2011-06-27 17:09:55 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/gamemodule.h"
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2011-07-07 20:26:12 +00:00
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#include "neverhood/graphics.h"
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2011-07-05 13:28:43 +00:00
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#include "neverhood/module1000.h"
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2011-07-01 13:20:46 +00:00
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#include "neverhood/module1500.h"
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2011-07-16 21:22:54 +00:00
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#include "neverhood/module2300.h"
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2011-07-01 13:20:46 +00:00
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2011-06-27 17:09:55 +00:00
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namespace Neverhood {
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GameModule::GameModule(NeverhoodEngine *vm)
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2011-07-01 13:20:46 +00:00
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: Module(vm, NULL) {
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2011-06-27 17:09:55 +00:00
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// Other initializations moved to actual engine class
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2011-07-13 18:34:20 +00:00
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// TODO
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2011-06-27 17:09:55 +00:00
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// TODO Sound1ChList_sub_407F70(0x2D0031, 0x8861079);
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SetMessageHandler(&GameModule::handleMessage);
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2011-07-01 13:20:46 +00:00
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startup();
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2011-06-27 17:09:55 +00:00
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}
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GameModule::~GameModule() {
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// TODO Sound1ChList_sub_407AF0(0x2D0031);
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delete _childObject;
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_childObject = NULL;
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// TODO: Set palette to black but probably not neccessary
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// TODO Sound1ChList_sub_408480();
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2011-07-01 13:20:46 +00:00
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// TODO Set debug vars (maybe)
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2011-06-27 17:09:55 +00:00
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}
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2011-07-11 12:21:56 +00:00
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void GameModule::handleMouseMove(int16 x, int16 y) {
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if (_childObject) {
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NPoint mousePos;
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mousePos.x = x;
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mousePos.y = y;
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2011-07-16 21:22:54 +00:00
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debug(2, "GameModule::handleMouseMove(%d, %d)", x, y);
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2011-07-11 12:21:56 +00:00
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_childObject->sendPointMessage(0, mousePos, this);
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}
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}
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2011-07-07 20:26:12 +00:00
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void GameModule::handleMouseDown(int16 x, int16 y) {
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if (_childObject) {
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NPoint mousePos;
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mousePos.x = x;
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mousePos.y = y;
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2011-07-16 21:22:54 +00:00
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debug(2, "GameModule::handleMouseDown(%d, %d)", x, y);
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2011-07-07 20:26:12 +00:00
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_childObject->sendPointMessage(1, mousePos, this);
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}
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}
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2011-06-27 17:09:55 +00:00
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uint32 GameModule::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Module::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x0800:
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_someFlag1 = true;
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return messageResult;
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case 0x1009:
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_field24 = -1;
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_field26 = -1;
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_field28 = -1;
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2011-07-08 19:09:33 +00:00
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_field20 = param.asInteger();
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2011-06-27 17:09:55 +00:00
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_done = true;
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return messageResult;
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case 0x100A:
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2011-07-08 19:09:33 +00:00
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_field24 = (int16)param.asInteger();
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2011-06-27 17:09:55 +00:00
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return messageResult;
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case 0x101F:
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_field2C = true;
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return messageResult;
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case 0x1023:
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2011-07-08 19:09:33 +00:00
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_field26 = (int16)param.asInteger();
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2011-06-27 17:09:55 +00:00
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return messageResult;
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}
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return messageResult;
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}
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void GameModule::startup() {
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// TODO: Displaying of error text probably not needed in ScummVM
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2011-07-16 21:22:54 +00:00
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// createModule1500(0); // Logos and intro video //Real
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// createModule1000(0);
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createModule2300(0);
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}
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void GameModule::createModule1000(int which) {
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setGlobalVar(0x91080831, 0x03294419);
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_childObject = new Module1000(_vm, this, which);
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SetUpdateHandler(&GameModule::updateModule1000);
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}
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2011-07-05 13:28:43 +00:00
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2011-07-16 21:22:54 +00:00
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void GameModule::updateModule1000() {
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if (!_childObject)
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return;
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_childObject->handleUpdate();
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if (_done) {
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_done = false;
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// TODO _resourceTable3.load();
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delete _childObject;
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_childObject = NULL;
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createModule2300(0);
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_childObject->handleUpdate();
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}
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2011-06-27 17:09:55 +00:00
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}
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void GameModule::createModule1500(int which) {
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_someFlag1 = false;
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2011-07-11 08:25:24 +00:00
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setGlobalVar(0x91080831, 0x00F10114);
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2011-07-01 13:20:46 +00:00
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_childObject = new Module1500(_vm, this, which, true);
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2011-06-27 17:09:55 +00:00
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SetUpdateHandler(&GameModule::updateModule1500);
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}
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void GameModule::updateModule1500() {
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2011-07-01 13:20:46 +00:00
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if (!_childObject)
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return;
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_childObject->handleUpdate();
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if (_done) {
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_done = false;
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delete _childObject;
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_childObject = NULL;
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2011-07-05 13:28:43 +00:00
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createModule1000(0);
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_childObject->handleUpdate();
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}
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}
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2011-07-16 21:22:54 +00:00
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void GameModule::createModule2300(int which) {
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setGlobalVar(0x91080831, 0x1A214010);
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_childObject = new Module2300(_vm, this, which);
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SetUpdateHandler(&GameModule::updateModule2300);
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2011-07-05 13:28:43 +00:00
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}
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2011-07-16 21:22:54 +00:00
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void GameModule::updateModule2300() {
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2011-07-05 13:28:43 +00:00
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if (!_childObject)
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return;
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_childObject->handleUpdate();
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if (_done) {
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_done = false;
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delete _childObject;
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_childObject = NULL;
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2011-07-16 21:22:54 +00:00
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if (_field20 == 1) {
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// TODO createModule2200(0);
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// TODO _childObject->handleUpdate();
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} else if (_field20 == 2) {
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// TODO createModule1200(0);
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// TODO _childObject->handleUpdate();
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} else if (_field20 == 3) {
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// TODO createModule2400(0);
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// TODO _childObject->handleUpdate();
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} else if (_field20 == 4) {
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// TODO createModule3000(0);
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// TODO _childObject->handleUpdate();
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} else {
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createModule1000(1);
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_childObject->handleUpdate();
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}
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}
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if (_field24 >= 0) {
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if (_field24 == 2) {
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// TODO _resourceTable4.load();
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} else if (_field24 == 0) {
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// TODO _resourceTable3.load();
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}
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_field24 = -1;
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}
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if (_field26 >= 0) {
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_field26 = -1;
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2011-07-01 13:20:46 +00:00
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}
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2011-06-27 17:09:55 +00:00
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}
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} // End of namespace Neverhood
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