2013-07-14 15:51:47 +02:00
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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2014-04-05 18:18:42 +02:00
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*
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2013-07-14 15:51:47 +02:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2014-04-05 18:18:42 +02:00
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*
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2013-07-14 15:51:47 +02:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/textconsole.h"
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#if defined(USE_GLES2) || defined(USE_OPENGL_SHADERS)
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#include "graphics/opengles2/framebuffer.h"
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2014-04-21 11:45:26 +02:00
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#include "graphics/opengles2/extensions.h"
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#ifdef USE_GLES2
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#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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#endif
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2013-07-14 15:51:47 +02:00
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namespace Graphics {
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2014-04-21 11:45:26 +02:00
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static bool usePackedBuffer() {
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#ifdef USE_GLES2
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return Graphics::isExtensionSupported("GL_OES_packed_depth_stencil");
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#endif
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return true;
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}
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2014-01-23 21:51:54 +01:00
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FrameBuffer::FrameBuffer(GLuint texture_name, uint width, uint height, uint texture_width, uint texture_height) : _colorTexture(texture_name), _width(width), _height(height) {
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2013-07-14 15:51:47 +02:00
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glGenFramebuffers(1, &_frameBuffer);
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2014-04-21 11:45:26 +02:00
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glGenRenderbuffers(2, &_renderBuffers[0]);
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glBindFramebuffer(GL_FRAMEBUFFER, _frameBuffer);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_name, 0);
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2013-07-14 15:51:47 +02:00
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2014-04-21 11:45:26 +02:00
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if (usePackedBuffer()) {
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glBindRenderbuffer(GL_RENDERBUFFER, _renderBuffers[0]);
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2014-01-26 12:27:02 +01:00
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, texture_width, texture_height);
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2014-04-21 11:45:26 +02:00
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _renderBuffers[0]);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, _renderBuffers[0]);
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2013-07-14 15:51:47 +02:00
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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2014-04-21 11:45:26 +02:00
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} else {
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glBindRenderbuffer(GL_RENDERBUFFER, _renderBuffers[0]);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, texture_width, texture_height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _renderBuffers[0]);
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2013-07-14 15:51:47 +02:00
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2014-04-21 11:45:26 +02:00
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glBindRenderbuffer(GL_RENDERBUFFER, _renderBuffers[1]);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, texture_width, texture_height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, _renderBuffers[1]);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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}
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2013-07-14 15:51:47 +02:00
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glBindFramebuffer(GL_FRAMEBUFFER, _frameBuffer);
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GLenum status=glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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error("Framebuffer is not complete! status: %d", status);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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FrameBuffer::~FrameBuffer() {
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2014-04-21 11:45:26 +02:00
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glDeleteRenderbuffers(2, &_renderBuffers[0]);
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2013-07-14 15:51:47 +02:00
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glDeleteFramebuffers(1, &_frameBuffer);
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}
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void FrameBuffer::attach() {
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glBindFramebuffer(GL_FRAMEBUFFER, _frameBuffer);
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glViewport(0,0, _width, _height);
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glClearColor(0, 0, 0, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void FrameBuffer::detach() {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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}
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#endif
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