scummvm/engines/tony/window.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/**************************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> *
* Nayma Software srl *
* e -= We create much MORE than ALL =- *
* u- z$$$c '. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> *
* .d" d$$$$$b "b. *
* .z$* d$$$$$$$L ^*$c. *
* #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
* ^*$b 4$$$$$$$$$F .d$*" *
* ^$$. 4$$$$$$$$$F .$P" Module: Window.HPP........... *
* *$. '$$$$$$$$$ 4$P 4 *
* J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
* z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
* z$" "" #$F^ "" '$c Desc: Classi per la gestione *
* z$$beu .ue=" $ "=e.. .zed$$c di una finestra Direct
* "#$e z$*" . `. ^*Nc e$"" Draw................. *
* "$$". .r" ^4. .^$$" ..................... *
* ^.@*"6L=\ebu^+C$"*b." *
* "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
* ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
* " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
* *
* This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
* *
**************************************************************************/
#include "tony/window.h"
#include "tony/game.h"
#include "tony/tony.h"
namespace Tony {
#define DDRELEASE(x) if (x) { (x)->Release(); (x)=NULL; }
// Tabella per il b&w. Globale per accederci dalla roba ASM
static uint16 m_wPrecalcTable[0x10000];
/****************************************************************************\
* Metodi di RMWindow
\****************************************************************************/
#ifdef REFACTOR_ME
LRESULT CALLBACK GlobalWindowProc(HWND hWnd, uint32 msg, uint16 wParam, int32 lParam) {
if ((HWND)theGame.m_wnd == NULL)
return DefWindowProc(hWnd, msg, wParam, lParam);
switch (msg) {
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage(0);
return 0;
default:
return theGame.m_wnd.WindowProc(msg, wParam, lParam);
}
}
#endif
#ifdef REFACTOR_ME
LRESULT RMWindow::WindowProc(uint32 msg, uint16 wParam, int32 lParam) {
switch (msg) {
case WM_ACTIVATE:
if (LOWORD(wParam)!=WA_INACTIVE)
theGame.Pause(false);
else
theGame.Pause(true);
return 0;
case WM_ENTERMENULOOP:
case WM_ENTERSIZEMOVE:
if (!m_bFullscreen)
theGame.Pause(true);
return 0;
case WM_EXITMENULOOP:
case WM_EXITSIZEMOVE:
if (!m_bFullscreen)
theGame.Pause(false);
return 0;
/*
case WM_KEYDOWN:
2012-05-03 23:08:19 +10:00
switch (wParam) {
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
if (GetAsyncKeyState(VK_CONTROL)&0x8000)
theGame.SaveState(wParam-'0');
else if (GetAsyncKeyState(VK_SHIFT)&0x8000)
theGame.LoadState(wParam-'0');
return 0;
}
return 0;
*/
case WM_PAINT:
// Repaint();
ValidateRect(m_hWnd, NULL);
return 0;
case WM_COMMAND:
switch LOWORD(wParam) {
/*
case ID_OPTIONS:
theGame.OptionScreen();
break;
*/
case ID_FULLSCREEN:
theGame.SwitchFullscreen(!m_bFullscreen);
break;
/*
case ID_ENABLEINPUT:
theGame.GetEngine()->EnableInput();
break;
*/
case ID_SCREENSHOT:
m_bGrabScreenshot = true;
// m_bGrabMovie = !m_bGrabMovie;
break;
case ID_MOVIE:
// m_bGrabMovie = !m_bGrabMovie;
break;
/*
case ID_BLACKWHITE:
m_bBlackWhite = !m_bBlackWhite;
break;
*/
default:
return DefWindowProc(m_hWnd, msg, wParam, lParam);
}
return 0;
case WM_SYSKEYDOWN:
if (m_bFullscreen)
return 0;
else
return DefWindowProc(m_hWnd ,msg, wParam, lParam);
default:
