35 lines
1 KiB
C
35 lines
1 KiB
C
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//=============================================================================
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//
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// Adventure Game Studio (AGS)
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//
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// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
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// The full list of copyright holders can be found in the Copyright.txt
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// file, which is part of this source code distribution.
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//
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// The AGS source code is provided under the Artistic License 2.0.
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// A copy of this license can be found in the file License.txt and at
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// http://www.opensource.org/licenses/artistic-license-2.0.php
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//
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//=============================================================================
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#ifndef __AC_FILEBASEDAGSDEBUGGER_H
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#define __AC_FILEBASEDAGSDEBUGGER_H
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#include "debug/agseditordebugger.h"
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struct FileBasedAGSDebugger : IAGSEditorDebugger
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{
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public:
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bool Initialize() override;
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void Shutdown() override;
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bool SendMessageToEditor(const char *message) override;
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bool IsMessageAvailable() override;
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char* GetNextMessage() override;
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};
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extern const char* SENT_MESSAGE_FILE_NAME;
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#endif // __AC_FILEBASEDAGSDEBUGGER_H
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