55 lines
1.7 KiB
C
55 lines
1.7 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_NETWORKING_SDL_NET_GETCLIENTHANDLER_H
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#define BACKENDS_NETWORKING_SDL_NET_GETCLIENTHANDLER_H
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#include "backends/networking/sdl_net/client.h"
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#include "common/hashmap.h"
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#include "common/stream.h"
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#include "common/hash-str.h"
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namespace Networking {
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class GetClientHandler: public ClientHandler {
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Common::HashMap<Common::String, Common::String> _specialHeaders;
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long _responseCode;
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bool _headersPrepared;
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Common::String _headers;
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Common::SeekableReadStream *_stream;
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static const char *responseMessage(long responseCode);
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void prepareHeaders();
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public:
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GetClientHandler(Common::SeekableReadStream *stream);
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virtual ~GetClientHandler();
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virtual void handle(Client *client);
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void setHeader(Common::String name, Common::String value);
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void setResponseCode(long code);
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};
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} // End of namespace Networking
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#endif
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