if (m_hWnd != NULL) // Fix del bug visto da BoundsChecker
return DefWindowProc(m_hWnd, msg, wParam, lParam);
return 0;
}
}
#endif
/*
HANDLE hWaitFlip;
bool bExitThread;
2012-05-03 23:08:19 +10:00
void DoFlipThread(LPDIRECTDRAWSURFACE lpDDSPrimary) {
bExitThread=false;
2012-05-03 23:08:19 +10:00
while (1) {
WaitForSingleObject(hWaitFlip,INFINITE);
if (bExitThread) _endthread();
lpDDSPrimary->Flip(NULL,DDFLIP_WAIT);
}
}
*/
void RMWindow::InitDirectDraw(void) {
#ifdef REFACTOR_ME
DDInit();
ShowCursor(false);
ShowWindow(m_hWnd, SW_SHOW);
UpdateWindow(m_hWnd);
#endif
}
void RMWindow::Init(/*HINSTANCE hInst*/) {
#ifdef REFACTOR_ME
WNDCLASS wc;
// Registra la classe di finestra
wc.style = CS_HREDRAW|CS_VREDRAW;
wc.lpfnWndProc = GlobalWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInst;
wc.hIcon = LoadIcon(hInst,MAKEINTRESOURCE(IDI_ICON1));
wc.hCursor = LoadCursor(NULL,IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = "RMClass";
RegisterClass(&wc);
m_hWnd = CreateWindow(
"RMClass",
"Tony Tough and the night of Roasted Moths",
WS_OVERLAPPEDWINDOW & (~WS_THICKFRAME) & (~WS_BORDER) & (~WS_MAXIMIZEBOX),
50, 50,
RM_SX + GetSystemMetrics(SM_CXDLGFRAME) * 2,
RM_SY + GetSystemMetrics(SM_CYDLGFRAME) * 2 + GetSystemMetrics(SM_CYMENU) + GetSystemMetrics(SM_CYCAPTION),
NULL,
NULL,
hInst,
NULL
);
if (m_hWnd == NULL) {
int err = GetLastError();
RMString str;
str.Format("error: %u",err);
MessageBox(NULL,str,"sux",MB_OK);
assert(0);
}
// Inizializza la finestra directdraw
//DDInit();
// Inizializza i conteggi degli FPS
fps = lastfcount = fcount = lastsecond = 0;
m_bGrabScreenshot = false;
m_bGrabThumbnail = false;
m_bGrabMovie = false;
//hWaitFlip = CreateEvent(NULL,false,false, NULL);
#endif
};
void RMWindow::Close(void) {
DDClose();
#ifdef REFACTOR_ME
DestroyWindow(m_hWnd);
#endif
}
void RMWindow::GrabThumbnail(uint16 *thumbmem) {
m_bGrabThumbnail = true;
m_wThumbBuf = thumbmem;
}
float RGB_to_HSL(float r,float g, float b, float *h, float *s, float *l) {
float v;
float m;
float vm;
float r2, g2, b2;
if (r > g) v = r; else v = g;
if (v > b) v = v; else v = b;
if (r < b) m = r; else m = b;
if (m < b) m = m; else m = b;
if ((*l = (m + v) / 2.0f) <= 0.0f) return *l;
if ((*s = vm = v - m) > 0.0f) {
*s /= (*l <= 0.5f) ? (v + m) : (2.0f - v - m) ;
} else
return *l;
r2 = (v - r) / vm;
g2 = (v - g) / vm;
b2 = (v - b) / vm;
if (r == v)
*h = (g == m ? 5.0f + b2 : 1.0f - g2);
else if (g == v)
*h = (b == m ? 1.0f + r2 : 3.0f - b2);
else
*h = (r == m ? 3.0f + g2 : 5.0f - r2);
*h /= 6;
return *l;
}
#define ITOF(val) (float)((float)(val) / 31.0f)
#define FTOI(val) (int)(((float)(val) * 31.0f + 0.5f))
void RMWindow::CreateBWPrecalcTable(void) {
#define CLAMP(var, min, max) var = (var < min ? min : (var > max ? max : var));
int i;
int r, g, b;
int min, max;
int shiftR, shiftG, shiftB;
// Calcola i valori di shift in base alle maschere
for (shiftR = 15; (mskRed & (1 << shiftR)) == 0; shiftR--)
;
for (shiftG = 15; (mskGreen & (1 << shiftG)) == 0; shiftG--)
;
for (shiftB = 15; (mskBlue & (1 << shiftB)) == 0; shiftB--)
;
shiftR -= 4;
shiftG -= 4;
shiftB -= 4;
// @@@ CLAMP inutile (in teoria)
CLAMP(shiftR, 0, 15);
CLAMP(shiftG, 0, 15);
CLAMP(shiftB, 0, 15);
2012-05-03 23:08:19 +10:00
for (i = 0; i < 0x10000; i++) {
r=(i >> shiftR) & 0x1F;
g=(i >> shiftG) & 0x1F;
b=(i >> shiftB) & 0x1F;
#if 1
