yet implemented");
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
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2020-06-01 12:51:58 +02:00
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warning("BaseSurfaceOpenGL3D::displayTransZoom not yet implemented");
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::displayTrans(int x, int y, Rect32 rect, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
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2020-05-21 03:35:32 +02:00
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renderer->drawSprite(*tex, rect, 100, 100, Vector2(x, y), alpha, false, blendMode, mirrorX, mirrorY);
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::displayTransOffset(int x, int y, Rect32 rect, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
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2020-06-01 12:51:58 +02:00
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warning("BaseSurfaceOpenGL3D::displayTransOffset not yet implemented");
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::display(int x, int y, Rect32 rect, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
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2020-05-21 03:35:32 +02:00
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renderer->drawSprite(*tex, rect, 100, 100, Vector2(x, y), 0xFFFFFFFF, true, blendMode, mirrorX, mirrorY);
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const Graphics::TransformStruct &transform) {
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2020-06-01 12:51:58 +02:00
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warning("BaseSurfaceOpenGL3D::displayTransform not yet implemented");
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, bool transparent, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
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2020-06-01 12:51:58 +02:00
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warning("BaseSurfaceOpenGL3D::displayZoom not yet implemented");
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::displayTiled(int x, int y, Rect32 rect, int numTimesX, int numTimesY) {
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2020-05-21 19:43:38 +02:00
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Vector2 scale(numTimesX, numTimesY);
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renderer->drawSpriteEx(*tex, rect, Vector2(x, y), Vector2(0, 0), scale, 0, 0xFFFFFFFF, true, Graphics::BLEND_NORMAL, false, false);
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::restore() {
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2020-06-01 12:51:58 +02:00
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warning("BaseSurfaceOpenGL3D::restore not yet implemented");
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
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2020-05-29 13:11:53 +02:00
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BaseImage img = BaseImage();
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2020-05-19 18:32:27 +02:00
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if (!img.loadFile(filename)) {
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return false;
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}
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2020-05-28 13:39:23 +02:00
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if (img.getSurface()->format.bytesPerPixel == 1 && img.getPalette() == nullptr) {
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2020-05-19 18:32:27 +02:00
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return false;
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}
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_filename = filename;
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if (defaultCK) {
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2020-05-29 13:11:53 +02:00
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ckRed = 255;
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2020-05-19 18:32:27 +02:00
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ckGreen = 0;
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2020-05-29 13:11:53 +02:00
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ckBlue = 255;
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2020-05-19 18:32:27 +02:00
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}
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_ckDefault = defaultCK;
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_ckRed = ckRed;
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_ckGreen = ckGreen;
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_ckBlue = ckBlue;
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2020-05-22 00:49:03 +02:00
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bool needsColorKey = false;
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bool replaceAlpha = true;
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2020-05-29 13:11:53 +02:00
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Graphics::Surface *surf = img.getSurface()->convertTo(OpenGL::Texture::getRGBAPixelFormat(), img.getPalette());
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2020-05-22 00:49:03 +02:00
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if (_filename.hasSuffix(".bmp") && img.getSurface()->format.bytesPerPixel == 4) {
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// 32 bpp BMPs have nothing useful in their alpha-channel -> color-key
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needsColorKey = true;
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replaceAlpha = false;
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} else if (img.getSurface()->format.aBits() == 0) {
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needsColorKey = true;
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}
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if (needsColorKey) {
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Graphics::TransparentSurface trans(*surf);
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trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, replaceAlpha);
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}
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tex = new OpenGL::Texture(*surf);
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delete surf;
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2020-05-19 18:32:27 +02:00
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if (_lifeTime == 0 || lifeTime == -1 || lifeTime > _lifeTime) {
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_lifeTime = lifeTime;
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}
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_keepLoaded = keepLoaded;
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if (_keepLoaded) {
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_lifeTime = -1;
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}
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_valid = true;
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::create(int width, int height) {
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2020-05-21 03:35:32 +02:00
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tex = new OpenGL::Texture(width, height);
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2020-05-19 18:32:27 +02:00
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_valid = true;
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::putPixel(int x, int y, byte r, byte g, byte b, int a) {
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2020-06-01 12:51:58 +02:00
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warning("BaseSurfaceOpenGL3D::putPixel not yet implemented");
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) {
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2020-06-01 12:51:58 +02:00
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warning("BaseSurfaceOpenGL3D::getPixel not yet implemented");
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::comparePixel(int x, int y, byte r, byte g, byte b, int a) {
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2020-06-01 12:51:58 +02:00
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warning("BaseSurfaceOpenGL3D::comparePixel not yet implemented");
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::startPixelOp() {
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2020-05-21 03:35:32 +02:00
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glBindTexture(GL_TEXTURE_2D, tex->getTextureName());
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::endPixelOp() {
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2020-05-19 18:32:27 +02:00
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glBindTexture(GL_TEXTURE_2D, 0);
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2020-05-19 16:23:53 +02:00
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return true;
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}
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2020-06-01 12:42:14 +02:00
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bool BaseSurfaceOpenGL3D::isTransparentAtLite(int x, int y) {
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2020-05-21 03:35:32 +02:00
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if (x < 0 || y < 0 || x >= tex->getWidth() || y >= tex->getHeight()) {
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2020-05-19 18:32:27 +02:00
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return false;
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}
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if (!pixelOpReady) {
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return false;
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}
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2020-05-29 13:11:53 +02:00
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uint8 *image_data = nullptr;
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2020-05-19 18:32:27 +02:00
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// assume 32 bit rgba for now
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
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2020-05-29 13:11:53 +02:00
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uint32 pixel = *reinterpret_cast<uint32 *>(image_data + y * tex->getWidth() * 4 + x * 4);
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2020-05-22 01:38:39 +02:00
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pixel &= 0x000000FF;
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2020-05-19 18:32:27 +02:00
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return pixel == 0;
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2020-05-19 16:23:53 +02:00
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}
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2020-06-01 12:42:14 +02:00
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}
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