34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
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//=============================================================================
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//
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// Adventure Game Studio (AGS)
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//
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// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
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// The full list of copyright holders can be found in the Copyright.txt
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// file, which is part of this source code distribution.
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//
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// The AGS source code is provided under the Artistic License 2.0.
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// A copy of this license can be found in the file License.txt and at
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// http://www.opensource.org/licenses/artistic-license-2.0.php
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//
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//=============================================================================
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#ifndef __AC_SCRIPTOVERLAY_H
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#define __AC_SCRIPTOVERLAY_H
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#include "ac/dynobj/cc_agsdynamicobject.h"
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struct ScriptOverlay final : AGSCCDynamicObject {
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int overlayId;
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int borderWidth;
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int borderHeight;
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int isBackgroundSpeech;
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int Dispose(const char *address, bool force) override;
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const char *GetType() override;
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int Serialize(const char *address, char *buffer, int bufsize) override;
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void Unserialize(int index, const char *serializedData, int dataSize) override;
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void Remove();
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ScriptOverlay();
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};
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#endif // __AC_SCRIPTOVERLAY_H
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