scummvm/engines/parallaction/walk.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "parallaction/defs.h"
#include "parallaction/parallaction.h"
#include "parallaction/commands.h"
#include "parallaction/graphics.h"
#include "parallaction/walk.h"
#include "parallaction/zone.h"
namespace Parallaction {
uint16 walkFunc1(int16, int16, WalkNode *);
WalkNode _NULL_WALKNODE();
static byte *_buffer;
static uint16 _doorData1 = 1000;
static Zone *_zoneTrap = NULL;
static uint16 walkData1 = 0;
static uint16 walkData2 = 0; // next walk frame
static int16 walkData3 = -1000; // unused
int32 dotProduct(const Common::Point &p1, const Common::Point &p2) {
return p1.x * p2.x + p1.y * p2.y;
}
//
// x, y: mouse click (foot) coordinates
//
WalkNode *buildWalkPath(uint16 x, uint16 y) {
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debugC(1, kDebugWalk, "buildWalkPath to (%i, %i)", x, y);
Common::Point to(x, y);
int16 left, bottom, right, top, close, closeY, closeX;
// looks for closest usable path Point
if (queryPath(to.x, to.y) == 0) {
right = left = to.x;
do {
right++;
} while ((queryPath(right, to.y) == 0) && (right < SCREEN_WIDTH));
do {
left--;
} while ((queryPath(left, to.y) == 0) && (left > 0));
right = (right == SCREEN_WIDTH) ? 1000 : right - to.x;
left = (left == 0) ? 1000 : to.x - left;
top = bottom = to.y;
do {
top--;
} while ((queryPath(to.x, top) == 0) && (top > 0));
do {
bottom++;
} while ((queryPath(to.x, bottom) == 0) && (bottom < SCREEN_HEIGHT));
top = (top == 0) ? 1000 : to.y - top;
bottom = (bottom == SCREEN_HEIGHT) ? 1000 : bottom - to.y;
closeX = (right >= left) ? left : right;
closeY = (top >= bottom) ? bottom : top;
close = (closeX >= closeY) ? closeY : closeX;
if (close == right) {
to.x += right;
walkData3 = (_vm->_char._ani.getFrameNum() == 20) ? 7 : 9;
} else
if (close == left) {
to.x -= left;
walkData3 = 0;
} else
if (close == top) {
to.y -= top;
} else
if (close == bottom) {
to.y += bottom;
walkData3 = (_vm->_char._ani.getFrameNum() == 20) ? 17 : 21;
}
}
debugC(1, kDebugWalk, "found closest path point at (%i, %i)", to.x, to.y);
WalkNode *v48 = new WalkNode(to.x - _vm->_char._ani.width() / 2, to.y - _vm->_char._ani.height());
WalkNode *v44 = new WalkNode(*v48);
uint16 v38 = walkFunc1(to.x, to.y, v44);
if (v38 == 1) {
// destination directly reachable
debugC(1, kDebugWalk, "direct move to (%i, %i)", to.x, to.y);
delete v44;
return v48;
}
// path is obstructed: find alternative
debugC(1, kDebugWalk, "trying to build walk path to (%i, %i)", to.x, to.y);
WalkNode v58;
int16 _si = v48->_x; // _si, _di: target top left coordinates
int16 _di = v48->_y;
addNode(&v58, v48);
WalkNode *_closest_node = NULL;
int32 v30, v34, v2C, v28;
byte _closest_node_found = 1;
bool emptyList = true;
do {
v48 = &v58;
Common::Point v20(_vm->_char._ani._left, _vm->_char._ani._top);
Common::Point v8(_si - _vm->_char._ani._left, _di - _vm->_char._ani._top);
v34 = v30 = dotProduct(v8, v8); // square distance from current position and target
while (_closest_node_found != 0) {
_closest_node_found = 0;
WalkNode *location_node = (WalkNode*)_vm->_location._walkNodes._next;
// scans location path nodes searching for the nearest Node
// which can't be farther than the target position
// otherwise no _closest_node is selected
while (location_node != NULL) {
v8.x = location_node->_x - _si;
v8.y = location_node->_y - _di;
v2C = dotProduct(v8, v8); // square distance from Node to target position
v8.x = location_node->_x - v20.x;
v8.y = location_node->_y - v20.y;
v28 = dotProduct(v8, v8); // square distance from Node to current position
if (v2C < v34 && v28 < v30) {
_closest_node_found = 1;
v30 = v28;
_closest_node = location_node;
}
location_node = (WalkNode*)location_node->_next;
}
if (_closest_node_found == 0) break;
WalkNode *_newnode = new WalkNode(*_closest_node);
_newnode->getPoint(v20);
Common::Point tmp(_si - v20.x, _di - v20.y);
v34 = v30 = dotProduct(tmp, tmp);
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debugC(1, kDebugWalk, "adding walk node (%i, %i) to path", _newnode->_x, _newnode->_y);
addNode(v48, _newnode);
v48 = _newnode;
}
if (!emptyList) break;
if (v38 != 0 && v34 > v38) {
// no alternative path (gap?)