if (r < g) min=r; else min = g;
if (b < min) min = b;
if (r > g) max = r; else max = g;
if (b > max) max = b;
min = (min + max) / 2;
#else
// Nuova formula B&W. L'immagine <20> pi<70> fedele all'originale, ma l'effetto <20> peggiore
float fr, fg, fb;
fr = (float)r / 63.0f;
fg = (float)g / 63.0f;
fb = (float)b / 63.0f;
min = (int)((fr*0.11f + fg*0.69f + fb*0.33f)*63.f);
#endif
/*
RGB_to_HSL(ITOF(r), ITOF(g), ITOF(b), &h, &s, &l);
min = FTOI(l);
*/
r = min + 8 - 8;
g = min + 5 - 8;
b = min + 0 - 8;
CLAMP(r, 0, 31);
CLAMP(g, 0, 31);
CLAMP(b, 0, 31);
m_wPrecalcTable[i] = (b << shiftB) | (g << shiftG) | (r << shiftR);
}
}
void RMWindow::DDClose(void) {
#ifdef REFACTOR_ME
DDRELEASE(m_Back);
DDRELEASE(m_Primary);
DDRELEASE(m_MainClipper);
DDRELEASE(m_BackClipper);
DDRELEASE(m_DD);
#endif
}
void RMWindow::DDInit(void) {
#ifdef REFACTOR_ME
HRESULT err;
// Crea DirectDraw
err = DirectDrawCreate(NULL, &m_DD, NULL);
assert(err == DD_OK);
// Crea il clipper
err = DirectDrawCreateClipper(0, &m_MainClipper, NULL);
err=DirectDrawCreateClipper(0, &m_BackClipper, NULL);
// Lo associa alla finestra
m_MainClipper->SetHWnd(0, m_hWnd);
// Setta la cooperazione a normal
m_DD->SetCooperativeLevel(m_hWnd, DDSCL_NORMAL);
#ifdef STARTFULLSCREEN
// Di default in fullscreen
m_bFullscreen=false; // Fa finta, per obbligarlo a cambiare
m_Primary=m_Back=NULL;
SwitchFullscreen(true);
#else
// Di default in finestra
m_bFullscreen = true; // Fa finta, per obbligarlo a cambiare
m_Primary = m_Back = NULL;
SwitchFullscreen(false);
#endif
/*
2012-05-03 23:08:19 +10:00
if (!ISMODE1() && !ISMODE2() && !ISMODE3() && !ISMODE4()) {
RMString str;
str.Format("Graphic mode not supported: %04x %04x %04x",mskRed,mskGreen,mskBlue);
MessageBox(m_hWnd,str,"Debug",MB_OK);
}
*/
#endif
}
void RMWindow::SwitchFullscreen(bool bFull) {
#ifdef REFACTOR_ME
HRESULT err;
DDSURFACEDESC ddsd;
DDSCAPS ddscaps;
DDBLTFX ddbltfx;
Common::Rect rcWin;
// Se non c'e' niente da fare, esci
if (bFull == m_bFullscreen)
return;
// Termina il thread di flipping
//bExitThread = true;
// Rilascia le superfici create in precedenza (se ce n'erano)
DDRELEASE(m_Back);
DDRELEASE(m_Primary);
// Legge le coordinate della finestra
if (m_bFullscreen) {
rcWin.left = 50;
rcWin.top = 50;
} else {
GetWindowRect(m_hWnd, &rcWin);
}
if (bFull) {
// Setta la risoluzione
m_DD->SetCooperativeLevel(m_hWnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT);
m_DD->SetDisplayMode(RM_SX, RM_SY, 16);
// A tutto schermo, possiamo creare una catena di flipping
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS|DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
ddsd.dwBackBufferCount = 1;
if ((err=m_DD->CreateSurface(&ddsd, &m_Primary, NULL)) != DD_OK) {
//wsprintf(errbuf,"Error creating primary surface2 (%lx)",err);
//MessageBox(hWnd,errbuf,"grSwitchFullscreen()",MB_OK);
assert(0);
}
ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
if ((err=m_Primary->GetAttachedSurface(&ddscaps, &m_Back)) != DD_OK) {
//wsprintf(errbuf,"Error getting attached surface2 (%lx)",err);
//MessageBox(hWnd,errbuf,"grSwitchFullscreen()",MB_OK);
assert(0);
}
// Pulisce i buffer
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.dwFillColor = 0;
m_Back->Blt(NULL, NULL, NULL,DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ddbltfx.dwSize=sizeof(ddbltfx);
ddbltfx.dwFillColor = 0;
