scummvm/engines/sci/engine/seg_manager.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_ENGINE_segmentManager_H
#define SCI_ENGINE_segmentManager_H
#include "common/scummsys.h"
#include "common/serializer.h"
#include "sci/engine/vm.h"
#include "sci/engine/memobj.h"
namespace Sci {
#define GET_SEGMENT(mgr, index, rtype) (((index) > 0 && (int)(mgr)._heap.size() > index) ? \
(((mgr)._heap[index] && (mgr)._heap[index]->getType() == rtype)? (mgr)._heap[index] : NULL) : NULL)
#define GET_SEGMENT_ANY(mgr, index) (((index) > 0 && (int)(mgr)._heap.size() > index) ? \
(((mgr)._heap[index])? (mgr)._heap[index] : NULL) : NULL)
#define GET_OBJECT_SEGMENT(mgr, index) (((index) > 0 && (int)(mgr)._heap.size() > index) ? \
(((mgr)._heap[index] && ((mgr)._heap[index]->getType() == MEM_OBJ_SCRIPT || (mgr)._heap[index]->getType() == MEM_OBJ_CLONES))? (mgr)._heap[index] \
: NULL): NULL)
/**
* Parameters for getSegment()
*/
typedef enum {
SCRIPT_GET_DONT_LOAD = 0, /**< Fail if not loaded */
SCRIPT_GET_LOAD = 1, /**< Load, if neccessary */
SCRIPT_GET_LOCK = 3 /**< Load, if neccessary, and lock */
} SCRIPT_GET;
class SegManager : public Common::Serializable {
public:
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/**
* Initialize the segment manager
*/
SegManager(ResourceManager *resourceManager);
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/**
* Deallocate all memory associated with the segment manager
*/
~SegManager();
virtual void saveLoadWithSerializer(Common::Serializer &ser);
// 1. Scripts
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/**
* Allocate a script into the segment manager
* @param script_nr The number of the script to load
* @param seg_id The segment ID of the newly allocated segment,
* on success
* @return 0 on failure, 1 on success
*/
Script *allocateScript(int script_nr, SegmentId *seg_id);
// The script must then be initialised; see section (1b.), below.
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/**
* Forcefully deallocate a previously allocated script
* @param script_nr number of the script to deallocate
* @return 1 on success, 0 on failure
*/
int deallocateScript(int script_nr);
/**
* Determines whether a script has been loaded yet.
* @param seg ID of the script segment to check for
*/
bool scriptIsLoaded(SegmentId seg);
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/**
* Validate whether the specified public function is exported by
* the script in the specified segment
* @param pubfunct Index of the function to validate
* @param seg Segment ID of the script the check is to
* be performed for
* @return NULL if the public function is invalid, its
* offset into the script's segment otherwise
*/
uint16 validateExportFunc(int pubfunct, SegmentId seg);
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/**
* Get the segment ID associated with a script number
* @param script_nr Number of the script to look up
* @return The associated segment ID, or -1 if no
* matching segment exists
*/
SegmentId segGet(int script_nr) const;
/**
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* Return a pointer to the specified script.
* If the id is invalid, does not refer to a script or the script is
* not loaded, this will invoke error().
* @param seg ID of the script segment to check for
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* @return A pointer to the Script object
*/
Script *getScript(SegmentId seg);
/**
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* Return a pointer to the specified script.
* If the id is invalid, does not refer to a script, or
* the script is not loaded, this will return NULL
* @param seg ID of the script segment to check for
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* @return A pointer to the Script object, or NULL
*/
Script *getScriptIfLoaded(SegmentId seg);
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// 1b. Script Initialisation
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// The set of functions below are intended
// to be used during script instantiation,
// i.e. loading and linking.
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/**
* Initializes a script's local variable block
* All variables are initialized to zero.
* @param seg Segment containing the script to initialize
* @param nr Number of local variables to allocate
*/
void scriptInitialiseLocalsZero(SegmentId seg, int nr);
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/**
* Initializes a script's local variable block according to a prototype
* @param location Location to initialize from
*/
void scriptInitialiseLocals(reg_t location);
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/**
* Initializes an object within the segment manager
* @param obj_pos Location (segment, offset) of the object. It must
* point to the beginning of the script/class block
* (as opposed to what the VM considers to be the
* object location)
* @returns A newly created Object describing the object,
* stored within the relevant script
*/
Object *scriptObjInit(reg_t obj_pos);
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/**
* Informs the segment manager that a code block must be relocated
* @param location Start of block to relocate
*/
void scriptAddCodeBlock(reg_t location);
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/**
* Tells the segment manager whether exports are wide (32-bit) or not.
* @param flag 1 if exports are wide, 0 otherwise
*/
void setExportWidth(int flag);
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/**
* Processes a relocation block witin a script
* This function is idempotent, but it must only be called after all
* objects have been instantiated, or a run-time error will occur.
* @param obj_pos Location (segment, offset) of the block
* @return Location of the relocation block
*/
void scriptRelocate(reg_t block);
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/**
* Determines whether the script referenced by the indicated segment
* is marked as being deleted.
* Will return 0 when applied to an invalid or non-script seg.
