2003-07-28 01:44:38 +00:00
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/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef C_ONSOLE_H
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#define C_ONSOLE_H
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2003-10-04 08:07:03 +00:00
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#include "bs2/memory.h"
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2003-07-28 01:44:38 +00:00
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2003-10-26 15:42:49 +00:00
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// Choose between text console or graphical console
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#define USE_CONSOLE 1
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2003-07-28 01:44:38 +00:00
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2003-10-26 15:42:49 +00:00
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#if USE_CONSOLE
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#include "gui/console.h"
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#define Debug_Printf g_sword2->_debuggerDialog->printf
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2003-09-27 11:02:58 +00:00
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#else
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2003-10-26 15:42:49 +00:00
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#define Debug_Printf printf
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#endif
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2003-07-28 01:44:38 +00:00
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2003-10-26 15:42:49 +00:00
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namespace Sword2 {
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2003-07-28 01:44:38 +00:00
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2003-10-26 15:42:49 +00:00
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extern bool grabbingSequences;
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extern bool wantSfxDebug; // sfx debug file enabled/disabled from console
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class Sword2Engine;
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class Debugger;
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typedef bool (Debugger::*DebugProc)(int argc, const char **argv);
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enum {
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DVAR_INT,
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DVAR_BOOL,
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DVAR_INTARRAY,
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DVAR_STRING
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};
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struct DVar {
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char name[30];
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void *variable;
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int type, optional;
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};
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struct DCmd {
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char name[30];
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DebugProc function;
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};
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class Debugger {
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public:
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Debugger(Sword2Engine *s);
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void onFrame();
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void attach(const char *entry = 0);
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bool isAttached() const { return _isAttached; }
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protected:
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Sword2Engine *_vm;
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int _frame_countdown, _dcmd_count;
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DCmd _dcmds[256];
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bool _detach_now;
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bool _isAttached;
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char *_errStr;
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void enter();
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void detach();
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void DCmd_Register(const char *cmdname, DebugProc pointer);
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bool RunCommand(const char *input);
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// Commands
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bool Cmd_Exit(int argc, const char **argv);
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bool Cmd_Help(int argc, const char **argv);
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bool Cmd_Mem(int argc, const char **argv);
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bool Cmd_Tony(int argc, const char **argv);
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bool Cmd_Res(int argc, const char **argv);
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bool Cmd_Starts(int argc, const char **argv);
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bool Cmd_Start(int argc, const char **argv);
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bool Cmd_Info(int argc, const char **argv);
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bool Cmd_WalkGrid(int argc, const char **argv);
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bool Cmd_Mouse(int argc, const char **argv);
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bool Cmd_Player(int argc, const char **argv);
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bool Cmd_ResLook(int argc, const char **argv);
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bool Cmd_CurrentInfo(int argc, const char **argv);
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bool Cmd_RunList(int argc, const char **argv);
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bool Cmd_Kill(int argc, const char **argv);
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bool Cmd_Nuke(int argc, const char **argv);
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bool Cmd_Var(int argc, const char **argv);
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bool Cmd_Rect(int argc, const char **argv);
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bool Cmd_Clear(int argc, const char **argv);
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bool Cmd_DebugOn(int argc, const char **argv);
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bool Cmd_DebugOff(int argc, const char **argv);
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bool Cmd_SaveRest(int argc, const char **argv);
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bool Cmd_ListSaveGames(int argc, const char **argv);
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bool Cmd_SaveGame(int argc, const char **argv);
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bool Cmd_RestoreGame(int argc, const char **argv);
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bool Cmd_BltFxOn(int argc, const char **argv);
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bool Cmd_BltFxOff(int argc, const char **argv);
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bool Cmd_TimeOn(int argc, const char **argv);
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bool Cmd_TimeOff(int argc, const char **argv);
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bool Cmd_Text(int argc, const char **argv);
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bool Cmd_ShowVar(int argc, const char **argv);
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bool Cmd_HideVar(int argc, const char **argv);
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bool Cmd_Version(int argc, const char **argv);
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bool Cmd_SoftHard(int argc, const char **argv);
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bool Cmd_AnimTest(int argc, const char **argv);
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bool Cmd_TextTest(int argc, const char **argv);
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bool Cmd_LineTest(int argc, const char **argv);
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bool Cmd_Grab(int argc, const char **argv);
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bool Cmd_Events(int argc, const char **argv);
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bool Cmd_Sfx(int argc, const char **argv);
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bool Cmd_English(int argc, const char **argv);
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bool Cmd_Finnish(int argc, const char **argv);
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bool Cmd_Polish(int argc, const char **argv);
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#if USE_CONSOLE
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static bool debuggerInputCallback(ConsoleDialog *console, const char *input, void *refCon);
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static bool debuggerCompletionCallback(ConsoleDialog *console, const char *input, char*& completion, void *refCon);
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2003-09-27 11:02:58 +00:00
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#endif
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2003-07-28 01:44:38 +00:00
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2003-10-26 15:42:49 +00:00
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bool TabComplete(const char *input, char*& completion);
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};
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2003-07-28 01:44:38 +00:00
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2003-10-04 00:52:27 +00:00
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} // End of namespace Sword2
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2003-07-28 01:44:38 +00:00
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#endif
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