m_Primary->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
// Inizializza il thread
//_beginthread((void (*)(void*))DoFlipThread,10240,(void*)m_Primary);
} else {
// In windowed, non possiamo fare flipping (purtroppo)
m_DD->RestoreDisplayMode();
m_DD->SetCooperativeLevel(m_hWnd,DDSCL_NORMAL);
ZeroMemory(&ddsd,sizeof(ddsd));
ddsd.dwSize=sizeof(ddsd);
ddsd.dwFlags=DDSD_CAPS;
ddsd.ddsCaps.dwCaps=DDSCAPS_PRIMARYSURFACE;
if ((err=m_DD->CreateSurface(&ddsd,&m_Primary, NULL)) != DD_OK) {
//wsprintf(errbuf,"Error creating primary surface (%lx)",err);
//MessageBox(hWnd,errbuf,"ChangeResolution()",MB_OK);
assert(0);
}
ZeroMemory(&ddsd,sizeof(ddsd));
ddsd.dwSize=sizeof(ddsd);
ddsd.dwFlags=DDSD_CAPS|DDSD_WIDTH|DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps=DDSCAPS_OFFSCREENPLAIN; // se puo', in video memory
ddsd.dwWidth=RM_SX;
ddsd.dwHeight=RM_SY;
if ((err=m_DD->CreateSurface(&ddsd,&m_Back, NULL)) != DD_OK) {
//wsprintf(errbuf,"Error creating backbuffer surface (%lx)",err);
//MessageBox(hWnd,errbuf,"ChangeResolution()",MB_OK);
assert(0);
}
// Pulizia per favore
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.dwFillColor = 0;
m_Back->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
}
// Posiziona e ridimensiona la finestra
if (bFull) {
SetWindowPos(m_hWnd, HWND_TOP, 0, 0, RM_SX, RM_SY, 0);
// Disabilita il clipper (non necessario)
m_Primary->SetClipper(NULL);
} else {
SetWindowPos(m_hWnd, HWND_TOP, rcWin.left, rcWin.top, RM_SX + GetSystemMetrics(SM_CXDLGFRAME) * 2,
RM_SY + GetSystemMetrics(SM_CYDLGFRAME) * 2 + GetSystemMetrics(SM_CYCAPTION), 0);
m_Primary->SetClipper(m_MainClipper);
//m_Primary->SetClipper(NULL);
}
// Si ricorda il nuovo stato
m_bFullscreen = bFull;
InvalidateRect(m_hWnd, NULL, false);
// Legge il nuovo pixel format
UpdatePixelFormat();
#endif
}
void RMWindow::UpdatePixelFormat(void) {
#ifdef REFACTOR_ME
DDPIXELFORMAT ddpf;
// Si fa ridare il nuovo pixel format
ddpf.dwSize = sizeof(ddpf);
m_Primary->GetPixelFormat(&ddpf);
// Copia le componenti dei colori
mskRed = ddpf.dwRBitMask;
mskGreen = ddpf.dwGBitMask;
mskBlue = ddpf.dwBBitMask;
// Ricalcola la tabella per l'effetto b&w
CreateBWPrecalcTable();
#endif
}
void RMWindow::Repaint(void) {
#ifdef REFACTOR_ME
Common::Rect rcWin;
HRESULT err;
if (m_Primary==NULL)
return;
// Se siamo a tutto schermo, basta un flip
if (m_bFullscreen) {
m_DD->WaitForVerticalBlank(DDWAITVB_BLOCKBEGIN, NULL);
// Flippa flappa
while (1) {
//err=m_Primary->Flip(NULL,DDFLIP_WAIT);
err = m_Primary->BltFast(0, 0, m_Back, NULL, DDBLTFAST_WAIT);
if (err==DD_OK)
break;
else if (err == DDERR_SURFACELOST) {
//MessageBox(NULL,"Primary lost!","RMWindow::Repaint()",MB_OK);
m_Primary->Restore();
return;
}
}
}
// Altrimenti bisogna andare di blit
else {
// Si calcola il rettangolo effettivamente visibile
GetWindowRect(m_hWnd, &rcWin);
OffsetRect(&rcWin, GetSystemMetrics(SM_CXDLGFRAME), GetSystemMetrics(SM_CYDLGFRAME) + GetSystemMetrics(SM_CYCAPTION));
// Aggiusta le dimensioni del rettangolo
rcWin.right = rcWin.left + RM_SX;
rcWin.bottom = rcWin.top + RM_SY;
// Blit del back nel primary
while (1) {
err = m_Primary->Blt(&rcWin, m_Back, NULL,DDBLT_WAIT, NULL);
if (err == DD_OK)
break;
else if (err == DDERR_SURFACELOST) {
//MessageBox(NULL,"Primary lost!","RMWindow::Repaint()",MB_OK);
m_Primary->Restore();
return;
}
}
}
#endif
}
