scummvm/engines/bladerunner/script/scene/ps09.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
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void SceneScriptPS09::InitializeScene() {
if (Game_Flag_Query(kFlagMcCoyArrested)) {
Setup_Scene_Information(-410.0f, 0.26f, -200.0f, 512);
} else {
Setup_Scene_Information(-559.0f, 0.0f, -85.06f, 250);
}
Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5X, 50, 0, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxPRISAMB1, 30, 0, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxPRISAMB3, 30, 0, 0);
Ambient_Sounds_Add_Sound(kSfxPRISSLM1, 15, 60, 7, 10, 100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxPRISSLM2, 25, 60, 7, 10, 100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxPRISSLM3, 25, 60, 7, 10, 100, 100, -101, -101, 0, 0);
if (!Game_Flag_Query(kFlagGrigorianArrested)) {
Actor_Put_In_Set(kActorGrigorian, kSetPS09);
Actor_Set_At_XYZ(kActorGrigorian, -417.88f, 0.0f, -200.74f, 512);
Game_Flag_Set(kFlagGrigorianArrested);
}
if (Game_Flag_Query(kFlagMcCoyArrested)) {
Actor_Put_In_Set(kActorGrigorian, kSetFreeSlotD);
Actor_Set_At_XYZ(kActorGrigorian, 0.0f, 0.0f, 0.0f, 512);
}
if (Game_Flag_Query(kFlagIzoArrested)) {
Actor_Put_In_Set(kActorIzo, kSetPS09);
Actor_Set_At_XYZ(kActorIzo, -476.0f, 0.2f, -225.0f, 518);
}
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if (Game_Flag_Query(kFlagCrazylegsArrested)) { // cut feature? it is impossible to arrest crazylegs
Actor_Put_In_Set(kActorCrazylegs, kSetPS09);
Actor_Set_At_XYZ(kActorCrazylegs, -290.0f, 0.33f, -235.0f, 207);
}
}
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void SceneScriptPS09::SceneLoaded() {
Obstacle_Object("OFFICE DOOR", true);
Unobstacle_Object("OFFICE DOOR", true);
Unclickable_Object("OFFICE DOOR");
}
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bool SceneScriptPS09::MouseClick(int x, int y) {
return false;
}
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bool SceneScriptPS09::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
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bool SceneScriptPS09::ClickedOnActor(int actorId) {
if (actorId == kActorGrigorian) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -381.11f, 0.0f, -135.55f, 0, true, false, false)) {
Actor_Face_Actor(kActorMcCoy, kActorGrigorian, true);
Actor_Face_Actor(kActorGrigorian, kActorMcCoy, true);
if (!Game_Flag_Query(kFlagPS09GrigorianTalk1)) {
Actor_Says(kActorGrigorian, 0, 12);
Actor_Says(kActorMcCoy, 4235, 18);
Actor_Says(kActorGrigorian, 10, 13);
Game_Flag_Set(kFlagPS09GrigorianTalk1);
return true;
}
if ( Game_Flag_Query(kFlagPS09GrigorianTalk1)
&& !Game_Flag_Query(kFlagPS09GrigorianTalk2)
&& !Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewA)
&& !Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB1)
&& !Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB2)
) {
Actor_Says(kActorMcCoy, 4245, 14);
Actor_Says(kActorGrigorian, 20, 14);
Game_Flag_Set(kFlagPS09GrigorianTalk2);
return true;
}
if (!Game_Flag_Query(kFlagPS09GrigorianDialogue)
&& Game_Flag_Query(kFlagPS09GrigorianTalk1)
&& (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewA)
|| Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB1)
|| Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB2)
|| Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote)
)
) {
Game_Flag_Set(kFlagPS09GrigorianDialogue);
Actor_Says(kActorMcCoy, 4240, 13);
Actor_Says(kActorGrigorian, 550, 15);
Actor_Says(kActorGrigorian, 480, 16);
dialogueWithGrigorian();
return true;
}
if (Game_Flag_Query(kFlagGrigorianDislikeMcCoy)) {
Actor_Says(kActorMcCoy, 4270, 18);
Actor_Says(kActorGrigorian, 30, 14);
Actor_Says(kActorGrigorian, 40, 13);
return true;
}