freeNodeList(v58._next);
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debugC(1, kDebugWalk, "can't find a path node: rejecting partial path");
return v44;
} else {
_si = ((WalkNode*)(v58._next))->_x;
_di = ((WalkNode*)(v58._next))->_y;
emptyList = false;
_closest_node_found = 1;
}
} while (true);
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debugC(1, kDebugWalk, "walk path completed");
WalkNode* tmp = &v58;
uint16 i = 1;
while (tmp->_next) {
debugC(1, kDebugWalk, "node %i: %i, %i", i, tmp->_x, tmp->_y);
tmp = (WalkNode*)tmp->_next;
i++;
}
delete v44;
return (WalkNode*)v58._next;
}
//
// x,y : top left coordinates
//
// 0 : Point not reachable
// 1 : Point reachable
// other values: square distance to target (not reachable)
//
uint16 walkFunc1(int16 x, int16 y, WalkNode *Node) {
Common::Point arg(x, y);
Common::Point v4(0, 0);
Common::Point foot(
_vm->_char._ani._left + _vm->_char._ani.width()/2,
_vm->_char._ani._top + _vm->_char._ani.height()
);
Common::Point v8(foot);
while (foot != arg) {
if (foot.x < x && queryPath(foot.x + 1, foot.y) != 0) foot.x++;
if (foot.x > x && queryPath(foot.x - 1, foot.y) != 0) foot.x--;
if (foot.y < y && queryPath(foot.x, foot.y + 1) != 0) foot.y++;
if (foot.y > y && queryPath(foot.x, foot.y - 1) != 0) foot.y--;
if (foot == v8 && foot != arg) {
// foot couldn't move and still away from target
v4 = foot;
while (foot != arg) {
if (foot.x < x && queryPath(foot.x + 1, foot.y) == 0) foot.x++;
if (foot.x > x && queryPath(foot.x - 1, foot.y) == 0) foot.x--;
if (foot.y < y && queryPath(foot.x, foot.y + 1) == 0) foot.y++;
if (foot.y > y && queryPath(foot.x, foot.y - 1) == 0) foot.y--;
if (foot == v8 && foot != arg)
return 0;
v8 = foot;
}
Node->_x = v4.x - _vm->_char._ani.width() / 2;
Node->_y = v4.y - _vm->_char._ani.height();
return (x - v4.x) * (x - v4.x) + (y - v4.y) * (y - v4.y);
}
v8 = foot;
}
// there exists an unobstructed path
return 1;
}
void jobWalk(void *parm, Job *j) {
WalkNode *node = (WalkNode*)parm;
int16 _si = _vm->_char._ani._left;
int16 _di = _vm->_char._ani._top;
// debugC(1, kDebugWalk, "jobWalk to (%i, %i)", node->_x + _vm->_char._ani.width() / 2, node->_y + _vm->_char._ani.height());
_vm->_char._ani._oldLeft = _si;
_vm->_char._ani._oldTop = _di;
if ((node->_x == _si) && (node->_y == _di)) {
if (node->_next == NULL) {
debugC(1, kDebugWalk, "jobWalk reached last node");
j->_finished = 1;
checkDoor();
free(node);
return;
}
WalkNode *tmp = (WalkNode*)node->_next;
j->_parm = node->_next;
free(node);
debugC(1, kDebugWalk, "jobWalk moving to next node (%i, %i)", tmp->_x, tmp->_y);
node = (WalkNode*)tmp;
}
Common::Point dist(node->_x - _vm->_char._ani._left, node->_y - _vm->_char._ani._top);
if (dist.x < 0)
dist.x = -dist.x;
if (dist.y < 0)
dist.y = -dist.y;
walkData1++;
// walk frame selection
int16 v16;
if (_vm->_char._ani.getFrameNum() == 20) {
if (dist.x > dist.y) {
walkData2 = (node->_x > _si) ? 0 : 7;
walkData1 %= 12;
v16 = walkData1 / 2;
} else {
walkData2 = (node->_y > _di) ? 14 : 17;
walkData1 %= 8;
v16 = walkData1 / 4;
}
} else {
if (dist.x > dist.y) {
walkData2 = (node->_x > _si) ? 0 : 9;
walkData1 %= 16;