void RMWindow::Unlock(DDSURFACEDESC &ddsd) {
#ifdef REFACTOR_ME
m_Back->Unlock(ddsd.lpSurface);
#endif
}
void RMWindow::WipeEffect(Common::Rect &rcBoundEllipse) {
#ifdef REFACTOR_ME
Common::Rect rcScreen;
HRGN hrgnCombined;
HRGN hrgnScreen;
HRGN hrgnEllipse;
uint32 dwDataSize;
RGNDATA *rgnData;
SetRect(&rcScreen, 0, 0, 640, 480);
hrgnScreen = CreateRectRgnIndirect(&rcScreen);
hrgnEllipse = CreateEllipticRgnIndirect(&rcBoundEllipse);
hrgnCombined = CreateRectRgnIndirect(&rcScreen);
CombineRgn(hrgnCombined, hrgnScreen, hrgnEllipse, RGN_DIFF);
dwDataSize = GetRegionData(hrgnCombined, 0, NULL);
rgnData = (RGNDATA *)new char[dwDataSize];
GetRegionData(hrgnCombined, dwDataSize, rgnData);
m_BackClipper->SetClipList(rgnData, 0);
m_Back->SetClipper(m_BackClipper);
DDBLTFX ddbltfx;
ddbltfx.dwSize=sizeof(ddbltfx);
ddbltfx.dwFillColor = 0;
m_Back->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
m_Back->SetClipper(NULL);
delete [] rgnData;
DeleteObject(hrgnCombined);
DeleteObject(hrgnEllipse);
DeleteObject(hrgnScreen);
#endif
}
bool RMWindow::Lock(DDSURFACEDESC &ddsd) {
#ifdef REFACTOR_ME
HRESULT err;
// Lock della surface
ddsd.dwSize = sizeof(ddsd);
while (1) {
err = m_Back->Lock(NULL,&ddsd,DDLOCK_WAIT|DDLOCK_WRITEONLY|DDLOCK_NOSYSLOCK, NULL);
if (err==DD_OK)
break;
else if (err==DDERR_SURFACELOST) {
// MessageBox(NULL,"Primary lost!","RMWindow::Repaint()",MB_OK);
m_Back->Restore();
return false;
}
}
#endif
return true;
}
void RMWindow::GetNewFrame(byte *lpBuf, Common::Rect *rcBoundEllipse) {
#ifdef REFACTOR_ME
HRESULT err;
DDSURFACEDESC ddsd;
int x,y;
byte *dest;
uint16 *destw;
RMString s;
uint16 *src,src2;
if (GetAsyncKeyState(VK_F7)&0x8001)
goto DOFRAMERATE;
if (!Lock(ddsd))
return;
// Copia del buffer
src = (uint16 *)lpBuf;
dest = (byte *)ddsd.lpSurface;
// src+=RM_SKIPY*RM_BBX; Lo skipY e' integrato nell'offseting del bigbuffer
if (ISMODE2()) {
// 565 RGB, Marco - Matrox G200
int lineinc = (ddsd.lPitch / 2 - RM_SX) * 2;
int lineinc2 = (RM_BBX - RM_SKIPX - RM_SX) * 2;
destw = (uint16 *)dest;
if (bCfgAnni30) {
__asm {
pushad
mov y,RM_SY
mov esi,src
mov edi,dest
//ALIGN 4
line30:
mov x,RM_SX
add esi,RM_SKIPX*2
line302:
mov eax,[esi] ; U 1
mov ebx,[esi+4] ; V
mov ecx,eax ; U 2
mov edx,ebx ; V
and eax,0x7FE07FE0 ; U 3
and ebx,0x7FE07FE0 ; V
and ecx,0x001F001F ; U 4
and edx,0x001F001F ; V
shl eax,1 ; U 5
shl ebx,1 ; V
or eax,ecx ; U 6
or ebx,edx ; V
// Codice B&W - Pairato
mov ecx,eax
mov edx,ebx
and eax,0xFFFF
and ebx,0xFFFF
shr ecx,16
shr edx,16
mov eax,[offset m_wPrecalcTable + eax*2]
mov ebx,[offset m_wPrecalcTable + ebx*2]
mov ecx,[offset m_wPrecalcTable + ecx*2]
mov edx,[offset m_wPrecalcTable + edx*2]
shl ecx,16
shl edx,16
and eax,0xFFFF
and ebx,0xFFFF
or eax,ecx
or ebx,edx
mov [edi],eax ; U 7
mov [edi+4],ebx ; V
add esi,8 ; U 8
add edi,8 ; V
sub x,4 ; U 9
jnz line302 ; V
add esi,lineinc2
add edi,lineinc
dec y
jnz line30
popad
}
} else {
__asm {
pushad
mov y,RM_SY
mov esi,src
mov edi,dest
//ALIGN 4
line:
mov x,RM_SX
add esi,RM_SKIPX*2
line2:
mov eax,[esi] ; U 1
mov ebx,[esi+4] ; V
mov ecx,eax ; U 2
mov edx,ebx ; V
and eax,0x7FE07FE0 ; U 3
and ebx,0x7FE07FE0 ; V
and ecx,0x001F001F ; U 4
and edx,0x001F001F ; V
shl eax,1 ; U 5
shl ebx,1 ; V
or eax,ecx ; U 6
or ebx,edx ; V
mov [edi],eax ; U 7
mov [edi+4],ebx ; V
add esi,8 ; U 8
add edi,8 ; V
sub x,4 ; U 9
jnz line2 ; V
add esi,lineinc2
