2016-09-10 18:33:04 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2018-02-10 20:34:28 +01:00
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#include "bladerunner/script/scene_script.h"
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2016-09-10 18:33:04 +02:00
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namespace BladeRunner {
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2017-03-23 16:20:10 +01:00
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void SceneScriptUG17::InitializeScene() {
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2019-01-31 20:20:21 +01:00
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if (Game_Flag_Query(kFlagTB03toUG17)) {
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2016-09-10 18:33:04 +02:00
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Setup_Scene_Information(1013.0f, 67.96f, -1892.0f, 525);
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2019-01-31 20:20:21 +01:00
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Game_Flag_Reset(kFlagTB03toUG17);
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2016-09-10 18:33:04 +02:00
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} else {
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Setup_Scene_Information(1000.0f, 67.96f, -1539.0f, 0);
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}
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2019-01-24 22:57:41 +01:00
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Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
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2016-09-10 18:33:04 +02:00
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Scene_Exit_Add_2D_Exit(1, 551, 347, 594, 386, 0);
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2019-01-24 22:57:41 +01:00
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2019-04-06 00:02:32 +03:00
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Ambient_Sounds_Add_Looping_Sound(kSfxWINDLOOP, 100, 1, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 50, 1, 1);
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2019-04-06 19:21:00 +03:00
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Ambient_Sounds_Add_Sound(kSfxSWEEP2, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
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2019-01-24 22:57:41 +01:00
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Overlay_Play("UG17OVER", 0, true, false, 0);
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2016-09-10 18:33:04 +02:00
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptUG17::SceneLoaded() {
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2016-09-10 18:33:04 +02:00
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Obstacle_Object("BOX FOR BIG VENT13", true);
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Unclickable_Object("BOX FOR BIG VENT13");
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptUG17::MouseClick(int x, int y) {
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2016-09-10 18:33:04 +02:00
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptUG17::ClickedOn3DObject(const char *objectName, bool a2) {
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2016-09-10 18:33:04 +02:00
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptUG17::ClickedOnActor(int actorId) {
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2016-09-10 18:33:04 +02:00
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptUG17::ClickedOnItem(int itemId, bool a2) {
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2016-09-10 18:33:04 +02:00
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptUG17::ClickedOnExit(int exitId) {
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2016-09-10 18:33:04 +02:00
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if (exitId == 0) {
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2019-05-09 15:15:33 +03:00
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1000.0f, 67.96f, -1539.0f, 0, true, false, false)) {
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2019-01-21 21:57:44 +01:00
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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2016-09-10 18:33:04 +02:00
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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2019-01-24 22:57:41 +01:00
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Game_Flag_Set(kFlagUG17toUG15);
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2019-01-14 21:09:12 +01:00
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Set_Enter(kSetUG15, kSceneUG15);
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2016-09-10 18:33:04 +02:00
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}
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return true;
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}
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2019-01-31 20:20:21 +01:00
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2016-09-10 18:33:04 +02:00
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if (exitId == 1) {
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2019-05-09 15:15:33 +03:00
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1013.0f, 67.96f, -1892.0f, 0, true, false, false)) {
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2017-03-29 01:50:47 +02:00
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Actor_Face_Heading(kActorMcCoy, 89, false);
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2018-02-13 23:08:37 +01:00
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if (Global_Variable_Query(kVariableChapter) == 5) {
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2017-03-29 01:50:47 +02:00
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Actor_Says(kActorMcCoy, 8522, 14);
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2016-09-10 18:33:04 +02:00
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} else {
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2019-01-31 20:20:21 +01:00
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Loop_Actor_Travel_Ladder(kActorMcCoy, 10, true, kAnimationModeIdle);
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2019-01-21 21:57:44 +01:00
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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2016-09-10 18:33:04 +02:00
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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2019-01-31 20:20:21 +01:00
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Game_Flag_Set(kFlagUG17toTB03);
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2019-01-14 21:09:12 +01:00
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Set_Enter(kSetTB02_TB03, kSceneTB03);
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2016-09-10 18:33:04 +02:00
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}
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}
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return true;
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}
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptUG17::ClickedOn2DRegion(int region) {
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2016-09-10 18:33:04 +02:00
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return false;
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptUG17::SceneFrameAdvanced(int frame) {
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2016-09-10 18:33:04 +02:00
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptUG17::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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2016-09-10 18:33:04 +02:00
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptUG17::PlayerWalkedIn() {
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2019-01-24 22:57:41 +01:00
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if (Game_Flag_Query(kFlagUG15toUG17)) {
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2019-05-09 15:15:33 +03:00
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 961.0f, 67.96f, -1539.0f, 0, false, false, false);
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2019-01-24 22:57:41 +01:00
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Game_Flag_Reset(kFlagUG15toUG17);
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2016-09-10 18:33:04 +02:00
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}
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//return false;
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptUG17::PlayerWalkedOut() {
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2016-09-10 18:33:04 +02:00
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptUG17::DialogueQueueFlushed(int a1) {
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2016-09-10 18:33:04 +02:00
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}
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} // End of namespace BladeRunner
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