if (Game_Flag_Query(kFlagPS09GrigorianDialogue)
&& Game_Flag_Query(kFlagPS09GrigorianTalk1)
&& (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewA)
|| Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB1)
|| Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote)
)
) {
dialogueWithGrigorian();
return true;
}
Actor_Says(kActorMcCoy, 4270, 18);
Actor_Says(kActorGrigorian, 30, 14);
Actor_Says(kActorGrigorian, 40, 13);
return true;
}
}
if (actorId == kActorIzo) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -473.0f, 0.2f, -133.0f, 12, true, false, false)) {
Actor_Face_Actor(kActorMcCoy, kActorIzo, true);
Actor_Face_Actor(kActorIzo, kActorMcCoy, true);
if (!Game_Flag_Query(kFlagPS09IzoTalk1)) {
Actor_Says(kActorMcCoy, 4200, 14);
Actor_Says(kActorIzo, 570, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 4205, 18);
Game_Flag_Set(kFlagPS09IzoTalk1);
return true;
}
if ( Game_Flag_Query(kFlagPS09IzoTalk1)
&& !Game_Flag_Query(kFlagPS09IzoTalk2)
) {
Actor_Says(kActorMcCoy, 4210, 18);
Actor_Says(kActorIzo, 580, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 4215, 14);
Actor_Says(kActorIzo, 590, kAnimationModeTalk);
Actor_Says(kActorIzo, 600, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 4220, 18);
Actor_Says(kActorIzo, 610, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 4225, 19);
Actor_Says(kActorIzo, 620, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 4230, 14);
Game_Flag_Set(kFlagPS09IzoTalk2);
return true;
}
Actor_Says(kActorMcCoy, 4200, 13);
return true;
}
}
if (actorId == kActorCrazylegs) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -295.0f, 0.34f, -193.0f, 12, true, false, false)) {
Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true);
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true);
if (!Game_Flag_Query(kFlagPS09CrazylegsTalk1)) {
Actor_Says(kActorMcCoy, 4415, 18);
Actor_Says(kActorCrazylegs, 1090, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 4420, 18);
Game_Flag_Set(kFlagPS09CrazylegsTalk1);
}
if ( Game_Flag_Query(kFlagPS09CrazylegsTalk1)
&& Game_Flag_Query(kFlagGrigorianArrested)
&& !Game_Flag_Query(kFlagPS09CrazylegsGrigorianTalk)
) {
Actor_Face_Actor(kActorGrigorian, kActorCrazylegs, true);
Actor_Says(kActorGrigorian, 420, 14);
Actor_Face_Actor(kActorCrazylegs, kActorGrigorian, true);
Actor_Says(kActorCrazylegs, 1120, kAnimationModeTalk);
Actor_Face_Actor(kActorMcCoy, kActorGrigorian, true);
Actor_Says(kActorMcCoy, 4435, 14);
Actor_Says(kActorGrigorian, 430, 16);
Actor_Says(kActorCrazylegs, 1130, kAnimationModeTalk);
Game_Flag_Set(kFlagPS09CrazylegsGrigorianTalk);
return true;
}
if ( Game_Flag_Query(kFlagPS09CrazylegsTalk1)
&& !Game_Flag_Query(kFlagGrigorianArrested)
&& !Game_Flag_Query(kFlagPS09CrazylegsTalk2)) {
Actor_Says(kActorMcCoy, 4425, 18);
Actor_Says(kActorCrazylegs, 1100, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 4430, 19);
Actor_Says(kActorCrazylegs, 1110, kAnimationModeTalk);
Game_Flag_Set(kFlagPS09CrazylegsTalk2);
return true;
}
Actor_Says(kActorMcCoy, 4425, 18);
Actor_Says(kActorCrazylegs, 1160, kAnimationModeTalk);
return true;
}
}
return false;
}
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bool SceneScriptPS09::ClickedOnItem(int itemId, bool a2) {
return false;
}
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bool SceneScriptPS09::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -559.15f, 0.0f, -85.06f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Set_Enter(kSetPS02, kScenePS02);
Game_Flag_Reset(kFlagPS09Entered);
}
return true;
}
return false;
}
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bool SceneScriptPS09::ClickedOn2DRegion(int region) {
return false;
}
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void SceneScriptPS09::SceneFrameAdvanced(int frame) {
