scummvm/engines/ags/engine/ac/dynobj/scriptobject.h

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//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================
//
//
//
//=============================================================================
#ifndef __AGS_EE_DYNOBJ__SCRIPTOBJECT_H
#define __AGS_EE_DYNOBJ__SCRIPTOBJECT_H
#include "ac/roomobject.h"
// 64 bit: Struct size must be 8 byte for scripts to work
struct ScriptObject {
int id;
//RoomObject *obj;
int __padding;
};
#endif // __AGS_EE_DYNOBJ__SCRIPTOBJECT_H