scummvm/engines/avalanche/trip6.h

228 lines
5.5 KiB
C
Raw Normal View History

2013-06-27 12:13:00 +02:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* TRIP5 Trippancy V */
#ifndef TRIP6_H
#define TRIP6_H
#include "common/scummsys.h"
#include "common/str.h"
#include "avalanche/gyro2.h"
namespace Avalanche {
namespace Trip {
// Call it where Trip is first used.
// Procuded to replace the initizalization part of the original Pascal unit.
void initialize_trip();
const int16 maxgetset = 35;
typedef byte manitype[2049]; // manitype = array[5..2053] of byte;
// Be aware!!!
typedef byte siltype[51][11]; /* 35, 4 */
struct adxtype { /* Second revision of ADX type */
Common::String name; /* name of character */
Common::String comment; /* comment */
byte num; /* number of pictures */
byte xl, yl; /* x & y lengths of pictures */
byte seq; /* how many in one stride */
uint16 size; /* the size of one picture */
byte fgc, bgc; /* foreground & background bubble colours */
byte accinum; /* the number according to Acci (1=Avvy, etc.) */
};
struct trip_saver_type {
byte whichsprite;
byte face;
byte step;
int16 x;
int16 y;
int8 ix;
int8 iy;
bool visible;
bool homing;
bool check_me;
byte count;
byte xw, xs, ys;
byte totalnum;
int16 hx;
int16 hy;
bool call_eachstep;
byte eachstep;
bool vanishifstill;
};
class triptype {
public:
adxtype a; /* vital statistics */
byte face, step;
int16 x, y; /* current xy coords */
int16 ox[2], oy[2]; /* last xy coords */
int8 ix, iy; /* amount to move sprite by, each step */
manitype *mani[24];
siltype *sil[24];
byte whichsprite;
bool quick, visible, homing, check_me;
int16 hx, hy; /* homing x & y coords */
byte count; /* counts before changing step */
byte xw; /* x-width in bytes */
byte xs, ys; /* x & y speed */
byte totalnum; /* total number of sprites */
bool vanishifstill; /* Do we show this sprite if it's still? */
bool call_eachstep; /* Do we call the eachstep procedure? */
byte eachstep;
triptype *init(byte spritenum, bool do_check);
/* loads & sets up the sprite */
void original(); /* just sets Quick to false */
void andexor(); /* drops sprite onto screen */
void turn(byte whichway); /* turns him round */
void appear(int16 wx, int16 wy, byte wf); /* switches him on */
void bounce(); /* bounces off walls. */
void walk(); /* prepares for andexor, etc. */
void walkto(byte pednum); /* home in on a point */
void stophoming(); /* self-explanatory */
void homestep(); /* calculates ix & iy for one homing step */
void speed(int8 xx, int8 yy); /* sets ix & iy, non-homing, etc */
void stopwalk(); /* Stops the sprite from moving */
void chatter(); /* Sets up talk vars */
void set_up_saver(trip_saver_type &v);
void unload_saver(trip_saver_type v);
void savedata(/*untyped_file &f*/); /* Self-explanatory, */
void loaddata(/*untyped_file &f*/); /* really. */
void save_data_to_mem(uint16 &where);
void load_data_from_mem(uint16 &where);
triptype *done();
private:
bool collision_check();
};
class getsettype {
public:
Gyro::bytefield gs[maxgetset];
byte numleft;
getsettype *init();
void remember(Gyro::bytefield r);
void recall(Gyro::bytefield &r);
};
const int16 up = 0;
const int16 right = 1;
const int16 down = 2;
const int16 left = 3;
const int16 ur = 4;
const int16 dr = 5;
const int16 dl = 6;
const int16 ul = 7;
const int16 stopped = 8;
const int16 numtr = 5; /* current max no. of sprites */
const int16 procfollow_avvy_y = 1;
const int16 procback_and_forth = 2;
const int16 procface_avvy = 3;
const int16 procarrow_procs = 4;
const int16 procspludwick_procs = 5;
const int16 procgrab_avvy = 6;
const int16 procgeida_procs = 7;
void trippancy_link();
void get_back_loretta();
void loadtrip();
void call_special(uint16 which);
void open_the_door(byte whither, byte ped, byte magicnum); /* Handles slidey-open doors. */
void catamove(byte ped);
void stopwalking();
void tripkey(char dir);
void rwsp(byte t, byte r);
void apped(byte trn, byte np);
void getback();
void fliproom(byte room, byte ped);
bool infield(byte which); /* returns True if you're within field "which" */
bool neardoor(); /* returns True if you're near a door! */
void readstick();
void newspeed();
void new_game_for_trippancy();
triptype tr[numtr];
getsettype getset[2];
byte aa[1600];
bool mustexclaim;
uint16 saywhat;
} // End of namespace Trip.
} // End of namespace Avalanche.
#endif // TRIP6_H