if (frame == 1
|| frame == 15
|| frame == 20
|| frame == 31
|| frame == 33
|| frame == 35
|| frame == 52
|| frame == 54
) {
Sound_Play(kSfxNEON7, Random_Query(50, 33), 10, 10, 50);
}
//return true;
}
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void SceneScriptPS09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
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void SceneScriptPS09::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagMcCoyArrested)) {
Player_Loses_Control();
Delay(2000);
Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
//return true;
return;
}
if (!Game_Flag_Query(kFlagPS09Entered)) {
Player_Loses_Control();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -491.15f, 0.0f, -73.06f, 0, false, false, false);
Player_Gains_Control();
Game_Flag_Set(kFlagPS09Entered);
}
if (Game_Flag_Query(kFlagPS02toPS09)) {
Game_Flag_Reset(kFlagPS02toPS09);
//return true;
return;
}
//return false;
}
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void SceneScriptPS09::PlayerWalkedOut() {
}
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void SceneScriptPS09::DialogueQueueFlushed(int a1) {
}
void SceneScriptPS09::dialogueWithGrigorian() {
Dialogue_Menu_Clear_List();
if (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewA)
|| Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB1)
|| Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB2)
) {
DM_Add_To_List_Never_Repeat_Once_Selected(170, 5, 5, 3); // PROTEST
DM_Add_To_List_Never_Repeat_Once_Selected(180, -1, 5, 5); // CARS
if ((_vm->_cutContent
&& (!Game_Flag_Query(kFlagPS09GrigorianVKChosen)
&& (!Actor_Clue_Query(kActorMcCoy, kClueVKGrigorianHuman) && !Actor_Clue_Query(kActorMcCoy, kClueVKGrigorianReplicant))))
|| !_vm->_cutContent
) {
if (_vm->_cutContent) {
Dialogue_Menu_Clear_Never_Repeat_Was_Selected_Flag(200);
}
DM_Add_To_List_Never_Repeat_Once_Selected(200, -1, 3, 6); // VOIGT-KAMPFF
}
}
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if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) // cut feature? it is impossible to obtain this clue
&& (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewA)
|| Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB1)
|| Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB2)
)
) {
DM_Add_To_List_Never_Repeat_Once_Selected(190, 5, 6, -1); // NOTE
}
#if BLADERUNNER_ORIGINAL_BUGS
Dialogue_Menu_Add_To_List(210); // DONE // A bug? why not Dialogue_Menu_Add_DONE_To_List?
#else
Dialogue_Menu_Add_DONE_To_List(210); // DONE
#endif // BLADERUNNER_ORIGINAL_BUGS
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (answer) {
case 170: // PROTEST
Actor_Says(kActorMcCoy, 4270, 13);
Actor_Says(kActorMcCoy, 4250, 18);
Actor_Says(kActorGrigorian, 50, 13);
Actor_Says(kActorMcCoy, 4275, 18);
Actor_Says(kActorMcCoy, 4280, 19);
if (Game_Flag_Query(kFlagIzoIsReplicant)) {
Actor_Says(kActorGrigorian, 60, 14);
Actor_Says(kActorMcCoy, 4285, 13);
Actor_Says(kActorGrigorian, 70, 12);
Actor_Says(kActorMcCoy, 4290, 13);
Actor_Says(kActorGrigorian, 80, 13);
Actor_Says(kActorGrigorian, 90, 13);
Actor_Says(kActorMcCoy, 4295, 18);
Actor_Says(kActorGrigorian, 110, 14);
Actor_Says(kActorMcCoy, 4300, 17);
return;
}
if (!Game_Flag_Query(kFlagIzoIsReplicant)) {
Actor_Says(kActorGrigorian, 130, 15);
Actor_Says(kActorGrigorian, 140, 13);
Actor_Says(kActorMcCoy, 4305, 13);
Actor_Says(kActorGrigorian, 150, 14);
Actor_Says(kActorGrigorian, 160, 12);
Actor_Says(kActorMcCoy, 4310, 13);
Actor_Says(kActorGrigorian, 170, 15);
Actor_Says(kActorGrigorian, 180, 16);
Actor_Says(kActorMcCoy, 4315, 18);
if (_vm->_cutContent) {
Actor_Says(kActorGrigorian, 190, kAnimationModeTalk); // Everything and anything.
