2016-06-17 19:59:42 +02:00
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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_OPENGLSDL_GRAPHICS_H
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#define BACKENDS_GRAPHICS_OPENGLSDL_GRAPHICS_H
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#include "backends/graphics/sdl/resvm-sdl-graphics.h"
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2016-06-26 12:43:11 +02:00
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namespace OpenGL {
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class FrameBuffer;
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class SurfaceRenderer;
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class Texture;
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class TiledSurface;
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}
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2016-06-17 19:59:42 +02:00
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/**
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2016-06-26 12:43:11 +02:00
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* SDL OpenGL based graphics manager
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*
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* Used when rendering games with OpenGL
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2016-06-17 19:59:42 +02:00
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*/
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class OpenGLSdlGraphicsManager : public ResVmSdlGraphicsManager {
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public:
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2016-06-19 10:13:01 +02:00
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OpenGLSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window, const Capabilities &capabilities);
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2016-06-17 19:59:42 +02:00
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virtual ~OpenGLSdlGraphicsManager();
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2016-06-26 12:43:11 +02:00
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// GraphicsManager API - Features
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2017-12-03 18:33:19 +01:00
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virtual bool hasFeature(OSystem::Feature f) const override;
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virtual bool getFeatureState(OSystem::Feature f) const override;
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2017-08-26 22:22:31 +02:00
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virtual void setFeatureState(OSystem::Feature f, bool enable) override;
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2016-06-17 19:59:42 +02:00
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2016-06-26 12:43:11 +02:00
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// GraphicsManager API - Graphics mode
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virtual void setupScreen(uint gameWidth, uint gameHeight, bool fullscreen, bool accel3d) override;
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virtual Graphics::PixelBuffer getScreenPixelBuffer() override;
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2017-12-03 18:33:19 +01:00
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virtual int16 getHeight() const override;
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virtual int16 getWidth() const override;
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2016-06-17 19:59:42 +02:00
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2016-06-26 12:43:11 +02:00
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// GraphicsManager API - Draw methods
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2016-06-17 19:59:42 +02:00
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virtual void updateScreen();
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2016-06-26 12:43:11 +02:00
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// GraphicsManager API - Overlay
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2016-06-18 07:56:24 +02:00
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virtual void showOverlay() override;
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virtual void hideOverlay() override;
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2016-06-26 12:43:11 +02:00
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virtual void clearOverlay() override;
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2017-12-03 18:33:19 +01:00
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virtual void grabOverlay(void *buf, int pitch) const override;
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2016-06-26 12:43:11 +02:00
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virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) override;
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2018-07-27 20:17:18 +02:00
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int16 getOverlayWidth() const override;
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int16 getOverlayHeight() const override;
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2016-06-17 19:59:42 +02:00
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/* Render the passed Surfaces besides the game texture.
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* This is used for widescreen support in the Grim engine.
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* Note: we must copy the Surfaces, as they are free()d after this call.
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*/
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2016-06-18 08:14:40 +02:00
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virtual void suggestSideTextures(Graphics::Surface *left, Graphics::Surface *right) override;
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2016-06-17 19:59:42 +02:00
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2016-06-26 12:43:11 +02:00
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// GraphicsManager API - Mouse
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virtual void warpMouse(int x, int y) override;
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2016-06-17 19:59:42 +02:00
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2016-06-26 12:43:11 +02:00
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// SdlGraphicsManager API
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virtual void transformMouseCoordinates(Common::Point &point) override;
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2016-06-17 19:59:42 +02:00
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2018-07-27 20:17:18 +02:00
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void notifyResize(const uint width, const uint height) override;
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2016-06-17 19:59:42 +02:00
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protected:
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_GLContext _glContext;
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void deinitializeRenderer();
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#endif
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Math::Rect2d _gameRect;
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struct OpenGLPixelFormat {
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uint bytesPerPixel;
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uint redSize;
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uint blueSize;
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uint greenSize;
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uint alphaSize;
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int multisampleSamples;
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OpenGLPixelFormat(uint screenBytesPerPixel, uint red, uint blue, uint green, uint alpha, int samples);
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};
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/**
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* Initialize an OpenGL window matching as closely as possible the required properties
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*
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* When unable to create a context with anti-aliasing this tries without.
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* When unable to create a context with the desired pixel depth this tries lower values.
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*/
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2018-07-27 20:17:18 +02:00
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bool createOrUpdateGLContext(uint gameWidth, uint gameHeight, uint effectiveWidth, uint effectiveHeight, bool renderToFramebuffer);
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2017-08-26 22:22:31 +02:00
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void createOrUpdateScreen();
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2016-06-17 19:59:42 +02:00
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2018-07-27 20:17:18 +02:00
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/** Compute the size and position of the game rectangle in the screen */
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Math::Rect2d computeGameRect(bool renderToFrameBuffer, uint gameWidth, uint gameHeight,
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uint screenWidth, uint screenHeight);
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2019-02-12 14:43:18 +08:00
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// ResVmSdlGraphicsManager API
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bool saveScreenshot(const Common::String &file) const override;
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2016-06-17 19:59:42 +02:00
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int _antialiasing;
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2016-11-20 13:12:14 +01:00
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bool _vsync;
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2016-06-17 19:59:42 +02:00
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2016-06-26 12:43:11 +02:00
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OpenGL::TiledSurface *_overlayScreen;
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OpenGL::TiledSurface *_overlayBackground;
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2016-06-17 19:59:42 +02:00
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OpenGL::Texture *_sideTextures[2];
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2016-06-26 12:43:11 +02:00
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OpenGL::SurfaceRenderer *_surfaceRenderer;
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2016-06-17 19:59:42 +02:00
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void initializeOpenGLContext() const;
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2016-06-18 07:41:09 +02:00
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void drawOverlay();
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void drawSideTextures();
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2016-06-26 12:43:11 +02:00
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void closeOverlay();
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2016-06-17 19:59:42 +02:00
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OpenGL::FrameBuffer *_frameBuffer;
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OpenGL::FrameBuffer *createFramebuffer(uint width, uint height);
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2016-11-20 13:12:14 +01:00
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2017-12-03 18:33:19 +01:00
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bool isVSyncEnabled() const;
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2016-06-17 19:59:42 +02:00
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};
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#endif
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