add edi,lineinc
dec y
jnz line
popad
}
}
} else if (ISMODE3()) {
// 5551 RGB
int lineinc = (ddsd.lPitch / 2 - RM_SX) * 2;
int lineinc2 = (RM_BBX - RM_SKIPX - RM_SX) * 2;
destw=(uint16 *)dest;
if (bCfgAnni30) {
__asm {
mov y,RM_SY
mov esi,src
mov edi,dest
aline30:
mov x,RM_SX
add esi,RM_SKIPX*2
aline302:
mov eax,[esi] ; U 1
mov ebx,[esi+4] ; V
shl eax,1 ; U 2
shl ebx,1 ; V
// Codice B&W - Pairato
mov ecx,eax
mov edx,ebx
and eax,0xFFFF
and ebx,0xFFFF
shr ecx,16
shr edx,16
mov eax,[offset m_wPrecalcTable + eax*2]
mov ebx,[offset m_wPrecalcTable + ebx*2]
mov ecx,[offset m_wPrecalcTable + ecx*2]
mov edx,[offset m_wPrecalcTable + edx*2]
shl ecx,16
shl edx,16
and eax,0xFFFF
and ebx,0xFFFF
or eax,ecx
or ebx,edx
mov [edi],eax ; U 3
mov [edi+4],ebx ; V
add esi,8 ; U 4
add edi,8 ; V
sub x,4 ; U 5
jnz aline302 ; V
add esi,lineinc2
add edi,lineinc
dec y
jnz aline30
}
} else {
__asm {
mov y,RM_SY
mov esi,src
mov edi,dest
aline:
mov x,RM_SX
add esi,RM_SKIPX*2
aline2:
mov eax,[esi] ; U 1
mov ebx,[esi+4] ; V
shl eax,1 ; U 2
shl ebx,1 ; V
mov [edi],eax ; U 3
mov [edi+4],ebx ; V
add esi,8 ; U 4
add edi,8 ; V
sub x,4 ; U 5
jnz aline2 ; V
add esi,lineinc2
add edi,lineinc
dec y
jnz aline
}
}
} else if (ISMODE4()) {
// 565 BGR - Intergraph
int lineinc=(ddsd.lPitch / 2 - RM_SX) * 2;
int lineinc2=(RM_BBX - RM_SKIPX - RM_SX) * 2;
destw=(uint16 *)dest;
if (bCfgAnni30) // Manca supporto per Intergraph ... non so pairarlo!!! :)
{
__asm {
mov y,RM_SY
mov esi,src
mov edi,dest
//ALIGN 4
intersux30:
mov ecx,RM_SX
add esi,RM_SKIPX*2
intersux302:
mov eax,[esi] ; U 1 0BBBBBGGGGGRRRRR 0BBBBBGGGGGRRRRR
add esi,4 ; V
mov ebx,eax ; U 2 0BBBBBGGGGGRRRRR 0BBBBBGGGGGRRRRR
mov edx,eax ; V 0BBBBBGGGGGRRRRR 0BBBBBGGGGGRRRRR
shl eax,11 ; U 3 RRRRR0BBBBBGGGGG RRRRR00000000000
and ebx,0x03E003E0 ; V 000000GGGGG00000 000000GGGGG00000
and edx,0x7C007C00 ; U 4 0BBBBB0000000000 0BBBBB0000000000
and eax,0xF800F800 ; V RRRRR00000000000 RRRRR00000000000
shr edx,10 ; U 5 00000000000BBBBB 00000000000BBBBB
add ebx,ebx ; V 00000GGGGG000000 00000GGGGG000000
or eax,edx ; U 6 RRRRR000000BBBBB RRRRR000000BBBBB
add edi,4 ; V
or eax,ebx ; U 7 RRRRRGGGGG0BBBBB RRRRRGGGGG0BBBBB
sub ecx,2 ; V
mov [edi-4],eax ; U 8
jnz intersux302 ; V
add esi,lineinc2
add edi,lineinc
dec y
jnz intersux30
}
} else {
__asm {
mov y,RM_SY
mov esi,src
mov edi,dest
//ALIGN 4
intersux:
mov ecx,RM_SX
add esi,RM_SKIPX*2
intersux2:
mov eax,[esi] ; U 1 0BBBBBGGGGGRRRRR 0BBBBBGGGGGRRRRR
add esi,4 ; V
mov ebx,eax ; U 2 0BBBBBGGGGGRRRRR 0BBBBBGGGGGRRRRR
mov edx,eax ; V 0BBBBBGGGGGRRRRR 0BBBBBGGGGGRRRRR
shl eax,11 ; U 3 RRRRR0BBBBBGGGGG RRRRR00000000000
and ebx,0x03E003E0 ; V 000000GGGGG00000 000000GGGGG00000
and edx,0x7C007C00 ; U 4 0BBBBB0000000000 0BBBBB0000000000
and eax,0xF800F800 ; V RRRRR00000000000 RRRRR00000000000
shr edx,10 ; U 5 00000000000BBBBB 00000000000BBBBB
add ebx,ebx ; V 00000GGGGG000000 00000GGGGG000000
or eax,edx ; U 6 RRRRR000000BBBBB RRRRR000000BBBBB
add edi,4 ; V
or eax,ebx ; U 7 RRRRRGGGGG0BBBBB RRRRRGGGGG0BBBBB
sub ecx,2 ; V
mov [edi-4],eax ; U 8
jnz intersux2 ; V
add esi,lineinc2
add edi,lineinc
dec y
jnz intersux
}
}
} else {
// 555 RGB - Computer di Bagio, nVidia Riva 128
int lineinc = (ddsd.lPitch / 2 - RM_SX) * 2;
int lineinc2 = (RM_BBX - RM_SKIPX - RM_SX) * 2;
destw=(uint16 *)dest;
if (bCfgAnni30) {
__asm {
mov y,RM_SY
mov esi,src
mov edi,dest