v16 = walkData1 / 2;
} else {
walkData2 = (node->_y > _di) ? 18 : 21;
walkData1 %= 8;
v16 = walkData1 / 4;
}
}
// StaticCnv v14;
// v14._width = _vm->_char._ani.width();
// v14._height = _vm->_char._ani.height();
// v14._data0 = _vm->_char._ani._cnv._array[_vm->_char._ani._frame];
// v14._data1 = _vm->_char._ani._cnv.field_8[_vm->_char._ani._frame];
if ((_si < node->_x) && (_si < SCREEN_WIDTH) && (queryPath(_vm->_char._ani.width()/2 + _si + 2, _vm->_char._ani.height() + _di) != 0)) {
// printf("walk right\n");
_si = (_si + 2 < node->_x) ? _si + 2 : node->_x;
}
if ((_si > node->_x) && (_si > -20) && (queryPath(_vm->_char._ani.width()/2 + _si - 2, _vm->_char._ani.height() + _di) != 0)) {
// printf("walk left\n");
_si = (_si - 2 > node->_x) ? _si - 2 :node->_x;
}
if ((_di < node->_y) && (_di < (SCREEN_HEIGHT - _vm->_char._ani.height())) && (queryPath(_vm->_char._ani.width()/2 + _si, _vm->_char._ani.height() + _di + 2) != 0)) {
// printf("walk down\n");
_di = (_di + 2 <= node->_y) ? _di + 2 : node->_y;
}
if ((_di > node->_y) && (_di > -20) && (queryPath(_vm->_char._ani.width()/2 + _si, _vm->_char._ani.height() + _di - 2) != 0)) {
// printf("walk up\n");
_di = (_di - 2 >= node->_y) ? _di - 2 : node->_y;
}
// printf("hitZone: %i, %i\n", _si, _di);
_vm->_char._ani._left = _si;
_vm->_char._ani._top = _di;
if ((_si == _vm->_char._ani._oldLeft) && (_di == _vm->_char._ani._oldTop)) {
j->_finished = 1;
checkDoor();
freeNodeList(node);
} else {
_vm->_char._ani._frame = v16 + walkData2 + 1;
}
return;
}
uint16 checkDoor() {
// printf("checkDoor()...");
if (_vm->_currentLocationIndex != _doorData1) {
_doorData1 = _vm->_currentLocationIndex;
_zoneTrap = NULL;
}
_engineFlags &= ~kEngineWalking;
Zone *z = _vm->hitZone(kZoneDoor, _vm->_char._ani._left + _vm->_char._ani.width() / 2, _vm->_char._ani._top + _vm->_char._ani.height());
if (z != NULL) {
if ((z->_flags & kFlagsClosed) == 0) {
_vm->_location._startPosition.x = z->u.door->_startPos.x;
_vm->_location._startPosition.y = z->u.door->_startPos.y;
_vm->_location._startFrame = z->u.door->_startFrame;
strcpy( _vm->_location._name, z->u.door->_location );
_engineFlags |= kEngineChangeLocation;
_zoneTrap = NULL;
} else {
runCommands(z->_commands, z);
}
}
z = _vm->hitZone(kZoneTrap, _vm->_char._ani._left + _vm->_char._ani.width() / 2, _vm->_char._ani._top + _vm->_char._ani.height());
if (z != NULL) {
_localFlags[_vm->_currentLocationIndex] |= kFlagsEnter;
runCommands(z->_commands, z);
_localFlags[_vm->_currentLocationIndex] &= ~kFlagsEnter;
_zoneTrap = z;
} else
if (_zoneTrap != NULL) {
_localFlags[_vm->_currentLocationIndex] |= kFlagsExit;
runCommands(_zoneTrap->_commands, _zoneTrap);
_localFlags[_vm->_currentLocationIndex] &= ~kFlagsExit;
_zoneTrap = NULL;
}
// printf("done\n");
_vm->_char._ani._frame = walkData2;
return _vm->_char._ani._frame;
}
uint16 queryPath(uint16 x, uint16 y) {
byte _al = _buffer[y*40 + x/8];
byte _dl = 1 << (x % 8);
return _al & _dl;
}
void setPath(byte *path) {
memcpy(_buffer, path, SCREENPATH_WIDTH*SCREEN_HEIGHT);
}
void initWalk() {
_buffer = (byte*)malloc(SCREENPATH_WIDTH * SCREEN_HEIGHT);
}
} // namespace Parallaction