}
Actor_Says(kActorGrigorian, 200, 13);
return;
}
break;
case 180: // CARS
Actor_Says(kActorMcCoy, 4270, 18);
Actor_Says(kActorMcCoy, 4255, kAnimationModeTalk);
Actor_Says(kActorGrigorian, 210, 12);
Actor_Says(kActorGrigorian, 220, 13);
Actor_Says(kActorGrigorian, 230, 14);
Actor_Says(kActorMcCoy, 4320, 14);
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 4325, kAnimationModeTalk); // What else do you guys do besides wave signs
}
Actor_Says(kActorGrigorian, 240, 16);
Actor_Says(kActorGrigorian, 250, 15);
Actor_Says(kActorMcCoy, 4330, 13);
Actor_Says(kActorGrigorian, 260, 13);
Actor_Says(kActorGrigorian, 270, 12);
if (_vm->_cutContent) {
Actor_Says(kActorGrigorian, 280, 12); // A way for the slaves to escape
}
Actor_Says(kActorMcCoy, 4335, 18);
Actor_Says(kActorGrigorian, 290, 15);
Actor_Says(kActorMcCoy, 4340, 13);
Actor_Modify_Friendliness_To_Other(kActorGrigorian, kActorMcCoy, -5);
if (Game_Flag_Query(kFlagCrazylegsArrested)) {
Actor_Says(kActorGrigorian, 300, 12);
Actor_Face_Actor(kActorCrazylegs, kActorGrigorian, true);
Actor_Says(kActorCrazylegs, 1010, kAnimationModeTalk);
Actor_Face_Actor(kActorGrigorian, kActorCrazylegs, true);
Actor_Says(kActorGrigorian, 310, 16);
Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true);
Actor_Says(kActorMcCoy, 4345, 14);
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true);
Actor_Says(kActorCrazylegs, 1020, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 4350, 18);
Actor_Says(kActorCrazylegs, 1030, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 4355, 19);
Actor_Says(kActorCrazylegs, 1040, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 4360, 16);
Actor_Says(kActorMcCoy, 4365, 14);
Actor_Says(kActorCrazylegs, 1050, kAnimationModeTalk);
Actor_Says(kActorCrazylegs, 1060, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 4370, 14);
Actor_Says(kActorCrazylegs, 1070, kAnimationModeTalk);
Actor_Says(kActorCrazylegs, 1080, kAnimationModeTalk);
} else {
Actor_Says(kActorGrigorian, 320, 13);
if (_vm->_cutContent) {
Actor_Says(kActorGrigorian, 330, kAnimationModeTalk); // Friends with access to vehicles
}
Actor_Says(kActorGrigorian, 340, 14);
Actor_Says(kActorGrigorian, 350, 12);
Actor_Says(kActorMcCoy, 4375, 18);
}
break;
case 190: // NOTE
Actor_Says(kActorMcCoy, 4270, 18);
Actor_Says(kActorMcCoy, 4260, kAnimationModeTalk);
Actor_Says(kActorGrigorian, 360, 16);
Actor_Says(kActorMcCoy, 4380, 19);
Actor_Says(kActorMcCoy, 4385, 19);
Actor_Says(kActorGrigorian, 370, 13);
Actor_Says(kActorMcCoy, 4390, 19);
Actor_Says(kActorMcCoy, 4395, 18);
Actor_Says(kActorGrigorian, 380, 14);
Actor_Says(kActorGrigorian, 390, 12);
Actor_Modify_Friendliness_To_Other(kActorGrigorian, kActorMcCoy, -5);
break;
case 200: // VOIGT-KAMPFF
if (_vm->_cutContent) {
Game_Flag_Set(kFlagPS09GrigorianVKChosen);
}
Actor_Says(kActorMcCoy, 4265, 14);
Actor_Says(kActorGrigorian, 400, 13);
Actor_Says(kActorMcCoy, 4400, 13);
Actor_Says(kActorGrigorian, 410, 16);
Actor_Says(kActorMcCoy, 4405, 14);
Actor_Says(kActorMcCoy, 4410, 15);
Voight_Kampff_Activate(kActorGrigorian, 20);
Actor_Modify_Friendliness_To_Other(kActorGrigorian, kActorMcCoy, -10);
break;
case 210: // DONE
Actor_Says(kActorMcCoy, 8600, 18);
Actor_Says(kActorGrigorian, 20, 15);
break;
}
}
} // End of namespace BladeRunner