scummvm/engines/ags/engine/debugging/messagebuffer.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
//=============================================================================
//
// MessageBuffer, the IOutputHandler implementation that stores debug messages
// in a vector. Could be handy if you need to temporarily buffer debug log
// while specifying how to actually print it.
//
//=============================================================================
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#ifndef AGS_ENGINE_DEBUGGING_MESSAGEBUFFER_H
#define AGS_ENGINE_DEBUGGING_MESSAGEBUFFER_H
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#include "ags/std/vector.h"
#include "ags/shared/debugging/outputhandler.h"
namespace AGS3 {
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namespace AGS {
namespace Engine {
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using Shared::String;
using Shared::DebugMessage;
class MessageBuffer : public AGS::Shared::IOutputHandler {
public:
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MessageBuffer(size_t buffer_limit = 1024);
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void PrintMessage(const DebugMessage &msg) override;
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// Clears buffer
void Clear();
// Sends buffered messages into given output target
void Send(const String &out_id);
// Sends buffered messages into given output target and clears buffer
void Flush(const String &out_id);
private:
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const size_t _bufferLimit;
std::vector<DebugMessage> _buffer;
size_t _msgLost;
};
} // namespace Engine
} // namespace AGS
} // namespace AGS3
#endif