57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "wage/wage.h"
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#include "common/stream.h"
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namespace Wage {
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Common::String WageEngine::readPascalString(Common::SeekableReadStream &in) {
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Common::String s;
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char *buf;
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int len;
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int i;
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len = in.readSByte();
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if (len < 0)
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len += 256;
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buf = (char *)malloc(len + 1);
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for (i = 0; i < len; i++) {
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buf[i] = in.readByte();
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if (buf[i] == 0x0d)
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buf[i] = '\n';
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}
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buf[i] = 0;
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s = buf;
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free(buf);
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return s;
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}
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} // End of namespace Wage
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