2016-06-15 21:36:20 +06:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_NETWORKING_SDL_NET_CLIENT_H
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#define BACKENDS_NETWORKING_SDL_NET_CLIENT_H
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#include "common/scummsys.h"
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#include "common/str.h"
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2016-07-07 18:04:48 +06:00
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#include "reader.h"
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2016-06-15 21:36:20 +06:00
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2016-07-09 15:49:18 +06:00
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namespace Common {
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class MemoryReadWriteStream;
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}
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2016-06-15 21:36:20 +06:00
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typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
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typedef struct _TCPsocket *TCPsocket;
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namespace Networking {
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enum ClientState {
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INVALID,
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READING_HEADERS,
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2016-06-15 21:59:03 +06:00
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READ_HEADERS,
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2016-06-15 23:54:53 +06:00
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BAD_REQUEST,
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BEING_HANDLED
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};
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class Client;
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class ClientHandler {
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public:
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virtual ~ClientHandler() {};
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virtual void handle(Client *client) = 0;
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2016-06-15 21:36:20 +06:00
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};
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class Client {
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ClientState _state;
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SDLNet_SocketSet _set;
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TCPsocket _socket;
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2016-07-07 18:04:48 +06:00
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Reader _reader;
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2016-07-09 15:49:18 +06:00
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ClientHandler *_handler, *_previousHandler;
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Common::MemoryReadWriteStream *_stream;
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bool readMoreIfNeeded();
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2016-06-15 21:36:20 +06:00
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public:
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Client();
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Client(SDLNet_SocketSet set, TCPsocket socket);
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virtual ~Client();
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void open(SDLNet_SocketSet set, TCPsocket socket);
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void readHeaders();
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2016-07-09 15:49:18 +06:00
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bool readContent(Common::WriteStream *stream);
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bool readBlockHeaders(Common::WriteStream *stream);
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bool readBlockContent(Common::WriteStream *stream);
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void setHandler(ClientHandler *handler);
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void dropHandler();
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2016-06-15 23:54:53 +06:00
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void handle();
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2016-06-15 21:36:20 +06:00
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void close();
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2016-06-16 14:19:18 +06:00
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ClientState state() const;
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2016-07-07 18:18:34 +06:00
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//Common::String headers() const;
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2016-06-16 14:19:18 +06:00
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Common::String method() const;
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Common::String path() const;
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Common::String query() const;
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Common::String queryParameter(Common::String name) const;
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2016-07-08 16:00:11 +06:00
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Common::String attachedFile(Common::String name) const;
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2016-06-16 14:19:18 +06:00
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Common::String anchor() const;
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2016-06-15 23:54:53 +06:00
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/**
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* Return SDLNet_SocketReady(_socket).
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*
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* It's "ready" when it has something
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* to read (recv()). You can send()
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* when this is false.
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*/
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bool socketIsReady();
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int recv(void *data, int maxlen);
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int send(void *data, int len);
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2016-06-15 21:36:20 +06:00
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};
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} // End of namespace Networking
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#endif
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