* @param seg Segment ID of the script to investigate
* @return 1 iff seg points to a script and the segment is
* deleted, 0 otherwise
*/
bool scriptIsMarkedAsDeleted(SegmentId seg);
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// 2. Clones
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/**
* Allocate a fresh clone
* @param addr The offset of the freshly allocated clone
* @return Reference to the memory allocated for the clone
*/
Clone *alloc_Clone(reg_t *addr);
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// 3. Objects (static, from Scripts, and dynmic, from Clones)
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// 4. Stack
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/**
* Allocates a data stack
* @param size Number of stack entries to reserve
* @param segid Segment ID of the stack
* @return The physical stack
*/
DataStack *allocateStack(int size, SegmentId *segid);
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// 5. System Strings
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/**
* Allocates a system string table
* See also sys_string_acquire();
* @param[in] segid Segment ID of the stack
* @returns The physical stack
*/
SystemStrings *allocateSysStrings(SegmentId *segid);
// 5. System Strings
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/**
* Allocates a string fragments segment
* See also stringfrag.h
* @return Segment ID to use for string fragments
*/
SegmentId allocateStringFrags();
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// 6, 7. Lists and Nodes
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/**
* Allocate a fresh list
* @param[in] addr The offset of the freshly allocated list
* @return Reference to the memory allocated for the list
*/
List *alloc_List(reg_t *addr);
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/**
* Allocate a fresh node
* @param[in] addr The offset of the freshly allocated node
* @return Reference to the memory allocated for the node
*/
Node *alloc_Node(reg_t *addr);
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// 8. Hunk Memory
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/**
* Allocate a fresh chunk of the hunk
* @param[in] size Number of bytes to allocate for the hunk entry
* @param[in] hunk_type A descriptive string for the hunk entry, for
* debugging purposes
* @param[out] addr The offset of the freshly allocated hunk entry
* @return Reference to the memory allocated for the hunk
* piece
*/
Hunk *alloc_hunk_entry(const char *hunk_type, int size, reg_t *addr);
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/**
* Deallocates a hunk entry
* @param[in] addr Offset of the hunk entry to delete
*/
void free_hunk_entry(reg_t addr);
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// 9. Dynamic Memory
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/**
* Allocate some dynamic memory
* @param[in] size Number of bytes to allocate
* @param[in] description A descriptive string for debugging purposes
* @param[out] addr The offset of the freshly allocated X
* @return Raw pointer into the allocated dynamic
* memory
*/
unsigned char *allocDynmem(int size, const char *description, reg_t *addr);
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/**
* Deallocates a piece of dynamic memory
* @param[in] addr Offset of the dynmem chunk to free
*/
int freeDynmem(reg_t addr);
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/**
* Gets the description of a dynmem segment
* @param[in] addr Segment to describe
* @return Pointer to the descriptive string set in allocDynmem
*/
const char *getDescription(reg_t addr);
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// 10. Reserved segments
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// Reserves a special-purpose segment
// Parameters: (char *) name: A string name identifying the segment (the string is cloned and retained)
// Returns : A fresh segment ID for the segment in question
// Reserved segments are never used by the segment manager. They can be used to tag special-purpose addresses.
// Segment 0 is implicitly reserved for numbers.
//SegmentId sm_allocate_reserved_segment(char *name);
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// Generic Operations on Segments and Addresses
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/**
* Dereferences a raw memory pointer
* @param[in] reg The reference to dereference
* @param[out] size (optional) The theoretical maximum size
* @return The data block referenced
*/
byte *dereference(reg_t reg, int *size);
/**
* Determines the segment occupied by a certain script
* @param[in] script_id The script in question
* @param[in] load One of SCRIPT_GET_*
* @return The script's segment, or 0 on failure
*/
SegmentId getSegment(int script_nr, SCRIPT_GET load);
reg_t get_class_address(int classnr, SCRIPT_GET lock, reg_t caller);
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void heapRelocate(reg_t block);
void scriptRelocateExportsSci11(SegmentId seg);
void scriptInitialiseObjectsSci11(SegmentId seg);
int initialiseScript(Script &scr, int script_nr);
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SciVersion sciVersion() { return _resourceManager->sciVersion(); }
private:
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IntMapper *id_seg_map; ///< id - script id; seg - index of heap
public: // TODO: make private
Common::Array<MemObject *> _heap;
int reserved_id;
int exports_wide;
Common::Array<Class> _classtable; /**< Table of all classes */
ResourceManager *_resourceManager;
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SegmentId Clones_seg_id; ///< ID of the (a) clones segment
SegmentId Lists_seg_id; ///< ID of the (a) list segment
SegmentId Nodes_seg_id; ///< ID of the (a) node segment
SegmentId Hunks_seg_id; ///< ID of the (a) hunk segment
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private:
MemObject *allocNonscriptSegment(MemObjectType type, SegmentId *segid);
LocalVariables *allocLocalsSegment(Script *scr, int count);
MemObject *memObjAllocate(SegmentId segid, int hash_id, MemObjectType type);
int deallocate(SegmentId seg, bool recursive);
int createClassTable();
Hunk *alloc_Hunk(reg_t *);
int relocateLocal(Script *scr, SegmentId segment, int location);
int relocateBlock(Common::Array<reg_t> &block, int block_location, SegmentId segment, int location);
int relocateObject(Object *obj, SegmentId segment, int location);
int findFreeId(int *id);
void setScriptSize(Script &scr, int script_nr);
Object *scriptObjInit0(reg_t obj_pos);
Object *scriptObjInit11(reg_t obj_pos);
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/**
* Check segment validity
* @param[in] seg The segment to validate
* @return false if 'seg' is an invalid segment, true if
* 'seg' is a valid segment
*/
bool check(SegmentId seg);
};
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} // End of namespace Sci
#endif // SCI_ENGINE_segmentManager