228 lines
5.5 KiB
C
228 lines
5.5 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* TRIP5 Trippancy V */
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#ifndef TRIP6_H
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#define TRIP6_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "avalanche/gyro2.h"
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namespace Avalanche {
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namespace Trip {
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// Call it where Trip is first used.
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// Procuded to replace the initizalization part of the original Pascal unit.
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void initialize_trip();
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const int16 maxgetset = 35;
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typedef byte manitype[2049]; // manitype = array[5..2053] of byte;
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// Be aware!!!
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typedef byte siltype[51][11]; /* 35, 4 */
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struct adxtype { /* Second revision of ADX type */
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Common::String name; /* name of character */
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Common::String comment; /* comment */
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byte num; /* number of pictures */
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byte xl, yl; /* x & y lengths of pictures */
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byte seq; /* how many in one stride */
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uint16 size; /* the size of one picture */
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byte fgc, bgc; /* foreground & background bubble colours */
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byte accinum; /* the number according to Acci (1=Avvy, etc.) */
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};
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struct trip_saver_type {
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byte whichsprite;
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byte face;
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byte step;
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int16 x;
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int16 y;
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int8 ix;
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int8 iy;
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bool visible;
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bool homing;
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bool check_me;
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byte count;
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byte xw, xs, ys;
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byte totalnum;
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int16 hx;
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int16 hy;
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bool call_eachstep;
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byte eachstep;
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bool vanishifstill;
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};
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class triptype {
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public:
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adxtype a; /* vital statistics */
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byte face, step;
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int16 x, y; /* current xy coords */
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int16 ox[2], oy[2]; /* last xy coords */
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int8 ix, iy; /* amount to move sprite by, each step */
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manitype *mani[24];
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siltype *sil[24];
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byte whichsprite;
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bool quick, visible, homing, check_me;
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int16 hx, hy; /* homing x & y coords */
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byte count; /* counts before changing step */
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byte xw; /* x-width in bytes */
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byte xs, ys; /* x & y speed */
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byte totalnum; /* total number of sprites */
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bool vanishifstill; /* Do we show this sprite if it's still? */
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bool call_eachstep; /* Do we call the eachstep procedure? */
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byte eachstep;
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triptype *init(byte spritenum, bool do_check);
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/* loads & sets up the sprite */
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void original(); /* just sets Quick to false */
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void andexor(); /* drops sprite onto screen */
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void turn(byte whichway); /* turns him round */
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void appear(int16 wx, int16 wy, byte wf); /* switches him on */
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void bounce(); /* bounces off walls. */
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void walk(); /* prepares for andexor, etc. */
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void walkto(byte pednum); /* home in on a point */
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void stophoming(); /* self-explanatory */
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void homestep(); /* calculates ix & iy for one homing step */
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void speed(int8 xx, int8 yy); /* sets ix & iy, non-homing, etc */
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void stopwalk(); /* Stops the sprite from moving */
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void chatter(); /* Sets up talk vars */
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void set_up_saver(trip_saver_type &v);
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void unload_saver(trip_saver_type v);
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void savedata(/*untyped_file &f*/); /* Self-explanatory, */
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void loaddata(/*untyped_file &f*/); /* really. */
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void save_data_to_mem(uint16 &where);
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void load_data_from_mem(uint16 &where);
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triptype *done();
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private:
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bool collision_check();
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};
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class getsettype {
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public:
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Gyro::bytefield gs[maxgetset];
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byte numleft;
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getsettype *init();
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void remember(Gyro::bytefield r);
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void recall(Gyro::bytefield &r);
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};
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const int16 up = 0;
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const int16 right = 1;
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const int16 down = 2;
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const int16 left = 3;
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const int16 ur = 4;
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const int16 dr = 5;
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const int16 dl = 6;
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const int16 ul = 7;
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const int16 stopped = 8;
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const int16 numtr = 5; /* current max no. of sprites */
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const int16 procfollow_avvy_y = 1;
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const int16 procback_and_forth = 2;
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const int16 procface_avvy = 3;
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const int16 procarrow_procs = 4;
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const int16 procspludwick_procs = 5;
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const int16 procgrab_avvy = 6;
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const int16 procgeida_procs = 7;
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void trippancy_link();
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void get_back_loretta();
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void loadtrip();
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void call_special(uint16 which);
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void open_the_door(byte whither, byte ped, byte magicnum); /* Handles slidey-open doors. */
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void catamove(byte ped);
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void stopwalking();
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void tripkey(char dir);
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void rwsp(byte t, byte r);
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void apped(byte trn, byte np);
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void getback();
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void fliproom(byte room, byte ped);
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bool infield(byte which); /* returns True if you're within field "which" */
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bool neardoor(); /* returns True if you're near a door! */
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void readstick();
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void newspeed();
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void new_game_for_trippancy();
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triptype tr[numtr];
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getsettype getset[2];
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byte aa[1600];
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bool mustexclaim;
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uint16 saywhat;
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} // End of namespace Trip.
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} // End of namespace Avalanche.
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#endif // TRIP6_H
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