bagioline30:
mov x,RM_SX
add esi,RM_SKIPX*2
bagioline302:
mov eax,[esi] ; U 1
mov ebx,[esi+4] ; V
// Codice B&W - Pairato
mov ecx,eax
mov edx,ebx
and eax,0xFFFF
and ebx,0xFFFF
shr ecx,16
shr edx,16
mov eax,[offset m_wPrecalcTable + eax*2]
mov ebx,[offset m_wPrecalcTable + ebx*2]
mov ecx,[offset m_wPrecalcTable + ecx*2]
mov edx,[offset m_wPrecalcTable + edx*2]
shl ecx,16
shl edx,16
and eax,0xFFFF
and ebx,0xFFFF
or eax,ecx
or ebx,edx
mov [edi],eax ; U 3
mov [edi+4],ebx ; V
add esi,8 ; U 4
add edi,8 ; V
sub x,4 ; U 5
jnz bagioline302 ; V
add esi,lineinc2
add edi,lineinc
dec y
jnz bagioline30
}
} else {
for (y = 0; y < RM_SY; y++) {
CopyMemory(dest, src + RM_SKIPX, RM_SX * 2);
dest += ddsd.lPitch;
src += RM_BBX;
}
}
}
// Unlock
Unlock(ddsd);
// Effetto di wipe
if (rcBoundEllipse) {
WipeEffect(*rcBoundEllipse);
}
// Repaint
Repaint();
DOFRAMERATE:
// Conteggio per gli FPS
fcount++;
if (lastsecond + 1000 < _vm->GetTime()) {
lastsecond = _vm->GetTime();
fps=fcount - lastfcount;
lastfcount = fcount;
if (!m_bFullscreen) {
s.Format("Tony Tough and the night of Roasted Moths - %u FPS",fps);
SetWindowText(m_hWnd,s);
}
} if (!_vm->getIsDemo()) {
if (m_bGrabScreenshot || m_bGrabMovie) {
RMSnapshot snapshot;
snapshot.GrabScreenshot(lpBuf);
m_bGrabScreenshot = false;
}
if (m_bGrabThumbnail) {
RMSnapshot snapshot;
snapshot.GrabScreenshot(lpBuf, 4, m_wThumbBuf);
m_bGrabThumbnail = false;
}
}
#endif
}
/****************************************************************************\
* Metodi di RMSnapshot
\****************************************************************************/
char RMSnapshot::bufDrive[_MAX_DRIVE];
char RMSnapshot::bufDir[_MAX_DIR];
char RMSnapshot::bufName[_MAX_FNAME];
char RMSnapshot::bufExt[_MAX_EXT];
char RMSnapshot::filename[512];
byte RMSnapshot::rgb[RM_SX * RM_SY * 3];
bool RMSnapshot::GetFreeSnapName(char *fn) {
#ifdef REFACTOR_ME
int i, j, k;
HANDLE h;
theGame.GetDataDirectory(RMGame::DD_SHOTS, fn);
_splitpath(fn, bufDrive, bufDir, NULL, NULL);
for (i = 1; i < 10; i++) {
wsprintf(bufName,"rm%d00",i);
_makepath(fn,bufDrive,bufDir,bufName,".bmp");
h = CreateFile(fn,GENERIC_READ,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL, NULL);
if (h == INVALID_HANDLE_VALUE)
break;
CloseHandle(h);
}
i--;
for (j = 1; j < 10; j++) {
wsprintf(bufName,"rm%d%d0",i,j);
_makepath(fn,bufDrive,bufDir,bufName,".bmp");
h=CreateFile(fn,GENERIC_READ,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL, NULL);
if (h==INVALID_HANDLE_VALUE)
break;
CloseHandle(h);
}
j--;
for (k = 0; k < 10; k++) {
wsprintf(bufName,"rm%d%d%d",i,j,k);
_makepath(fn,bufDrive,bufDir,bufName,".bmp");
h = CreateFile(fn,GENERIC_READ,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL, NULL);
if (h==INVALID_HANDLE_VALUE)
break;
CloseHandle(h);
}
if (k == 10) {
k = 0;
j++;
if (j == 10) {
j = 0;
i++;
if (i == 10)
return false;
}
wsprintf(bufName,"rm%d%d%d",i,j,k);
_makepath(fn,bufDrive,bufDir,bufName,".bmp");
}
#endif
return true;
}
void RMSnapshot::GrabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) {
#ifdef REFACTOR_ME
uint16 *src = (uint16 *)lpBuf;
int dimx = RM_SX / dezoom;
int dimy = RM_SY / dezoom;
int u, v, curv;
uint16 appo;
uint32 k = 0;
int sommar, sommab, sommag;
uint16 *cursrc;
if (lpDestBuf == NULL)
src += (RM_SY - 1) * RM_BBX;
if (dezoom == 1 && 0) { // @@@ NON E' TESTATA MOLTO BENE!!!
