2013-06-09 16:07:45 +03:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/console.h"
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#include "gui/debugger.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/gamemodule.h"
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2013-06-09 17:13:23 +03:00
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#include "neverhood/scene.h"
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2013-06-09 16:07:45 +03:00
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namespace Neverhood {
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Console::Console(NeverhoodEngine *vm) : GUI::Debugger(), _vm(vm) {
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DCmd_Register("room", WRAP_METHOD(Console, Cmd_Room));
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2013-06-09 17:13:23 +03:00
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DCmd_Register("surfaces", WRAP_METHOD(Console, Cmd_Surfaces));
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2013-06-09 16:07:45 +03:00
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}
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Console::~Console() {
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}
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bool Console::Cmd_Room(int argc, const char **argv) {
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int currentModule = _vm->_gameModule->getCurrentModuleNum();
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int previousModule = _vm->_gameModule->getPreviousModuleNum();
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int scene = _vm->gameState().sceneNum;
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DebugPrintf("Current module: %d, previous module: %d, scene %d\n", currentModule, previousModule, scene);
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if (argc != 3) {
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DebugPrintf("Use room <module> <scene> to change rooms\n");
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DebugPrintf("Modules are incremental by 100, from 1000 to 3000\n");
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} else {
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int module = atoi(argv[1]);
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int scene = atoi(argv[2]);
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_vm->gameState().sceneNum = scene;
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_vm->_gameModule->createModule(module, -1);
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}
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return true;
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}
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2013-06-09 17:13:23 +03:00
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bool Console::Cmd_Surfaces(int argc, const char **argv) {
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if (_vm->_gameModule->_childObject) {
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((Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject)->printSurfaces(this);
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}
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return true;
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}
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2013-06-09 16:07:45 +03:00
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} // End of namespace Neverhood
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