scummvm/engines/ags/engine/debugging/logfile.h

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//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================
//
// LogFile, the IOutputHandler implementation that writes to file.
//
// When created LogFile may open file right away or delay doing this.
// In the latter case it will buffer output up to certain size limit.
// When told to open the file, it will first flush its buffer. This allows to
// log events even before the log path is decided (for example, before or
// during reading configuration and/or parsing command line).
//
//=============================================================================
#ifndef __AGS_EE_DEBUG__LOGFILE_H
#define __AGS_EE_DEBUG__LOGFILE_H
#include <memory>
#include "debug/outputhandler.h"
namespace AGS
{
namespace Common { class Stream; }
namespace Engine
{
using Common::DebugMessage;
using Common::Stream;
using Common::String;
class LogFile : public AGS::Common::IOutputHandler
{
public:
enum OpenMode
{
kLogFile_Overwrite,
kLogFile_OverwriteAtFirstMessage,
kLogFile_Append
};
public:
LogFile();
void PrintMessage(const Common::DebugMessage &msg) override;
// Open file using given file path, optionally appending if one exists
//
// TODO: filepath parameter here may be actually used as a pattern
// or prefix, while the actual filename could be made by combining
// this prefix with current date, game name, and similar additional
// useful information. Whether this is to be determined here or on
// high-level side remains a question.
//
bool OpenFile(const String &file_path, OpenMode open_mode = kLogFile_Overwrite);
// Close file
void CloseFile();
private:
std::unique_ptr<Stream> _file;
String _filePath;
OpenMode _openMode;
};
} // namespace Engine
} // namespace AGS
#endif // __AGS_EE_DEBUG__LOGFILE_H