scummvm/engines/saga/introproc_fta2.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// "Faery Tale Adventure II: Halls of the Dead" Intro sequence scene procedures
#include "saga/saga.h"
#include "saga/scene.h"
#include "sound/mixer.h"
#include "graphics/video/smk_player.h"
namespace Saga {
class MoviePlayerSMK : Graphics::SMKPlayer {
protected:
virtual void setPalette(byte *pal);
public:
MoviePlayerSMK(Audio::Mixer *mixer);
virtual ~MoviePlayerSMK(void);
};
MoviePlayerSMK::MoviePlayerSMK(Audio::Mixer *mixer)
: SMKPlayer(mixer) {
debug(0, "Creating SMK cutscene player");
}
MoviePlayerSMK::~MoviePlayerSMK(void) {
closeFile();
}
void MoviePlayerSMK::setPalette(byte *pal) {
// TODO
}
int Scene::FTA2StartProc() {
// STUB
MoviePlayerSMK *smkPlayer = new MoviePlayerSMK(_vm->_mixer);
delete smkPlayer;
_vm->quitGame();
return !SUCCESS;
}
} // End of namespace Saga