scummvm/backends/graphics/opengl/pipelines/clut8.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_CLUT8_H
#define BACKENDS_GRAPHICS_OPENGL_PIPELINES_CLUT8_H
#include "backends/graphics/opengl/pipelines/shader.h"
namespace OpenGL {
#if !USE_FORCED_GLES
class CLUT8LookUpPipeline : public ShaderPipeline {
public:
CLUT8LookUpPipeline();
void setPaletteTexture(const GLTexture *paletteTexture) { _paletteTexture = paletteTexture; }
virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords);
private:
const GLTexture *_paletteTexture;
};
#endif // !USE_FORCED_GLES
} // End of namespace OpenGL
#endif