byte *curOut = rgb;
for (int y = 0; y < dimy; y++) {
for (int x = 0; x < dimx; x++) {
cursrc = &src[RM_SKIPX + x];
*curOut++ = ((*cursrc) & 0x1F) << 3;
*curOut++ = (((*cursrc) >> 5) & 0x1F) << 3;
*curOut++ = (((*cursrc) >> 10) & 0x1F) << 3;
if (lpDestBuf)
*lpDestBuf++ = *cursrc;
}
if (lpDestBuf == NULL)
src -= RM_BBX;
else
src += RM_BBX;
}
} else {
for (int y = 0; y < dimy; y++) {
for(int x = 0; x < dimx; x++) {
cursrc = &src[RM_SKIPX + x * dezoom];
sommar = sommab = sommag = 0;
for (v = 0; v < dezoom; v++)
for (u = 0; u < dezoom; u++) {
if (lpDestBuf == NULL)
curv = -v;
else
curv = v;
sommab += cursrc[curv*RM_BBX + u] & 0x1F;
sommag += (cursrc[curv*RM_BBX + u] >> 5) & 0x1F;
sommar += (cursrc[curv*RM_BBX + u] >> 10) & 0x1F;
}
rgb[k + 0] = (byte) (sommab * 8 / (dezoom * dezoom));
rgb[k + 1] = (byte) (sommag * 8 / (dezoom * dezoom));
rgb[k + 2] = (byte) (sommar * 8 / (dezoom * dezoom));
if (lpDestBuf!=NULL)
lpDestBuf[k/3] = ((int)rgb[k+0]>>3) | (((int)rgb[k+1]>>3)<<5) | (((int)rgb[k+2]>>3)<<10);
k+=3;
}
if (lpDestBuf == NULL)
src -= RM_BBX * dezoom;
else
src += RM_BBX * dezoom;
}
}
if (lpDestBuf == NULL) {
if (!GetFreeSnapName(filename))
return;
HANDLE hFile = CreateFile(filename,
GENERIC_WRITE,
0,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN,
NULL);
BITMAPFILEHEADER bmfHeader;
bmfHeader.bfType = ((uint16) ('M' << 8) | 'B');
bmfHeader.bfSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + dimx * dimy * 3;
bmfHeader.bfReserved1 = 0;
bmfHeader.bfReserved2 = 0;
bmfHeader.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
BITMAPINFOHEADER bmiHeader;
bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmiHeader.biWidth = dimx;
bmiHeader.biHeight = dimy;
bmiHeader.biPlanes = 1;
bmiHeader.biBitCount = 24;
bmiHeader.biCompression = BI_RGB;
bmiHeader.biSizeImage = dimx * dimy * 3;
bmiHeader.biXPelsPerMeter = 0xB12;
bmiHeader.biYPelsPerMeter = 0xB12;
bmiHeader.biClrUsed = 0;
bmiHeader.biClrImportant = 0;
uint32 dwWritten;
WriteFile(hFile, &bmfHeader, sizeof(BITMAPFILEHEADER), &dwWritten, NULL);
WriteFile(hFile, &bmiHeader, sizeof(BITMAPINFOHEADER), &dwWritten, NULL);
WriteFile(hFile, rgb, dimx * dimy * 3, &dwWritten, NULL);
CloseHandle(hFile);
}
#endif
}
} // End of namespace Tony