scummvm/engines/asylum/respack.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "asylum/respack.h"
namespace Asylum {
ResourcePack::ResourcePack(const char *resourceFile) {
init(resourceFile);
}
ResourcePack::ResourcePack(int resourceIndex) {
// We don't use the file number part of resource IDs
//uint32 fileNum = (resourceID >> 16) & 0x7FFF;
char filename[20];
sprintf(filename, "res.%03d", resourceIndex);
init(filename);
}
ResourcePack::~ResourcePack() {
for (uint32 i = 0; i < _resources.size(); i++) {
delete _resources[i].data;
}
_resources.clear();
_packFile.close();
}
void ResourcePack::init(const char *resourceFile) {
_packFile.open(resourceFile);
uint32 entryCount = _packFile.readUint32LE();
_resources.resize(entryCount);
uint32 prevOffset = _packFile.readUint32LE();
uint32 nextOffset = 0;
for (uint32 i = 0; i < entryCount; i++) {
ResourceEntry entry;
entry.offset = prevOffset;
// Read the offset of the next entry to determine the size of this one
nextOffset = (i < entryCount - 1) ? _packFile.readUint32LE() : _packFile.size();
entry.size = (nextOffset > 0) ? nextOffset - prevOffset : _packFile.size() - prevOffset;
entry.data = 0;
_resources[i] = entry;
prevOffset = nextOffset;
}
}
ResourceEntry *ResourcePack::getResource(uint32 resourceId) {
uint16 index = resourceId & 0xFFFF;
if (!_resources[index].data) {
// Load the requested resource if it's not loaded already
_packFile.seek(_resources[index].offset, SEEK_SET);
_resources[index].data = new byte[_resources[index].size];
_packFile.read(_resources[index].data, _resources[index].size);
}
return &_resources[index];
}
} // end of namespace Asylum