scummvm/backends/platform/ds/background.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DS_BACKGROUND_H
#define DS_BACKGROUND_H
#include "graphics/surface.h"
namespace DS {
class Background : public Graphics::Surface {
public:
void create(uint16 width, uint16 height, bool isRGB, int layer, bool isSub, int mapBase);
void update();
void reset();
void show();
void hide();
inline bool isVisible() const { return _visible; }
inline void clear() {
memset(getPixels(), 0, pitch * h);
}
inline void grab(byte *dst, int dstPitch) {
for (int y = 0; y < h; ++y) {
memcpy(dst, getBasePtr(0, y), w * format.bytesPerPixel);
dst += dstPitch;
}
}
protected:
int _bg;
bool _visible;
int _realPitch;
};
} // End of namespace DS
#endif // #ifndef DS_BACKGROUND_H